Time |
Nick |
Message |
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13:38 |
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13:40 |
RabidRabbit |
I'm having trouble figuring out where I should go to start working on screenspace shaders? |
13:42 |
Krock |
they're in client/shaders. Adding more will require C++ code modifications, though |
13:43 |
RabidRabbit |
Thanks! |
13:44 |
RabidRabbit |
Is there any documentation on how to add them, or will be obvious when I look at the code? |
13:46 |
Krock |
minetest/src/client/shader.cpp |
13:48 |
Krock |
will merge #8600 in 15 minutes |
13:48 |
ShadowBot |
https://github.com/minetest/minetest/issues/8600 -- Add support for 9-sliced backgrounds by rubenwardy |
13:49 |
RabidRabbit |
Okay, thanks! |
13:50 |
rubenwardy |
RabidRabbit: we'd be really grateful for graphics contribution |
13:51 |
rubenwardy |
Well, any contribution really :) |
13:56 |
RabidRabbit |
Yeah, :P |
13:58 |
RabidRabbit |
Wait, are any of the shaders in client/shaders screenspace? |
14:03 |
Krock |
merging |
14:05 |
Krock |
oof. merge conflicts arised now |
15:09 |
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15:20 |
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15:31 |
ANAND |
Rebased #8513 |
15:31 |
ShadowBot |
https://github.com/minetest/minetest/issues/8513 -- [Don't squash unless necessary] Disable autoforward if player is dead by ClobberXD |
15:31 |
ANAND |
Krock: ^ :) |
15:36 |
Krock |
still looks good. approval valid |
16:18 |
rubenwardy |
Reminder to add meeting notes |
16:21 |
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16:25 |
Krock |
+2 points |
16:31 |
Krock |
rubenwardy: if you'd like to do it today then it would be good to announce that early |
16:31 |
rubenwardy |
.I'm free if others are |
16:32 |
rubenwardy |
Well, I'm free regardless of others |
16:32 |
Krock |
nerzhul nore sfan5 Shara sofar. Would you have time for a meeting today? |
16:32 |
Krock |
maybe paramat will join soon as well |
16:33 |
sfan5 |
not really |
16:41 |
Krock |
too bad. Next time then. |
16:41 |
nerzhul |
no time for me on that slot |
16:46 |
Krock |
+Proposed order of merging formspec PRs (dev wiki) |
16:49 |
Krock |
ANAND: would you please be so nice and move TOCLIENT_FOV somewhere down to TOCLIENT_HP, for better grouping? |
16:50 |
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17:07 |
ANAND |
Will do |
17:08 |
Krock |
thank you :) |
17:27 |
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17:42 |
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17:42 |
ANAND |
Krock: Done |
17:42 |
ANAND |
TOCLIENT_FOV has been moved to 0x36 |
17:45 |
ANAND |
Also, line comment addressed in #8468 |
17:45 |
ShadowBot |
https://github.com/minetest/minetest/issues/8468 -- Make automatic_rotate relative, allow setting rotation by ClobberXD |
17:46 |
Krock |
ANAND: you forgot the conditional expression in L997 |
17:48 |
ANAND |
I... probably misunderstood the line comment |
17:49 |
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17:49 |
ANAND |
Did I unnecessarily add that if block? |
17:50 |
Krock |
no, but there's now a redundant conditional expression in-line |
17:54 |
ANAND |
Oh I understood |
17:55 |
ANAND |
Fixed. Thanks for clarifying :) |
18:01 |
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18:02 |
Krock |
uhm.. what if there's no parent? It looks like the automatic rotation would no longer work |
18:04 |
Krock |
oh. done server-side, I guess? Needs interpolation for sure |
18:19 |
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18:43 |
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18:59 |
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19:16 |
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19:24 |
rubenwardy |
!dev Meetings |
19:24 |
ShadowBot |
Meetings - Minetest Developer Wiki -- http://dev.minetest.net/Meetings |
19:32 |
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19:38 |
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19:45 |
rubenwardy |
Re formspecs: consistent then style |
19:45 |
rubenwardy |
Well, it doesn't matter |
19:45 |
rubenwardy |
They don't conflict |
19:55 |
p_gimeno |
Krock: there will always be a parent, see https://github.com/minetest/minetest/pull/8019#issuecomment-460072630 |
19:56 |
p_gimeno |
automatic_rotate is applied to the child ISceneNode |
19:57 |
p_gimeno |
I'm wondering if there will be complaints about set_rotation not working properly after stopping automatic_rotate |
19:58 |
p_gimeno |
the automatic rotation is purely client side |
20:09 |
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20:10 |
pauloue |
I propose discussion/review of game#2396 / game#2394 for the dev meeting |
20:10 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/2396 -- Add (simpler) craftguide mod by pauloue |
20:10 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/2394 -- Add craftguide mod by LoneWolfHT |
20:11 |
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20:14 |
Krock |
p_gimeno: but after the PR: where will automatic_rotate be handled? |
20:15 |
Krock |
I mean, it's about the GenericCAO which needs to have a parent to make this work |
20:15 |
Krock |
but without an attachment the automatic rotation will no longer work |
20:16 |
Krock |
pauloue: do you have a wiki account? I think it's OK to propose them |
20:16 |
pauloue |
I do not |
20:17 |
Krock |
editing |
20:17 |
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20:18 |
p_gimeno |
Krock: the PR handles automatic_rotate by changing the rotation that is always 0,0,0 |
20:18 |
p_gimeno |
the one that is in the child ISceneNode |
20:21 |
p_gimeno |
that way, it doesn't interfere with normal rotation, which is set on the parent node instead (that's why there's no need to ignore the incoming rotation setting later on, as the previous code did) |
20:23 |
p_gimeno |
hm |
20:23 |
p_gimeno |
let me check what is getParent() checking the parent of |
20:25 |
Krock |
getParent() will return nullptr if there's no parent, hence no automatic rotation |
20:26 |
p_gimeno |
ah it's not the scene node's parent, which was my confusion. Right, the condition is inverted. |
20:26 |
Krock |
oh, now I also see what you meant. Yes, it's entirely about GenericCAOs as a whole |
20:27 |
p_gimeno |
^ ANAND |
20:56 |
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20:57 |
paramat |
concerning meeting: i was busy earlier |
20:59 |
paramat |
BuckarooBanzai that's a good point actually, it's not clear who the core devs are, maybe i could add a post in the forum. we don't have set responsibilities |
21:00 |
paramat |
i don't think that is related to contributor frustration though, that's caused by slow review |
21:03 |
Krock |
they're in the MT organisation.. |
21:05 |
Krock |
slow review and uncertain decisions about which changes a PR needs, or whether its implementation is OK |
21:19 |
paramat |
the organisation info doesn't publicly show teams, and is confusing because it includes calino-u who is not an engine or MTG core dev. so, engine core devs are not specified. also, no info on who is a MTG core dev |
21:45 |
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22:02 |
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22:11 |
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