Time |
Nick |
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02:24 |
ANAND |
Anyone up for approving #7557? |
02:24 |
ShadowBot |
https://github.com/minetest/minetest/issues/7557 -- Expose player FOV to Lua API by ClobberXD |
02:24 |
ANAND |
It's already got an approval from Krock |
02:27 |
ANAND |
!tell paramat You've done some considerable amount of reviewing on #7557. Would you be able to approve it or suggest changes if any? |
02:27 |
ShadowBot |
ANAND: O.K. |
02:27 |
ANAND |
<3 |
02:47 |
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05:47 |
nerzhul |
hello: play store remininder: By August 1, 2019, all apps that use native code must provide a 64-bit version in order to publish an update. As of the sending of this email, at least one of your apps* does not yet meet the requirement: |
07:24 |
ANAND |
#8529 requires approvals |
07:24 |
ShadowBot |
https://github.com/minetest/minetest/issues/8529 -- Allow customising chat message format by ClobberXD |
07:24 |
ANAND |
rubenwardy's suggestion has been implemented too |
09:39 |
ANAND |
Could anyone tell me what's the difference between wide_to_narrow and wide_to_utf8? |
09:56 |
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10:04 |
celeron55 |
what's the difference between the C standard wcstombs and microsoft's WideCharToMultiByte |
10:05 |
celeron55 |
wide_to_narrow uses the first one if it can and otherwise a custom implementation, and wide_to_utf8 uses the microsoft one when it can and otherwise a custom implementation |
10:05 |
celeron55 |
doesn't make any sense to me |
10:12 |
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10:13 |
sfan5 |
wcstombs is apparently deprecated and has locale-dependent behaviour |
10:13 |
sfan5 |
WideCharToMultiByte does not |
10:29 |
ANAND |
I remember seeing a commit by est31 (the one that probably added wide_to_utf8). It said use wide_to_utf8 wherever possible |
10:30 |
ANAND |
Should I use wide_to_utf8 over wide_to_narrow in all of my PRs? |
10:53 |
p_gimeno |
ANAND: I agree with DS-minetest that the setting in 8529 should be removed. If a mod overrides the function, the setting will no longer be used. The drawback, of course, is that in that case only mods can change it, and not regular users. So I'm divided. |
10:54 |
p_gimeno |
By the way, does it admit colouring as is? |
12:09 |
ANAND |
p_gimeno: Without the setting, there's no configurable way to set the chat message format, which is the whole point of the PR. |
12:12 |
ANAND |
I haven't tested this with coloured chat, but it should work, AFAIK |
12:13 |
p_gimeno |
I was thinking about leaving that up to mods |
12:14 |
p_gimeno |
that way, if a mod overrides the function, people won't blame the core for not honouring the setting |
12:17 |
p_gimeno |
on the other hand, regular users lose the setting, that's why I'm divided |
12:18 |
p_gimeno |
do regular users need the setting more than mod authors? |
12:18 |
p_gimeno |
err, sorry |
12:18 |
p_gimeno |
do regular users need to change the text format more than mod authors? |
12:25 |
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13:01 |
ANAND |
p_gimeno: This is set by the server. Clients can't change this format |
13:03 |
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13:05 |
DS-minetest |
if there was no such setting, someone could just make a mod that adds such a setting |
13:10 |
DS-minetest |
would someone like to review or approve #8433? |
13:10 |
ShadowBot |
https://github.com/minetest/minetest/issues/8433 -- Fix/Add inventory_overlay for nodes without inventory_image by DS-Minetest |
13:46 |
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13:51 |
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14:11 |
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14:21 |
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14:27 |
ANAND |
DS-minetest: If a mod is going to add this setting anyway, then why not the engine? |
14:28 |
DS-minetest |
because many servers don't want to change the chat format, it doesn't have to be very user friendly |
14:29 |
DS-minetest |
and if a server wants to change it (I think, singleplayer won't need a chat), it can install a mod to do so |
14:29 |
ANAND |
Servers needn't change the chat format if they don't want to. It defaults to the same "<name> message" format that's being used at the moment |
14:29 |
DS-minetest |
I know |
14:31 |
ANAND |
Btw, ust added documentation for minetest.format_chat_command. Thanks for reminding me. :) |
14:31 |
ANAND |
just* |
14:31 |
DS-minetest |
anyway, as I wrote, the setting doesn't hurt. so, if core devs don't have anything against it, just add it |
14:32 |
ANAND |
Ok, thanks |
14:36 |
DS-minetest |
the pr looks good now |
14:36 |
ANAND |
Thanks. Is the documentation OK? |
14:36 |
DS-minetest |
yes |
14:36 |
DS-minetest |
(but I'm not a native speaker) |
14:37 |
DS-minetest |
(you add a second indentation level in the second line for the function parameters, it is possible that this shouldn't be done) |
14:38 |
ANAND |
In the C++ code, right? |
14:38 |
ANAND |
Yea I remember you saying this for another PR. I'll remove the extra indents. |
14:40 |
DS-minetest |
in s_server.h the other functions have the same, maybe just leave it there as it is |
14:45 |
ANAND |
Fixed indents in touched code (and also in a couple of nearby declarations in s_server.h) |
14:45 |
ANAND |
They need to be changed anyway |
15:17 |
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