Time |
Nick |
Message |
00:07 |
jas_ |
+1 paramat |
00:18 |
Lone_Wolf |
+1 if you also change the regular soil desc. |
00:24 |
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15:58 |
sfan5 |
oh god who's gonna review all these mtg translations |
16:03 |
rubenwardy |
Using a custom format was a terrible decision |
16:05 |
sfan5 |
writing a custom gettext parser is a worse decision |
16:05 |
rubenwardy |
Is it though? |
16:05 |
rubenwardy |
What license is gettext under? |
16:07 |
sfan5 |
oh Calinou was nice enough to review the french TL |
16:08 |
sfan5 |
I guess we can just merge the others after a sanity check, it's not like we do quality control on engine translations |
16:10 |
Calinou |
writing a custom gettext parser isn't too difficult if you don't care about complex features like pluralization |
16:10 |
Calinou |
still, even JSON will play better with translation platforms and the like |
16:11 |
Calinou |
https://github.com/godotengine/godot/blob/master/core/io/translation_loader_po.cpp :) |
16:12 |
Calinou |
that one is only 200 lines of code, it supports multiline strings, comments and all that |
16:12 |
Calinou |
it's not standalone of course, but it shows you that it's possible with a reasonable amount of code |
16:42 |
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17:25 |
paramat |
i see no rush to merge particular MTG translations for 5.1.0, it's a feature |
17:25 |
rubenwardy |
Updating translations isn't a feature |
17:26 |
rubenwardy |
It's done for the engine just before releasing |
17:26 |
rubenwardy |
If there are problems then the pr can be not included |
17:32 |
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17:58 |
paramat |
i agree it's not a feature, i worded that wrong |
18:15 |
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