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Topic for #minetest-dev is now Minetest core development and maintenance. Minetest 5.0.1 released! Chit-chat goes to #minetest. http://irc.minetest.net/minetest-dev/ http://dev.minetest.net/ |
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19:00 |
paramat |
merging game#2387 |
19:00 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/2387 -- Open chests when wielding corals (#2386) by SmallJoker |
19:00 |
Krock |
oh, thanks |
19:33 |
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19:35 |
Exe_Virus |
hello fellow devs, I'm trying to understand the vertex code better in the engine. I keep coming across the variable 'BS'. the only definition I can find is in the shader, making BS = 10. is this the actual definition? or is that somewhere else? |
19:42 |
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19:48 |
Krock |
BS is used for scaling entities |
19:48 |
Krock |
generally, everything what's drawn |
19:49 |
Krock |
probably to better see where's an issue in calculations or so. can't think of another reason |
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20:12 |
Exe_Virus |
okay, so it's purely a scalar for calculations, makes sense but also, I worry it adds unnecessary multiplication throughout minetest... |
20:17 |
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20:20 |
paramat |
BS = 'block size', better stated as 'node size', it's node size in irrlicht units |
20:24 |
paramat |
so it's essential. it's optimum for node size to not be equal to an irrlicht unit |
20:26 |
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20:38 |
Exe_Virus |
okay, that makes some sense, though why are Irrlicht units and minetest units different? |
20:39 |
Exe_Virus |
optimum how? |
20:52 |
Exe_Virus |
On a separate note: what are the current complaints everyone has with formspecs? I'm at a loss for all the griping about them. |
20:59 |
paramat |
well, irrlicht units are the finest coordinates usable, so nodes being 10 times larger makes object and player positioning finely spaced relative to a node |
21:00 |
paramat |
it would be crude if objects could only be positioned at 1 node intervals |
21:04 |
paramat |
formspecs: the positioning shifts around noticeably as screen size is altered, the positioning system is quite messy and hard to work with |
21:05 |
paramat |
see the issues at github |
21:58 |
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22:01 |
p_gimeno |
that made it sound like Irrlicht units don't have decimals, which I doubt |
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22:01 |
p_gimeno |
I've always wondered why that factor, yeah |
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22:33 |
paramat |
yeah, actually i'm probaby wrong about irrlicht units / co-ordinates being non-divisible. but still, there are probably good reasons why BS = 10 is optimum |
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23:04 |
paramat |
c55 will know |
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