Time |
Nick |
Message |
00:04 |
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01:23 |
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01:37 |
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02:19 |
VanessaE |
curious. why -- when NOT flying, have "J" to turn fast on/off, when you ALSO have to hold "E" to actually fast-run? |
02:19 |
VanessaE |
why not just have fast always BE on when fly is off, and just rely on E? |
02:20 |
VanessaE |
(well or whatever keys are bound to fast mode and run fast) |
02:24 |
cheapie |
^ maybe even better: have one key (the one that defaults to E) use fast as long as the player has the right privs (no toggle to enable/disable this) and another key (the one that defaults to J) act like a toggle that holds down E instead. |
02:25 |
cheapie |
So holding E would make you run (or fly fast) with no need for J to be pressed, while pressing J would make you run/fly fast (without holding E) until you press J again. |
02:34 |
VanessaE |
good iea. |
02:34 |
VanessaE |
good idea.* |
03:10 |
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03:29 |
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07:10 |
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08:31 |
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08:44 |
p_gimeno |
E = "fast shift", J = "fast lock". Sounds good. |
08:56 |
ANAND |
E is aux1, and is used for a ton of other things apart fom sprint, and setting J to toggle this key will result in unexpected consequences. ;) |
09:51 |
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10:08 |
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11:04 |
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11:57 |
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12:29 |
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12:43 |
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13:15 |
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13:37 |
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14:11 |
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14:12 |
srifqi |
I've marked #8475 to be ready for review. :D |
14:12 |
ShadowBot |
https://github.com/minetest/minetest/issues/8475 -- Add cube map and equirectangular rendering mode by srifqi |
14:13 |
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14:21 |
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14:30 |
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15:30 |
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15:41 |
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15:43 |
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15:47 |
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15:56 |
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16:28 |
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17:20 |
VanessaE |
p_gimeno: do it do it do it! :) |
17:22 |
VanessaE |
that would also allow the player to bind "fast lock" to some other key, or to none at all, effectively getting rid of a useless (to them) keybinding. |
17:23 |
VanessaE |
as for E being aux1, I have yet to run into a mod that uses it for something other than run or down/descend. |
17:24 |
VanessaE |
(I got used to that, and my left hand doesn't have very good dexterity to hit shift, so my keybindngs still use E for down/descend) |
17:29 |
BuckarooBanzai8 |
Has anyone had a chnce to look at #8535 ? |
17:30 |
ShadowBot |
https://github.com/minetest/minetest/issues/8535 -- peridically save forceloaded blocks by thomasrudin |
17:30 |
BuckarooBanzai8 |
*chance |
17:35 |
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17:36 |
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17:50 |
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17:58 |
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18:12 |
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18:17 |
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18:20 |
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18:52 |
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19:32 |
Krock |
!tell paramat Don't worry about #8481. I'm trying to catch up on the PRs where I didn't have the time to test |
19:32 |
ShadowBot |
Krock: O.K. |
19:40 |
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19:45 |
Krock |
after looking at game#2363 I think it would be better to offer a on_craft callback directly in the craft recipe definition |
19:45 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/2363 -- Move duplicate recipe from books to default.register_duplicate_recipe() by Thomas--S |
19:45 |
Krock |
this filtering mechanism is weird and may not even apply for the right recipe |
20:07 |
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20:11 |
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20:11 |
paramat |
ok =) |
20:14 |
paramat |
addressing earlier discussion: we're actually considering splitting the 'aux' key into 2 keys: a dedicated 'fast' key and an 'aux' key, to solve some other issues |
20:16 |
paramat |
on that subject, input needed on what to do in #8249 , see discussion and line comments |
20:16 |
ShadowBot |
https://github.com/minetest/minetest/issues/8249 -- Make autoforward simulate keys by DS-Minetest |
20:18 |
VanessaE |
paramat: as long as I can still bind fast+down to "E", and having to toggle fast mode on when walking goes the way of the dodo :) |
20:19 |
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20:19 |
VanessaE |
(*having to* as opposed to p_gimeno's "fast lock" idea) |
20:20 |
VanessaE |
(or I guess that's cheapie's idea) |
20:29 |
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20:49 |
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20:50 |
paramat |
what does 'fast+down' mean? |
20:51 |
VanessaE |
fast run, or serves as "down" on a ladder or when flying |
20:52 |
VanessaE |
you know like back in the old days, before shift = down (and sneak) was a thing |
20:52 |
VanessaE |
I kept that setting. |
20:52 |
paramat |
oh i see, sorry |
20:53 |
paramat |
forgot that aux can be configured to be 'move downwards' |
21:02 |
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21:17 |
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21:51 |
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22:50 |
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