Time Nick Message 06:33 ANAND #8834 updated to address comments by Krock and nerzhul 06:34 ShadowBot https://github.com/minetest/minetest/issues/8834 -- [no squash] Send ActiveObjects along with definitions once connection is established by ClobberXD 06:34 ANAND sfan5: Would you be able to approve ^ or #7557? 06:34 ShadowBot https://github.com/minetest/minetest/issues/7557 -- Add support for per-player FOV overrides and multipliers by ClobberXD 14:11 rubenwardy Not sure if this bug is known: players riding a cart will visibly teleport to 0,0,0 when the cart gets out of range 14:11 rubenwardy this is with a 5.1.0-dev client and a 5.0.1 server 14:11 rubenwardy I've also been disconnected from the cart a few times when riding it myself, and then connecting again a few seconds later 14:40 rubenwardy dev#188 14:40 rubenwardy web#188 14:40 ShadowBot https://github.com/minetest/minetest.github.io/issues/188 -- Add press page by rubenwardy 17:50 jas_ yes, get_detach will be other than nil, but player will have separated. 18:26 Wuzzy When I add a statbar but without size argument, I get this warning: 18:26 Wuzzy in console: "Deprecated usage of statbar without size!" 18:26 Wuzzy Why? 18:26 Wuzzy lua_api.txt is silent on this 18:27 Wuzzy Has there been any developer decision that led to this deprecation? And where can I read about it? 18:29 Krock 5 years ago: https://github.com/minetest/minetest/commit/d3ee617#diff-9444313da8be4290e9304a4b1faed804R932 18:30 Krock well, sapier is gone so I doubt you'll get an answer from him 18:31 Krock will merge trivial game#2476 in 15 minutes unless there are objections 18:31 ShadowBot https://github.com/minetest/minetest_game/issues/2476 -- Add vessels group to firefly vessel by An0n3m0us 18:46 paramat ok for me 18:46 Krock merging 18:48 paramat perhaps we can start identifying what needs to be fixed / merged for 5.1.0. i've done a little of this by adding milestone labels 18:51 sfan5 game#2462 is ready for merge, btw 18:51 ShadowBot https://github.com/minetest/minetest_game/issues/2462 -- Tall fences and walls by mbartlett21 18:54 Krock testing 19:02 Krock using walls:desertcobble but I don't see any difference 19:02 Krock I can no longer jump over the fences, though 19:03 Krock unless sneak jump 19:03 paramat #8918 is needed for 5.1.0 and is quite simple 19:03 ShadowBot https://github.com/minetest/minetest/issues/8918 -- Dungeons: Clean up parameters, improve structure variety by paramat 19:03 paramat hah sneak jump indeed =) 19:04 paramat maybe the collisionbox should be 2 nodes high? 19:05 Krock normal jumping no longer works so I think it's fine 19:05 paramat yes 19:05 paramat at least animals can't jump over 19:07 paramat hm but if the intent is to prevent players jumping over ... 19:08 paramat that was the stated intent, but i guess it's for animals only 19:09 jas_ mobs_redo has code for mobs to not jump over fences/gates. one traditional solution builders have is to build a bigger wall. 19:09 jas_ (i can't say that the fence/gate check in mobs_redo works, but it's there.) 19:11 paramat the PR has a warning at the end about it containing a merge commit