Time Nick Message 05:34 ANAND Trivial documentation PR: #8659 05:34 ShadowBot https://github.com/minetest/minetest/issues/8659 -- Document ObjectRef:remove under Lua entity methods by ClobberXD 23:07 paramat will merge trivial #8659 a little later 23:07 ShadowBot https://github.com/minetest/minetest/issues/8659 -- Document ObjectRef:remove under Lua entity methods by ClobberXD 23:37 p_gimeno re force-enable mods in #8622: shouldn't the dependency system take care of which mods are a prerequisite to run other mods? e.g. if a mod requires TNT, and TNT is disabled, that mod won't be enabled because of the dependency 23:37 ShadowBot https://github.com/minetest/minetest/issues/8622 -- No option for enabling/disabling mods in games. 23:38 p_gimeno I've had to remove folders from MTG because of not having this option, which of course makes git complain 23:40 p_gimeno a better dependency handling, however, is a must 23:41 p_gimeno enabling a mod that depends on other disabled mods should cause a popup of some kind that alerts that the mods it depends on are going to be automatically enabled, and offering the user the chance to cancel the activation of that mod 23:42 p_gimeno similarly for disabling a mod on which other mods depend 23:43 p_gimeno #6898 was created with the possibility in mind that game/world mods could be disabled 23:43 ShadowBot https://github.com/minetest/minetest/issues/6898 -- Allow distinguishing mods by modpack