Time |
Nick |
Message |
00:39 |
erlehmann |
who of you implemented the mobs made out of explodium? |
00:39 |
sfan5 |
w-what |
00:39 |
erlehmann |
and how do they manage to always sneak up on me? |
00:40 |
erlehmann |
sometimes out of nothing something explodes beside me |
00:40 |
erlehmann |
blowing up a huge chunk of the map |
00:40 |
erlehmann |
i am using the mineclone2 mod pack |
00:41 |
nephele |
a wild megumin |
00:42 |
erlehmann |
i'll try to debug the Hauptmen� issue for a few minutes |
00:42 |
erlehmann |
or was it already fixed? |
00:42 |
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00:45 |
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00:45 |
erlehmann |
i timeouted |
00:45 |
erlehmann |
btw, is boats sinking a bug? |
00:45 |
erlehmann |
i had a boat that became a submarine more and more |
00:45 |
erlehmann |
and it kinda trapped me under water |
00:46 |
erlehmann |
i believe it happened when i drove slightly into a waterfall or something |
00:46 |
erlehmann |
maybe it also is because skeletons shot at it? |
00:46 |
erlehmann |
i mean, it makes sense that the boat is sinking, but is it indented? |
00:46 |
erlehmann |
intended |
00:47 |
nephele |
guess that depends on what the mineclone2 dev intended |
00:47 |
erlehmann |
i'll look at the source before i declare it a bug then |
00:50 |
erlehmann |
ok apparently boat has on_water and in_water |
00:50 |
erlehmann |
> -- Inside water: Slowly sink |
00:50 |
erlehmann |
get it |
00:50 |
erlehmann |
but why can't i get out? |
00:51 |
erlehmann |
maybe i can not focus the boat in that state? |
00:51 |
erlehmann |
underwater, i mean |
00:51 |
erlehmann |
oh, i play in third person |
00:51 |
erlehmann |
i forgot that |
00:52 |
erlehmann |
is there a key that makes it possible to exit the boat? |
00:52 |
erlehmann |
i mean, if it would not drown my character i would be glad to let it go |
01:06 |
paramat |
boats have a weird bug where, if you alter the collisionbox in a certain way (which mcl2 may have done), they can have crazy vertical behaviour |
01:07 |
paramat |
when a MTGame boat is underwater it should have a large upwards acceleration |
01:09 |
paramat |
your issues are posted but no-one has attended. i cannot understand any of it =) https://github.com/minetest/minetest/issues/9149 |
01:10 |
paramat |
anyway, we do not know what the intended mcl2 boat behaviour is, ask the author |
01:18 |
p_gimeno |
erlehmann: mineclone2 is not made by the Minetest core developers, it's a third party game and it's a clone of "the other mining program" which has these exploding creatures |
01:20 |
p_gimeno |
therefore that's off-topic for this channel, except if it's a bug in the engine and not in the game itself |
01:22 |
p_gimeno |
(I liked when we called it 'subgame', it's less ambiguous) |
01:25 |
nephele |
you can always borrow the term "gamemode" from garrys mod if subgame is not okay for some reason |
01:27 |
erlehmann |
ok i found it |
01:27 |
erlehmann |
p_gimeno, the issue is actually with minetest |
01:27 |
erlehmann |
so the problem is that i did not understand that under water you move differently |
01:27 |
erlehmann |
pressing jump will not always make you go up |
01:27 |
erlehmann |
it makes you go „up“ relative to the direction you are looking at |
01:28 |
erlehmann |
so if i am looking downwards at the boat to untangle myself from it (right click) |
01:28 |
erlehmann |
and then i try to get out of the water |
01:28 |
erlehmann |
i am not moving upwards |
01:28 |
p_gimeno |
ugh |
01:28 |
erlehmann |
especially in a panic situation (boat sinking) this does not strike me as useful |
01:29 |
nephele |
I wonder if that is related to the pitch move mode thing |
01:29 |
p_gimeno |
I think that's controlled with a setting, can't remember the name |
01:29 |
erlehmann |
what is the pitch move mode thing? |
01:29 |
p_gimeno |
ah yes, pitch move, that's it |
01:29 |
erlehmann |
p_gimeno, oh, interesting. |
01:29 |
erlehmann |
so i can disable it? |
01:29 |
erlehmann |
drowned like 6 times or so |
01:29 |
nephele |
some key disabled it, yeah :) |
01:29 |
erlehmann |
very frustrating |
01:30 |
p_gimeno |
yes, look at the controls with ESC, maybe it's listed there |
01:30 |
erlehmann |
yeah, pitch move on off |
01:30 |
erlehmann |
so i must have pressed p at some point |
01:30 |
erlehmann |
and pitch move means that you move „up“ relative to view direction? |
01:30 |
p_gimeno |
it might be on by default, not sure |
01:31 |
nephele |
pitch mode is relative yeah |
01:31 |
erlehmann |
thank you both |
01:31 |
nephele |
also allows you to trigger the anticheat for moving too fast rather easily when flying |
01:31 |
p_gimeno |
yes, you move towards where you're looking, and 'up' is where your head is pointing |
01:31 |
erlehmann |
if that is the default, i think it should be changed. let me investigate. |
01:32 |
erlehmann |
regarding boats, i already found the comment in the source that you should under no circumstances modify some aspects of the box or else it will clip through the world when underwater |
01:33 |
erlehmann |
i do not understand why though |
02:05 |
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02:10 |
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02:44 |
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04:52 |
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05:06 |
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05:42 |
erlehmann |
sfan5, is there a minetestmapper colors.txt for mineclone2? |
05:48 |
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07:19 |
