Time |
Nick |
Message |
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14:43 |
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15:00 |
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15:03 |
Krock |
#8641 feedbacks? From the normal user's perspective that's just a code cleanup |
15:03 |
ShadowBot |
https://github.com/minetest/minetest/issues/8641 -- Clean up and fix freetype=false crashes by SmallJoker |
15:48 |
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15:54 |
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16:23 |
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16:37 |
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16:39 |
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16:47 |
paramat |
merging game#2408 |
16:47 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/2408 -- Removed stack_max from bucket:bucket_empty by acmgit |
16:50 |
paramat |
Krock rubenwardy sfan5 Shara 2 easy texture PRs game#2399 game#2406 |
16:50 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/2399 -- new_default_grass_texture by TumeniNodes |
16:50 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/2406 -- New lighter, greyer permafrost texture by paramat |
16:51 |
Krock |
that should still be a global texture IMP |
16:51 |
Krock |
*IMO |
16:52 |
Krock |
the textures look good, though. |
17:21 |
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17:28 |
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18:14 |
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18:26 |
sfan5 |
paramat: agree with Krock that it should be a global texture |
18:27 |
sfan5 |
mtg ought to make use of the engine features |
18:29 |
Krock |
thanks for the support :) mapblock-aligned textures really make the landscape more interesting |
18:29 |
Krock |
logically, less repetitive |
18:30 |
Krock |
hmm.. packet sending should really be server-step independent |
18:31 |
Krock |
yet I wonder why RTT appears to be multiples of the server step |
18:35 |
sfan5 |
only measured on server step? |
18:41 |
Krock |
measured in ConnectionReceiveThread::run() |
18:43 |
Krock |
but ServerThread calls to ConnectionReceiveThread::receive() and I have no clue how that's related to run() |
18:44 |
Krock |
apparently run() calls to receive() which fills the event queue of Connection, which is then processed by ServerThread |
18:46 |
Krock |
still no server step involved |
19:16 |
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19:30 |
Krock |
DS-minetest, paramat: default:sand_with_kelp and register_sign() also use is_protected without the protection_bypass check |
19:31 |
Krock |
weird that nobody noticed that |
19:32 |
DS-minetest |
yeah, I also only noticed because I saw how ANAND commented elsewhere when the change was still in my short-term memory |
19:39 |
Krock |
neither farming does these checks |
19:39 |
Krock |
maybe it's not required after all? |
19:40 |
Krock |
beds checks for the priv two times, but does not for on_rotate |
19:41 |
DS-minetest |
I guess testing seldom shows problems as nearly nobody tests with protection and with that priv exactly |
19:42 |
Krock |
protector, landrush, areas and simple_protection all check for the privilege before continuing with is_protected() |
19:42 |
DS-minetest |
ah, I see |
19:42 |
DS-minetest |
and builtin checks, too |
19:43 |
DS-minetest |
I guess it should be documented that protector mods should check for it (else it will be confusing as now) |
19:44 |
Krock |
that's what I'm going to do rn |
19:48 |
paramat |
it can't use a global texture, that would break texture packs and force the authors to create 128x128 textures. also see the many other reasons why it is very unsuitable for MTG in the thread |
19:49 |
DS-minetest |
imo texturepacks should be able to specify with override.txt whether it is a global texture |
19:50 |
paramat |
MTG doesn't have to use an engine feature if that feature is not suitable for a game |
19:52 |
paramat |
anyway, let's get Shara 's opinion on it first |
19:56 |
paramat |
if grass is global then everything will have to be 128px textures, 16px is hard enough. if MTG is forced to use global textures i will no longer be able to use it and will be tempted to quit MTG. anyway, off for a walk now, bbl |
20:05 |
Krock |
#8675 |
20:05 |
ShadowBot |
https://github.com/minetest/minetest/issues/8675 -- Docs: Clarify where to check for 'protection_bypass' by SmallJoker |
20:29 |
Shara |
I'm very undecided about global textures. I like that they are an option now, but I've always preferred the missing nodes approach instead (like tumeni commented on in one of the threads) |
20:29 |
Shara |
mixing* |
20:29 |
Shara |
I'm not sure how I'd feel about them in MTG to be honest |
21:21 |
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21:23 |
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23:06 |
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23:11 |
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