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18:05 |
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18:16 |
Krock |
will merge #9081 and #9084 in 10 minutes |
18:16 |
ShadowBot |
https://github.com/minetest/minetest/issues/9081 -- Add debug.txt.1 to .gitignore by DS-Minetest |
18:16 |
ShadowBot |
https://github.com/minetest/minetest/issues/9084 -- changed "this may take long." to "this may take a long time." by psypherium |
18:18 |
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18:27 |
Krock |
mergign |
18:29 |
Krock |
done |
18:34 |
kilbith |
is it a lack of guts to only merge trivial commits or small patches lately |
18:35 |
kilbith |
or not to merge major PRs standing with 2 approvals |
18:37 |
Krock |
the HTML one should be ready by now I think |
18:38 |
Krock |
rubenwardy: does #8680 still look good to you? |
18:38 |
ShadowBot |
https://github.com/minetest/minetest/issues/8680 -- Formspec: Add HTML-like element by kilbith |
18:38 |
Krock |
couldn't spot any rebase errors in settingtypes, but four eyes are better |
18:39 |
Krock |
kilbith: lack of motivation today. did plenty other stuff rather than PR reviewing |
18:40 |
kilbith |
you have #8461 that give you a lot of extra FPS, we provided a patch to fix the continuous emitter... and that PR remains inert as usual |
18:40 |
ShadowBot |
https://github.com/minetest/minetest/issues/8461 -- Reimplement particles using the Irrlicht particle system and improve collision handling by DTA7 |
18:42 |
kilbith |
that kind fof stuff should be handled in priority before any shit doc or comment commits |
18:42 |
sfan5 |
it still removes the feature of vertical particles, no? |
18:42 |
kilbith |
how does the game gets better by changing string to "this may take a long time." |
18:42 |
sfan5 |
I would have merged it already if it wasn't for that |
18:44 |
kilbith |
sfan5: it's right, vertical's still removed |
18:50 |
Krock |
<nepugia> Krock, whats the point of the html kind of stuf...? formspecs already have their own descriptive langauge |
18:51 |
kilbith |
? |
18:51 |
kilbith |
where does this comes from |
18:52 |
nepugia |
from irc |
18:55 |
Krock |
just felt like forwarding it. because it's kinda right, but the current elements do not allow nesting (or if, not that easily) |
18:55 |
kilbith |
html is ISO/IEC 15445; formspec is... |
18:55 |
Krock |
standard vs minetest glibberish |
18:56 |
kilbith |
tags are easy to use formatting |
19:07 |
nepugia |
kilbith, there are severall html standards, but just because it exists doesnt mean one should embed it into another descriptive language |
19:08 |
nepugia |
If you need more from formspecs then either extend formspecs OR replace them entirely |
19:08 |
nepugia |
trying to nest one with the other will just end badly, but that is just my 0,02€ |
19:08 |
kilbith |
what do you suggest instead that is as easy? |
19:08 |
nepugia |
To not embed it at all |
19:09 |
kilbith |
ok cool |
19:09 |
nepugia |
If you would like to instead use html, then use it completely |
19:09 |
nepugia |
dont embed it into the formspec language |
19:11 |
kilbith |
languages can co-exist too |
19:11 |
kilbith |
html and JS |
19:11 |
kilbith |
C and ASM |
19:11 |
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19:12 |
kilbith |
etc. etc. |
19:12 |
nepugia |
html is not a programming language |
19:12 |
nepugia |
it just describes how stuff is laid out |
19:13 |
kilbith |
that's right but why it should be limited to programming languages? |
19:13 |
nepugia |
which incidentally is exactly what formspec is too |
19:13 |
kilbith |
sounds kinda arbritrary |
19:13 |
nepugia |
what should be limited to programming languages? |
19:14 |
kilbith |
co-existing of languages |
19:14 |
nepugia |
.... i still dont understand what you mean |
19:14 |
kilbith |
sometimes books contain different languages, and they're descriptive |
19:14 |
nepugia |
HTML and JS fulfill very different purposes |
19:14 |
kilbith |
that's rather obvious |
19:15 |
nepugia |
Yes... but html and formspec do exactly the same |
