Time |
Nick |
Message |
00:00 |
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01:55 |
ANAND |
#9662 |
01:55 |
ShadowBot |
https://github.com/minetest/minetest/issues/9662 -- Low-level HUD element to allow mods to "draw" elements on the screen |
03:13 |
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08:06 |
ANAND |
#9725 |
08:06 |
ShadowBot |
https://github.com/minetest/minetest/issues/9725 -- Player noticeably twitches when jumping up a node |
08:06 |
ANAND |
Possible collision regression |
08:07 |
ANAND |
#9705 needs a review |
08:07 |
ShadowBot |
https://github.com/minetest/minetest/issues/9705 -- set_fov: Add support for time-based transitions by ClobberXD |
08:07 |
ANAND |
Pretty straight-forward to test |
08:11 |
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09:28 |
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11:43 |
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12:03 |
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12:07 |
Daisae |
In the game (MTG), tools.lua, is there a point to having damages defined for levels beyond what it can mine (maxlevel)? Are some mods using that by leveling up the tools and then using that value? |
12:07 |
Daisae |
I remember that there is a mod which called 'tool levels' or something which enhances the tools. |
12:17 |
Daisae |
lisac: Does Tool Ranks do that? |
12:23 |
Daisae |
or does GloopTest? |
12:36 |
Daisae |
Could they? |
14:25 |
lisac |
Daisae: toolranks only reduces tool wear for levels, it doesn't touch dig speed / ability |
14:26 |
Daisae |
lisac: Do you know whether it would be possible for a mod to change maxlevel cleanly? |
14:26 |
lisac |
as it is defined only in tool definition and can't be overriden by stack metadata, i don't think so |
14:27 |
lisac |
you could potentionally register a new tool for each level, and just replace the whole stack |
14:28 |
Daisae |
Then the definitions for damage/mining which is beyond a tool's level are useless? They have no purpose? |
14:28 |
lisac |
perhaps? i honestly don't know |
14:43 |
nerzhul |
merging #9722 |
14:43 |
ShadowBot |
https://github.com/minetest/minetest/issues/9722 -- minetest.serialize: Reversible number serialization by HybridDog |
15:30 |
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16:04 |
nerzhul |
154 PR is far more too many |
16:04 |
nerzhul |
we should do some triage, we will reach 1k issues too :( |
16:12 |
nerzhul |
#9719 is ready for a merge and requires reviews :) rubenwardy you may be happy now, and sfan5 too (because of the CI additions :p= |
16:12 |
ShadowBot |
https://github.com/minetest/minetest/issues/9719 -- Add MetricsBackend with prometheus counter support by nerzhul |
16:13 |
rubenwardy |
thanks, not my top priority though |
16:13 |
rubenwardy |
I'll review it soon though |
16:13 |
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16:14 |
nerzhul |
yep maybe but it's ready and as soon as it's merged i will communicate to some interested people to invite them to contribute on parts they want to add :D |
16:14 |
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16:45 |
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17:20 |
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17:29 |
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17:48 |
Krock |
#9730 |
17:48 |
ShadowBot |
https://github.com/minetest/minetest/issues/9730 -- Camera: Fix shootline line offsets II by SmallJoker |
17:48 |
Krock |
will merge #9715 in 10 minutes |
17:48 |
ShadowBot |
https://github.com/minetest/minetest/issues/9715 -- Android: add OpenGL ES 2 support by MoNTE48 |
18:03 |
Krock |
merging |
18:04 |
Krock |
Does not resolve #5929, though. |
18:04 |
ShadowBot |
https://github.com/minetest/minetest/issues/5929 -- Undersampling doesn't work on OpenGL 1.X or Android 4.X |
18:04 |
Krock |
unless it's default to ogles2, the problem will persist |
18:06 |
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