Time Nick Message 03:39 oil_boi Ok, my headache is going away, I will attempt to create a simple algorithm to make collision detection auto walk down stairs 07:15 oil_boi sfan5 :D :D I did it! 09:42 oil_boi sfan5, #9990 09:42 ShadowBot https://github.com/minetest/minetest/issues/9990 -- Add smooth walking down stairs by oilboi 09:56 sfan5 ? 10:02 oil_boi I want to take a look at the liquid code to see if I can try to overhaul it but gg to me 10:04 sfan5 in what way? 10:05 oil_boi Separating viscosity from flow rate 10:05 texmex Yas 10:49 oil_boi !tell NetherEran you bring up a good point, I will see if I can work this into the sneaking code if it does a collision detection call 10:49 ShadowBot oil_boi: O.K. 11:19 oil_boi !tell NetherEran it appears if I fix the issue with glitching on stairs, I also fix the glitch where you move up a bit when sneaking on nodeboxes 11:19 ShadowBot oil_boi: O.K. 11:53 oil_boi Ohhh I see, line 55 of localplayer.cpp is just assuming we always want the highest node and that's why you float up 12:32 oil_boi Ooh, I fixed it, but not in the way I was expecting 19:15 Wuzzy #9294 19:15 ShadowBot https://github.com/minetest/minetest/issues/9294 -- Add callbacks for falling and attached nodes by Wuzzy2 19:17 appguru We should start an issue & PR slaying somewhen methinks