19:15 |
kilbith |
but you would want to limit co-existing languages to programming languages and not to descriptive ones? |
19:15 |
nepugia |
Uhh, i wouldnt do it in either case |
19:15 |
kilbith |
s/but/why |
19:16 |
nepugia |
do you normally embed java into C? |
19:16 |
kilbith |
that you're arbitrary |
19:16 |
nepugia |
I said that it is a bad idea to nest two lanaguages that do exactly the same... and you conclude that i am arbitrary? how so? |
19:17 |
kilbith |
but it doesn't hurt you when 2 programming languages co-exist at the same place |
19:17 |
nepugia |
Yes it does |
19:17 |
kilbith |
ah so |
19:17 |
kilbith |
your problem |
19:18 |
nepugia |
not the /you/ part though |
19:18 |
nepugia |
It's still a bad idea |
19:18 |
nepugia |
Well, here https://jdebp.eu/FGA/dukhat-on-foolishness.html |
19:18 |
kilbith |
you don't give any logical reason to this |
19:19 |
nepugia |
You havent given any reason why you are trying to force a new grammar into the formspec langauge instead of adding the parts you actually want in the syntax |
19:19 |
nepugia |
So i shall say the same about you "you don't give any logical reason to this" |
19:20 |
kilbith |
there's one about nesting |
19:20 |
kilbith |
it's more difficult with the formspec syntax |
19:21 |
kilbith |
there are problably some very formspec things that are not convertible to HTML |
19:22 |
kilbith |
or ones more easily doable using the formspec syntax |
19:22 |
nepugia |
If the formspec syntax would be incapable of expressing what you wanted you would replace it entirely, nesting it only leads to uneccesary bloat and difficulty in programming it |
19:23 |
kilbith |
bth formspec and html may have their strength for different purposes |
19:23 |
kilbith |
*both |
19:23 |
nepugia |
for example, if you want a formspec button in the space that the html ocupies in a fixed position relative to html stuff, how would you go about this? double nest? or try to calculate the stuff beforehand? |
19:23 |
nepugia |
kilbith, Yes they do, only use one of them. |
19:24 |
kilbith |
how long have you been dealing with formspecs btw? |
19:25 |
nepugia |
I don't keep track of such metrics, why would that matter? |
19:26 |
kilbith |
because relevance speaks from experience |
19:28 |
nepugia |
I don't know what you are trying to say with that |
19:28 |
nepugia |
HTML is mostly for relative stuff... defining stuff in relation to other stuff |
19:29 |
nepugia |
formspec is mostly only absolute coordinates for stuff |
19:29 |
nepugia |
those two systems dont really mix |
19:35 |
kilbith |
rewriting the whole formspec parser to use the HTML syntax is something that will never happen anyway |
19:38 |
nepugia |
It would simply be a seperate thing imo |
19:38 |
nepugia |
if that is needed at all |
19:49 |
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20:07 |
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20:17 |
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20:49 |
p_gimeno |
I think #8461 brings back #8363, so that should be addressed (and #8363 closed). |
20:49 |
ShadowBot |
https://github.com/minetest/minetest/issues/8461 -- Reimplement particles using the Irrlicht particle system and improve collision handling by DTA7 |
20:49 |
ShadowBot |
https://github.com/minetest/minetest/issues/8363 -- Attached particle spawners no longer rotate with object |
20:49 |
ShadowBot |
https://github.com/minetest/minetest/issues/8363 -- Attached particle spawners no longer rotate with object |
20:50 |
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20:57 |
rubenwardy |
The hypertext element adds a nice richtext display, which is what it should be limited to |
21:23 |
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21:51 |
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21:57 |
nepugia |
rubenwardy, to me it makes no sense to add a second language to implement something that should have just been implemented in the first one |
22:09 |
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