Time Nick Message 01:44 est when exactly did the 5.1.1 release happen? 01:44 est minetest_game repo has some date in october 01:44 est while minetest repo has it in January 01:44 rubenwardy there were no new commits in minetest game 01:44 rubenwardy 5.1.1 == 5.1.0 in MTG 01:45 rubenwardy tagwise 01:45 est interesting 01:45 est sfan5 seems to have copied the tag or something 01:45 rubenwardy I did 01:45 est in git, tags have their own dates IIRC 01:45 rubenwardy I did git tag v5.1.1 v5.1.0 01:46 est that might be it 01:46 rubenwardy oh no 01:46 est IIRC the date of the tag is independent of the date of the commit 01:46 rubenwardy git tag is lightweight by default 01:46 rubenwardy that sucks 01:47 rubenwardy I should have done git tag -a v5.1.1 v5.1.0 01:47 est ok button pressed https://code.launchpad.net/%7Eminetestdevs/+recipe/minetest-stable 01:47 est it's really simple 01:48 est I can document it if you want 01:48 est there was a releasing minetest wiki page or something 01:48 rubenwardy !dev Releasing minetest 01:48 ShadowBot web title [--no-filter] -- http://dev.minetest.net/Releasing minetest 01:48 rubenwardy !dev Releasing_minetest 01:48 ShadowBot HTTP Error 404: Not Found -- http://dev.minetest.net/Releasing_minetest 01:48 rubenwardy https://dev.minetest.net/Releasing_Minetest 01:49 est yup 01:49 rubenwardy is it a click? 01:49 rubenwardy because that wouldn't be took bad 02:01 est https://dev.minetest.net/Releasing_Minetest#Update_Launchpad_stable_build_to_get_Ubuntu_builds_for_the_new_version 02:01 est there 02:02 est The list was a bit outdated, I've updated it 02:02 est now usually git auto-updates 02:02 est I can't remember doing that in years 02:02 est so I removed that instruction 02:03 est IIRC it used to update once per day only so back then it was neccessary unless you want to wait a day 02:03 est also I made it more explicit what was meant with updating the recipe 02:03 est rubenwardy, it's a bit more involved than a click sadly, but not too hard either 02:04 est probably if you know launchpad you could make it super duper easy idk 02:04 est rubenwardy, you need a launchpad account and you need to be added to the minetes developers team 02:05 est https://login.launchpad.net/+login 02:05 est gives you account creation ↑ 02:06 est you get a handle like this: https://launchpad.net/~mtest31 02:06 est give me your handle and i can add you to the team 02:06 est or anyone else really 02:06 est seems it uploaded fine 02:07 rubenwardy I created an account as @rubenwardy 02:07 est that works? 02:07 est with the @?? 02:08 rubenwardy no, the username is just rubenwardy 02:08 est https://launchpad.net/~rubenwardy 02:08 est 404 02:09 est maybe you need to enable launchpad for it? 02:09 est idk 02:09 rubenwardy ah 02:09 rubenwardy well, that's bad UX 02:10 rubenwardy https://launchpad.net/~rubenwardy 02:10 rubenwardy I needed to go from login.launchpad.net to launchpad.net and grant permissions 02:10 est lol 02:11 est hmmmm maybe only c55 can give access 02:11 est it seems like only he can 02:11 rubenwardy ok cool 02:11 est or I can't find the button for it 02:11 est (bad UX strikes again) 02:13 est 2015-03-19 02:13 est I'm doing this for 5 years wow 15:45 Krock will merged #9284 and game#2563 in 10 minutes 15:45 ShadowBot https://github.com/minetest/minetest/issues/9284 -- Settings: Add get_flags API for mapgen flags (mg_flags, mgv6_spflags, ...) by SmallJoker 15:45 ShadowBot https://github.com/minetest/minetest_game/issues/2563 -- Update Chinese translation by IFRFSX 19:00 An0n3m0us Hello; is there a way to call minetest.register_on_placenode from builtin.lua? I tried core.register_on_placenode and a few other things but I cannot determine a method of calling it. 19:03 An0n3m0us Nevermind; I found it. 19:03 Krock extend core.place_node 19:06 An0n3m0us Oh, I managed to fix it with two simple lines of code. Where's that anyway? 19:06 Krock item.lua 19:07 Krock sorry. * item_place_node 19:08 An0n3m0us Like instead of putting the code in core.register_node I should put it in core.item_place_node? 19:10 An0n3m0us Yeah, that worked better; thanks : ) 19:27 An0n3m0us Doesn't Minetest obey max_hear_distance when to_player is specified? It seems like other players can still hear the sound from miles away.