Time |
Nick |
Message |
00:28 |
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01:21 |
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01:21 |
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02:42 |
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03:39 |
oil_boi |
Ok, my headache is going away, I will attempt to create a simple algorithm to make collision detection auto walk down stairs |
05:40 |
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05:45 |
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05:58 |
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06:05 |
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06:05 |
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07:15 |
oil_boi |
sfan5 :D :D I did it! |
08:00 |
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08:25 |
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08:31 |
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08:55 |
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09:39 |
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09:42 |
oil_boi |
sfan5, #9990 |
09:42 |
ShadowBot |
https://github.com/minetest/minetest/issues/9990 -- Add smooth walking down stairs by oilboi |
09:56 |
sfan5 |
? |
10:02 |
oil_boi |
I want to take a look at the liquid code to see if I can try to overhaul it but gg to me |
10:04 |
sfan5 |
in what way? |
10:05 |
oil_boi |
Separating viscosity from flow rate |
10:05 |
texmex |
Yas |
10:30 |
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10:45 |
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10:49 |
oil_boi |
!tell NetherEran you bring up a good point, I will see if I can work this into the sneaking code if it does a collision detection call |
10:49 |
ShadowBot |
oil_boi: O.K. |
11:15 |
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11:19 |
oil_boi |
!tell NetherEran it appears if I fix the issue with glitching on stairs, I also fix the glitch where you move up a bit when sneaking on nodeboxes |
11:19 |
ShadowBot |
oil_boi: O.K. |
11:20 |
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11:21 |
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11:48 |
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Fixer joined #minetest-dev |
11:53 |
oil_boi |
Ohhh I see, line 55 of localplayer.cpp is just assuming we always want the highest node and that's why you float up |
12:32 |
oil_boi |
Ooh, I fixed it, but not in the way I was expecting |
13:12 |
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13:16 |
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14:54 |
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16:35 |
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16:35 |
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16:49 |
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17:27 |
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18:57 |
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19:09 |
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19:14 |
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19:15 |
Wuzzy |
#9294 |
19:15 |
ShadowBot |
https://github.com/minetest/minetest/issues/9294 -- Add callbacks for falling and attached nodes by Wuzzy2 |
19:17 |
appguru |
We should start an issue & PR slaying somewhen methinks |
19:39 |
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20:29 |
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22:13 |
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22:22 |
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22:32 |
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23:00 |
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