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Nick |
Message |
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05:01 |
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06:33 |
ANAND |
#8834 updated to address comments by Krock and nerzhul |
06:34 |
ShadowBot |
https://github.com/minetest/minetest/issues/8834 -- [no squash] Send ActiveObjects along with definitions once connection is established by ClobberXD |
06:34 |
ANAND |
sfan5: Would you be able to approve ^ or #7557? |
06:34 |
ShadowBot |
https://github.com/minetest/minetest/issues/7557 -- Add support for per-player FOV overrides and multipliers by ClobberXD |
07:47 |
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08:36 |
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09:45 |
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10:05 |
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12:55 |
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13:33 |
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13:38 |
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14:11 |
rubenwardy |
Not sure if this bug is known: players riding a cart will visibly teleport to 0,0,0 when the cart gets out of range |
14:11 |
rubenwardy |
this is with a 5.1.0-dev client and a 5.0.1 server |
14:11 |
rubenwardy |
I've also been disconnected from the cart a few times when riding it myself, and then connecting again a few seconds later |
14:14 |
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14:17 |
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14:32 |
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14:40 |
rubenwardy |
dev#188 |
14:40 |
rubenwardy |
web#188 |
14:40 |
ShadowBot |
https://github.com/minetest/minetest.github.io/issues/188 -- Add press page by rubenwardy |
15:04 |
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15:07 |
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15:27 |
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15:32 |
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15:44 |
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16:11 |
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16:42 |
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16:57 |
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17:50 |
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17:50 |
jas_ |
yes, get_detach will be other than nil, but player will have separated. |
18:21 |
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18:26 |
Wuzzy |
When I add a statbar but without size argument, I get this warning: |
18:26 |
Wuzzy |
in console: "Deprecated usage of statbar without size!" |
18:26 |
Wuzzy |
Why? |
18:26 |
Wuzzy |
lua_api.txt is silent on this |
18:27 |
Wuzzy |
Has there been any developer decision that led to this deprecation? And where can I read about it? |
18:29 |
Krock |
5 years ago: https://github.com/minetest/minetest/commit/d3ee617#diff-9444313da8be4290e9304a4b1faed804R932 |
18:29 |
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18:30 |
Krock |
well, sapier is gone so I doubt you'll get an answer from him |
18:31 |
Krock |
will merge trivial game#2476 in 15 minutes unless there are objections |
18:31 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/2476 -- Add vessels group to firefly vessel by An0n3m0us |
18:46 |
paramat |
ok for me |
18:46 |
Krock |
merging |
18:48 |
paramat |
perhaps we can start identifying what needs to be fixed / merged for 5.1.0. i've done a little of this by adding milestone labels |
18:51 |
sfan5 |
game#2462 is ready for merge, btw |
18:51 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/2462 -- Tall fences and walls by mbartlett21 |
18:54 |
Krock |
testing |
19:02 |
Krock |
using walls:desertcobble but I don't see any difference |
19:02 |
Krock |
I can no longer jump over the fences, though |
19:03 |
Krock |
unless sneak jump |
19:03 |
paramat |
#8918 is needed for 5.1.0 and is quite simple |
19:03 |
ShadowBot |
https://github.com/minetest/minetest/issues/8918 -- Dungeons: Clean up parameters, improve structure variety by paramat |
19:03 |
paramat |
hah sneak jump indeed =) |
19:04 |
paramat |
maybe the collisionbox should be 2 nodes high? |
19:05 |
Krock |
normal jumping no longer works so I think it's fine |
19:05 |
paramat |
yes |
19:05 |
paramat |
at least animals can't jump over |
19:07 |
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19:07 |
paramat |
hm but if the intent is to prevent players jumping over ... |
19:08 |
paramat |
that was the stated intent, but i guess it's for animals only |
19:09 |
jas_ |
mobs_redo has code for mobs to not jump over fences/gates. one traditional solution builders have is to build a bigger wall. |
19:09 |
jas_ |
(i can't say that the fence/gate check in mobs_redo works, but it's there.) |
19:11 |
paramat |
the PR has a warning at the end about it containing a merge commit |
20:09 |
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20:19 |
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21:08 |
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22:34 |
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22:44 |
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23:27 |
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23:41 |
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23:56 |
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