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20:29 |
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20:29 |
An0n3m0us |
Hello; |
20:30 |
An0n3m0us |
I was wondering why it isn't possible for one client to hear another client placing/breaking a block. |
20:30 |
An0n3m0us |
Is it supposed to be like that? |
20:35 |
Krock |
hi. sounds are played locally |
20:35 |
Krock |
all node sounds are only handled by the client |
20:36 |
Krock |
it is however to register callbacks to play sounds to all (nearby) players when you dug a node |
20:36 |
Krock |
or also on place node. |
20:36 |
An0n3m0us |
Well I tried it and there is no sound. |
20:37 |
An0n3m0us |
So I had two clients; I muted the first and I left the volume on on the second. Then I placed a block on the first client and there was no sound played. |
20:37 |
An0n3m0us |
Of course, the first client is muted so no sound will play; but for the second, there wasn't any sound. |
20:37 |
Krock |
> <Krock> all node sounds are only handled by the client |
20:38 |
Krock |
it's exactly that. there's no playing on other clients |
20:38 |
An0n3m0us |
So is there planning to implement it? |
20:38 |
An0n3m0us |
Or is it left like that on purpose? |
20:38 |
Krock |
try wearing out a tool: https://github.com/minetest/minetest/blob/master/builtin/game/item.lua#L577 |
20:39 |
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20:39 |
Krock |
or eating food: https://github.com/minetest/minetest/blob/master/builtin/game/item.lua#L470 |
20:39 |
Krock |
those are sent to the other players as well |
20:39 |
Krock |
and no, I don't think there's an open PR for this. But I'm pretty sure there's already an issue requesting that |
20:40 |
An0n3m0us |
So the Minetest community want it? |
20:41 |
An0n3m0us |
And, what is the difference between core.sound_play and minetest.sound_play? I cannot find anything that describes the difference. |
20:41 |
rubenwardy |
core is for builtin only |
20:41 |
rubenwardy |
use minetest in mods and games |
20:42 |
rubenwardy |
(core is there so that forks of minetest can share code with minetest) |
20:42 |
An0n3m0us |
Oh ok that makes sense. |
20:42 |
An0n3m0us |
So why isn't minetest.sound_play used for placement and digging? That seems to work for the thing I was mentioning earlier; all of the clients can hear the sound. |
20:43 |
An0n3m0us |
I mean; implementing it now would be a pain, with all of the nodes we have up to now xD |
21:10 |
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22:16 |
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22:16 |
An0n3m0us |
Hello again : ) |
22:17 |
An0n3m0us |
Is there a way to have a sound playing when a node is being dug? I tried on_dig and a few other methods but I cannot find a way. |
22:27 |
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