erlehmann |
sfan5, here is my first attempt at an incomplete colors.txt for mineclone2 fore minetestmapper http://mister-muffin.de/p/yYXd.txt |
07:20 |
erlehmann |
celeron55_, could you apply the patch in here with git am maybe? https://github.com/minetest/minetest/issues/9149 |
07:20 |
erlehmann |
it should apply cleanly |
08:26 |
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09:21 |
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11:23 |
sfan5 |
erlehmann: you can use https://github.com/minetest/minetestmapper/blob/master/autogenerating-colors.txt to generate one |
11:33 |
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11:35 |
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12:01 |
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12:29 |
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14:25 |
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15:07 |
Krock |
probably a better logo for the minetest-mods group? https://i.imgur.com/bTUnP8q.png |
15:08 |
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15:08 |
Krock |
ping sofar |
16:21 |
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17:12 |
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17:12 |
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17:12 |
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17:12 |
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17:12 |
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17:12 |
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17:12 |
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17:57 |
erlehmann |
sfan5, that's nice! i hope i can figure it out. |
17:58 |
erlehmann |
sfan5, why is this all in one file? |
17:58 |
erlehmann |
sfan5, also when i autogenerated the things, can you add it to colors.txt for minetestmapper so it just works with mineclone2? |
17:59 |
erlehmann |
i could send you a patch file |
17:59 |
erlehmann |
after figuring out how it works |
18:11 |
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18:19 |
Krock |
it works with any nodes that you loaded in-game |
18:19 |
Krock |
it does not depend on minetest_game if you meant that |
18:21 |
Krock |
basically you enable that mod in your world. it will generate a node name to texture name mapping inside the world's directory |
18:22 |
Krock |
afterwards use "avgcolor.py" to read the textures and calculate the average colors |
18:23 |
Krock |
"==SCRIPT==" does the latter part automatically. It'll create a ready-to-use colors.txt file for you |
18:28 |
erlehmann |
i understand |
18:28 |
erlehmann |
but why is it in one file and not separate onces |
18:28 |
erlehmann |
ones |
18:31 |
Krock |
the node name -> texture name mapping is in a separate file (nodes.txt vs colors.txt) |
18:32 |
Krock |
#9150 is somewhat ready for testing |
18:32 |
ShadowBot |
https://github.com/minetest/minetest/issues/9150 -- Attachments: Fix interpolation from (0,0,0) after detach by SmallJoker |
18:32 |
Krock |
s/testing/reviewing :) |
19:56 |
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20:06 |
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20:32 |
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20:50 |
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21:29 |
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21:46 |
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21:48 |
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21:54 |
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21:55 |
paramat |
!tell erlehmann it is likely pitch move will be changed so that up/down are not relative to view direction. issue is https://github.com/minetest/minetest/issues/7946 |
21:55 |
ShadowBot |
paramat: O.K. |
21:56 |
erlehmann |
paramat, what |
21:56 |
erlehmann |
i am there |
21:56 |
erlehmann |
paramat, btw, could you just apply my patch with git am on a new branch and make a PR? i guess that is easier than opening a ticket. |
21:56 |
erlehmann |
also thanks for relaying that |
21:57 |
erlehmann |
paramat, so what does pitch move actually *do*? |
21:57 |
erlehmann |
besides drowning my character, i mean |
21:58 |
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21:58 |
erlehmann |
paramat, what remains of pitch move if ascend/descent is fixed? |
22:12 |
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22:14 |
sofar |
!tell Krock that logo looks great, sure |
22:14 |
ShadowBot |
sofar: O.K. |
22:19 |
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22:34 |
paramat |
i have not made a PR from your patch yet because we are not yet sure it is needed, it very probably is, but no core dev has commented on the issue, and i do not understand any of it. i only want to do the work of making a PR if it is certainly needed. so am waiting =) sorry |
22:36 |
paramat |
maybe you should rejoin github? =) |
22:37 |
paramat |
pitch fly, later applied to swimming #7817 |
22:37 |
ShadowBot |
https://github.com/minetest/minetest/issues/7817 -- Add pitch fly mode by Gael-de-Sailly |
22:41 |
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22:45 |
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22:47 |
paramat |
we are very short on core dev time, so if you are ever interested, maybe we could make you a core dev again ... |
22:49 |
paramat |
commits have to reviewed and approved by 2 core devs, or by 1 if trivial, so your patch needs some review and approval first. note that c55 does not work on MT currently |
22:54 |
erlehmann |
i see |
22:54 |
erlehmann |
well, if it is blocking things, i can try. but i have to sort out some other stuff. |