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05:34 |
ANAND |
Trivial documentation PR: #8659 |
05:34 |
ShadowBot |
https://github.com/minetest/minetest/issues/8659 -- Document ObjectRef:remove under Lua entity methods by ClobberXD |
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23:07 |
paramat |
will merge trivial #8659 a little later |
23:07 |
ShadowBot |
https://github.com/minetest/minetest/issues/8659 -- Document ObjectRef:remove under Lua entity methods by ClobberXD |
23:16 |
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23:37 |
p_gimeno |
re force-enable mods in #8622: shouldn't the dependency system take care of which mods are a prerequisite to run other mods? e.g. if a mod requires TNT, and TNT is disabled, that mod won't be enabled because of the dependency |
23:37 |
ShadowBot |
https://github.com/minetest/minetest/issues/8622 -- No option for enabling/disabling mods in games. |
23:38 |
p_gimeno |
I've had to remove folders from MTG because of not having this option, which of course makes git complain |
23:40 |
p_gimeno |
a better dependency handling, however, is a must |
23:41 |
p_gimeno |
enabling a mod that depends on other disabled mods should cause a popup of some kind that alerts that the mods it depends on are going to be automatically enabled, and offering the user the chance to cancel the activation of that mod |
23:42 |
p_gimeno |
similarly for disabling a mod on which other mods depend |
23:43 |
p_gimeno |
#6898 was created with the possibility in mind that game/world mods could be disabled |
23:43 |
ShadowBot |
https://github.com/minetest/minetest/issues/6898 -- Allow distinguishing mods by modpack |