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IRC log for #minetest-dev, 2019-07-12

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All times shown according to UTC.

Time Nick Message
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13:03 Topic for #minetest-dev is now Minetest core development and maintenance. Minetest 5.0.1 released! Chit-chat goes to #minetest. http://irc.minetest.net/minetest-dev/ http://dev.minetest.net/
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19:00 paramat merging game#2387
19:00 ShadowBot https://github.com/minetest/minetest_game/issues/2387 -- Open chests when wielding corals (#2386) by SmallJoker
19:00 Krock oh, thanks
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19:35 Exe_Virus hello fellow devs, I'm trying to understand the vertex code better in the engine. I keep coming across the variable 'BS'. the only definition I can find is in the shader, making BS = 10. is this the actual definition? or is that somewhere else?
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19:48 Krock BS is used for scaling entities
19:48 Krock generally, everything what's drawn
19:49 Krock probably to better see where's an issue in calculations or so. can't think of another reason
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20:12 Exe_Virus okay, so it's purely a scalar for calculations, makes sense but also, I worry it adds unnecessary multiplication throughout minetest...
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20:20 paramat BS = 'block size', better stated as 'node size', it's node size in irrlicht units
20:24 paramat so it's essential. it's optimum for node size to not be equal to an irrlicht unit
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20:38 Exe_Virus okay, that makes some sense, though why are Irrlicht units and minetest units different?
20:39 Exe_Virus optimum how?
20:52 Exe_Virus On a separate note: what are the current complaints everyone has with formspecs? I'm at a loss for all the griping about them.
20:59 paramat well, irrlicht units are the finest coordinates usable, so nodes being 10 times larger makes object and player positioning finely spaced relative to a node
21:00 paramat it would be crude if objects could only be positioned at 1 node intervals
21:04 paramat formspecs: the positioning shifts around noticeably as screen size is altered, the positioning system is quite messy and hard to work with
21:05 paramat see the issues at github
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22:01 p_gimeno that made it sound like Irrlicht units don't have decimals, which I doubt
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22:01 p_gimeno I've always wondered why that factor, yeah
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22:33 paramat yeah, actually i'm probaby wrong about irrlicht units / co-ordinates being non-divisible. but still, there are probably good reasons why BS = 10 is optimum
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23:04 paramat c55 will know
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