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IRC log for #minetest-dev, 2020-01-25

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All times shown according to UTC.

Time Nick Message
00:25 Lone_Wolf joined #minetest-dev
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01:42 est joined #minetest-dev
01:44 est when exactly did the 5.1.1 release happen?
01:44 est minetest_game repo has some date in october
01:44 est while minetest repo has it in January
01:44 rubenwardy there were no new commits in minetest game
01:44 rubenwardy 5.1.1 == 5.1.0 in MTG
01:45 rubenwardy tagwise
01:45 est interesting
01:45 est sfan5 seems to have copied the tag or something
01:45 rubenwardy I did
01:45 est in git, tags have their own dates IIRC
01:45 rubenwardy I did     git tag v5.1.1 v5.1.0
01:46 est that might be it
01:46 rubenwardy oh no
01:46 est IIRC the date of the tag is independent of the date of the commit
01:46 rubenwardy git tag is lightweight by default
01:46 rubenwardy that sucks
01:47 rubenwardy I should have done        git tag -a v5.1.1 v5.1.0
01:47 est ok button pressed https://code.launchpad.net/%7Eminetestdevs/+recipe/minetest-stable
01:47 est it's really simple
01:48 est I can document it if you want
01:48 est there was a releasing minetest wiki page or something
01:48 rubenwardy !dev Releasing minetest
01:48 ShadowBot web title [--no-filter] <url> -- http://dev.minetest.net/Releasing minetest
01:48 rubenwardy !dev Releasing_minetest
01:48 ShadowBot HTTP Error 404: Not Found -- http://dev.minetest.net/Releasing_minetest
01:48 rubenwardy https://dev.minetest.net/Releasing_Minetest
01:49 est yup
01:49 rubenwardy is it a click?
01:49 rubenwardy because that wouldn't be took bad
02:01 est https://dev.minetest.net/Releasing_Minetest#Update_Launchpad_stable_build_to_get_Ubuntu_builds_for_the_new_version
02:01 est there
02:02 est The list was a bit outdated, I've updated it
02:02 est now usually git auto-updates
02:02 est I can't remember doing that in years
02:02 est so I removed that instruction
02:03 est IIRC it used to update once per day only so back then it was neccessary unless you want to wait a day
02:03 est also I made it more explicit what was meant with updating the recipe
02:03 est rubenwardy, it's a bit more involved than a click sadly, but not too hard either
02:04 est probably if you know launchpad you could make it super duper easy idk
02:04 est rubenwardy, you need a launchpad account and you need to be added to the minetes developers team
02:05 est https://login.launchpad.net/+login
02:05 est gives you account creation ↑
02:06 est you get a handle like this: https://launchpad.net/~mtest31
02:06 est give me your handle and i can add you to the team
02:06 est or anyone else really
02:06 est seems it uploaded fine
02:07 rubenwardy I created an account as @rubenwardy
02:07 est that works?
02:07 est with the @??
02:08 rubenwardy no, the username is just rubenwardy
02:08 est https://launchpad.net/~rubenwardy
02:08 est 404
02:09 est maybe you need to enable launchpad for it?
02:09 est idk
02:09 rubenwardy ah
02:09 rubenwardy well, that's bad UX
02:10 rubenwardy https://launchpad.net/~rubenwardy
02:10 rubenwardy I needed to go from login.launchpad.net to launchpad.net and grant permissions
02:10 est lol
02:11 est hmmmm maybe only c55 can give access
02:11 est it seems like only he can
02:11 rubenwardy ok cool
02:11 est or I can't find the button for it
02:11 est (bad UX strikes again)
02:13 est 2015-03-19
02:13 est I'm doing this for 5 years wow
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15:45 Krock will merged #9284 and game#2563 in 10 minutes
15:45 ShadowBot https://github.com/minetest/minetest/issues/9284 -- Settings: Add get_flags API for mapgen flags (mg_flags, mgv6_spflags, ...) by SmallJoker
15:45 ShadowBot https://github.com/minetest/minetest_game/issues/2563 -- Update Chinese translation by IFRFSX
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19:00 An0n3m0us Hello; is there a way to call minetest.register_on_placenode from builtin.lua? I tried core.register_on_placenode and a few other things but I cannot determine a method of calling it.
19:03 An0n3m0us Nevermind; I found it.
19:03 Krock extend core.place_node
19:06 An0n3m0us Oh, I managed to fix it with two simple lines of code. Where's that anyway?
19:06 Krock item.lua
19:07 Krock sorry. * item_place_node
19:08 An0n3m0us Like instead of putting the code in core.register_node I should put it in core.item_place_node?
19:10 An0n3m0us Yeah, that worked better; thanks : )
19:27 An0n3m0us Doesn't Minetest obey max_hear_distance when to_player is specified? It seems like other players can still hear the sound from miles away.
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