Time |
Nick |
Message |
00:16 |
|
behalebabo joined #minetest-dev |
01:25 |
|
fluxflux_ joined #minetest-dev |
02:07 |
|
nephele joined #minetest-dev |
02:25 |
|
jrmu joined #minetest-dev |
02:25 |
|
caleb5 joined #minetest-dev |
02:41 |
caleb5 |
I read on the minetest forums about trademark disputes between .net and .org. Can somebody here help clarify and explain the history? |
03:12 |
|
Exe_Virus joined #minetest-dev |
03:13 |
Exe_Virus |
Why does minetest's source code have so few comments? Is this on purpose? |
03:13 |
Exe_Virus |
Or would it be helpful if someone started going through and comment-explaining each function? |
03:13 |
Exe_Virus |
I.e. a comment block above each function, explaining what it does and why |
03:17 |
|
Lone-Star joined #minetest-dev |
03:17 |
|
Lone-Star left #minetest-dev |
03:44 |
|
Ruslan1 joined #minetest-dev |
05:09 |
|
Lunatrius joined #minetest-dev |
07:04 |
|
chon joined #minetest-dev |
07:08 |
chon |
Hi. Anyway to pass variables as formspec parameter values? I'd like, for example, to use variable "x" instead of writing the value directly. |
07:22 |
|
erlehmann joined #minetest-dev |
07:45 |
|
pyrollo joined #minetest-dev |
07:52 |
|
erlehmann joined #minetest-dev |
07:59 |
|
chon joined #minetest-dev |
08:02 |
|
erlehmann joined #minetest-dev |
08:37 |
|
ShadowNinja joined #minetest-dev |
08:45 |
|
Darcidride joined #minetest-dev |
08:59 |
|
wolf joined #minetest-dev |
09:01 |
|
chon joined #minetest-dev |
09:20 |
|
ensonic joined #minetest-dev |
09:58 |
|
erlehmann joined #minetest-dev |
10:53 |
|
Fixer joined #minetest-dev |
10:55 |
|
erlehmann joined #minetest-dev |
10:55 |
|
df458 joined #minetest-dev |
11:26 |
|
erlehmann joined #minetest-dev |
11:32 |
|
proller joined #minetest-dev |
11:37 |
rubenwardy |
caleb5: we had to ban the owner of .org a while ago for his conduct. He has no claim to the trademark and he has never made an original contribution to the engine (not sure about minetest game) |
11:38 |
rubenwardy |
The forum topics have some discussions about this |
11:40 |
rubenwardy |
Basically, he started posting foul stuff about members on .org, posted confidential information, performed spam attacks, and then was banned |
11:47 |
caleb5 |
rubenwardy: ah |
11:47 |
caleb5 |
he showed me a doc, https://fiercefibers.org/misc/190912-freenode.pdf |
11:48 |
caleb5 |
OldCoder sent it to me. did the minetest team answer it before? |
11:48 |
rubenwardy |
#minetest is the better channel for this |
11:59 |
|
proller joined #minetest-dev |
13:35 |
|
softwaredev joined #minetest-dev |
13:36 |
|
softwaredev left #minetest-dev |
13:36 |
|
softwaredev joined #minetest-dev |
13:37 |
|
Fixer_ joined #minetest-dev |
13:39 |
|
softwaredev left #minetest-dev |
13:48 |
|
Wuzzy joined #minetest-dev |
13:57 |
|
CrazyDave joined #minetest-dev |
14:26 |
|
Exe_Virus joined #minetest-dev |
15:37 |
|
HDMI_STECKDOSE joined #minetest-dev |
15:50 |
|
ensonic joined #minetest-dev |
16:18 |
erlehmann |
rubenwardy, i patched the minetest engine so that the center of gravity is at 0,0,0 |
16:19 |
erlehmann |
needless to say, this did not result in the best experience |
16:19 |
rubenwardy |
Ooh |
16:19 |
rubenwardy |
What happened? |
16:19 |
erlehmann |
i did it for the cubic planet mod |
16:19 |
erlehmann |
i made a 16×16×16 planet with flexrealms |
16:19 |
erlehmann |
and wanted to walk on each surface |
16:19 |
erlehmann |
but the thing is that jumping is hardcoded |
16:20 |
erlehmann |
and for some reason, gravity acceleration is MUCH more in Y direction than in X and Z directions |
16:20 |
erlehmann |
any ideas? |
16:20 |
erlehmann |
so i can not get into an orbit around my planet |
16:20 |
erlehmann |
i merely bounce up and down on the Y axis in both directions |
