Time |
Nick |
Message |
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18:16 |
sfan5 |
merging #7713 in 5 minutes |
18:16 |
ShadowBot |
https://github.com/minetest/minetest/issues/7713 -- Make core.item_place_node return position of placed node. by BluebirdGreycoat |
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20:33 |
Exe_Virus |
Hello! Today's question pertains to animated meshes and how we render them. Reading through our minetest code, it looks like we do a lot of CPU processing to try to update animations. Why is this the case? (essentially, animated meshes are CPU limited, not GPU limited, the way they are currently implemeneted |
20:33 |
Exe_Virus |
The reason I ask, is I am testing with 2 animated meshes. One has 700 faces and one has 240 faces. You would expect that the number of faces would effect it, but essentially, after 15 animated enitities are spawned (regardless of number of faces) the fps starts to drop. A lot. |
20:33 |
Exe_Virus |
To go a step further, What I am asking is why do we do textureing (or skinning) CPU side and not GPU side? https://blogs.unity3d.com/2018/04/16/animation-instancing-instancing-for-skinnedmeshrenderer/ |
20:34 |
Exe_Virus |
I realize that storing animations on the GPU side increases GPU memory requirements, but perhaps that is something we can look into? |
20:35 |
sfan5 |
github might be better suited for this question |
20:35 |
Exe_Virus |
want me to move it there? |
20:36 |
Exe_Virus |
in an issue? |
20:52 |
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21:06 |
* Krock |
has zero clues on rendering |
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21:54 |
Exe_Virus |
Hello, can anyone tell me where to find the CSM mod api? |
21:58 |
sfan5 |
doc/client_lua_api.txt |
21:58 |
Exe_Virus |
ty! |
22:10 |
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22:12 |
paramat |
i will merge game#2549 and game#2550 in 1 hour, both trivial |
22:12 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/2549 -- Convert grass footstep sounds from stereo to mono by paramat |
22:12 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/2550 -- Add missing 'weather' mod documentation to minetest.conf.example by paramat |
22:18 |
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22:30 |
paramat |
actually i will merge those now |
22:34 |
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23:49 |
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23:57 |
paramat |
merging game#2544 |
23:57 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/2544 -- Remove floatland biome code by paramat |