16:20 |
erlehmann |
while creeping closer slowly on the X and Z directions |
16:21 |
erlehmann |
until i bump into one surface |
16:21 |
erlehmann |
maybe i did it wrong |
16:21 |
rubenwardy |
Hmm |
16:21 |
erlehmann |
rubenwardy, any experience with changing gravity? |
16:21 |
rubenwardy |
Unfortunately not |
16:21 |
erlehmann |
do you know if it is on the roadmap? |
16:33 |
Exe_Virus |
erlehmann, I was working on the exact same project, basically letting a mod define a player's gravitational point. There are a decent amount of issues to consider |
16:34 |
Exe_Virus |
First: Up for each player is now changed and varies based on where the center of gravity is |
16:35 |
Exe_Virus |
Second: How does one calculate fall damage? Currently it is based on Y velocity, but it should likely be changed to be based on changes in velocity in reference to "Up" |
16:36 |
Exe_Virus |
Third: How does one do player collisions with blocks? Is their collision box still oriented to the Node-Grid? If so, that makes for some interesting local minima |
16:36 |
Exe_Virus |
Finally, I am interested in this project as well, and would offer help if you are willing to work from a Github fork so we can work on these changes |
16:39 |
Exe_Virus |
And... she heard none of that. |
16:39 |
|
erlehmann joined #minetest-dev |
16:40 |
Exe_Virus |
Hey erlehmann I can help |
16:40 |
Exe_Virus |
Did you see my earlier responses to you in this chat? |
16:41 |
|
Lunatrius joined #minetest-dev |
16:43 |
sfan5 |
there are logs by the way http://irc.minetest.net/minetest-dev/2019-12-19 |
16:51 |
erlehmann |
sorry, i accidentally shut down the computer |
16:56 |
Wuzzy |
https://github.com/minetest/minetest/pull/9205 |
17:08 |
erlehmann |
Exe_Virus, i just made very few changes |
17:08 |
erlehmann |
i brainstormed it with a friend and she thinks the method is 6 pyramides centered on 0,0,0 |
17:08 |
erlehmann |
in each pyramid only one axis of gravity works |
17:09 |
erlehmann |
in fact, we both came up with it independently |
17:09 |
erlehmann |
only that i wanted to extrude from the surface of a cube planet |
17:09 |
Exe_Virus |
Gotcha, so you didn't make a continuos gravity at a point, but rather 6 gravities based on where you are in the pyramid |
17:11 |
Exe_Virus |
Something like this very bad drawing: https://pasteboard.co/IM06icq.png |
17:29 |
|
Krock joined #minetest-dev |
18:00 |
|
CrazyDave joined #minetest-dev |
18:27 |
Krock |
will merge trivial #9200 in 15 minutes |
18:27 |
ShadowBot |
https://github.com/minetest/minetest/issues/9200 -- Make dropped items glow by Wuzzy2 |
18:27 |
erlehmann |
nice |
18:34 |
|
tomraceror joined #minetest-dev |
18:35 |
|
tomraceror left #minetest-dev |
18:41 |
Krock |
merggin |
19:43 |
|
erlehmann joined #minetest-dev |
19:45 |
|
exio4 joined #minetest-dev |
19:46 |
|
Exe_Virus joined #minetest-dev |
20:06 |
|
nore joined #minetest-dev |
20:31 |
rubenwardy |
Can anyone tell me if anti-cheat is clever enough to discard any playermovement when you have set_physics_override({ speed = 0, jump = 0, gravity = 0}) ? |
20:41 |
Krock |
discard when the player doesn't move |
20:41 |
Krock |
and if the player moves with those params it must be caused by set_pos() |
20:43 |
sfan5 |
rubenwardy: https://github.com/minetest/minetest/blob/f2e62298a5b204045f01e399e78eb84072df967a/src/content_sao.cpp#L1463 |
20:44 |
rubenwardy |
ok cool |
20:44 |
rubenwardy |
I probably should have just checked |
21:10 |
p_gimeno |
what about pushes? |
21:26 |
|
proller joined #minetest-dev |
21:26 |
Exe_Virus |
Has anyone ever cross-compiled for Windows from Linux successfully here? |
21:31 |
|
proller joined #minetest-dev |
22:25 |
|
df458 joined #minetest-dev |
23:36 |
|
proller joined #minetest-dev |