Time |
Nick |
Message |
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06:52 |
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09:17 |
nerzhul |
team: are we releasing today ? |
09:23 |
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09:39 |
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10:50 |
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10:56 |
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11:05 |
sfan5 |
if you ask me: definitely, there's been too much delay already |
11:05 |
sfan5 |
are the blockers gone? |
11:13 |
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11:13 |
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12:01 |
nerzhul |
yep |
12:01 |
nerzhul |
i will be afk for some time this afternoon but available in the evening for the android release |
12:01 |
nerzhul |
and yes i agree too much delay |
12:33 |
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19:56 |
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20:25 |
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20:35 |
Calinou |
about minetest.github.io, I thought it would be worth it to try migrating to Bulma instead of upgrading to Bootstrap 4 |
20:35 |
Calinou |
this way, we can remove jQuery and only include a tiny amount of vanilla JavaScript for mobile menu handling |
20:35 |
Calinou |
(= less data, faster page loading) |
20:35 |
Calinou |
I can do it if this is desired |
20:39 |
sofar |
I'd +1 that |
20:40 |
benrob0329 |
+1 from me too |
20:40 |
benrob0329 |
(The closer to a static site the better IMO) |
21:10 |
Calinou |
it's already a static site :p |
21:22 |
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21:23 |
paramat |
release now is ok for me, if particle spawners are tested enough |
21:23 |
paramat |
MTG is ready |
21:24 |
GreenDimond |
Is the engine ready? |
21:26 |
paramat |
yeah |
21:28 |
paramat |
nerzhul rubenwardy sfan5 sofar shall we release now? |
21:28 |
rubenwardy |
Was there a report on the forums yesterday? |
21:29 |
GreenDimond |
https://forum.minetest.net/viewtopic.php?f=18&t=22173&p=344886#p344872 |
21:32 |
GreenDimond |
Yeah this creative inventory thing makes no sense |
21:32 |
GreenDimond |
looks fundamentally broken |
21:33 |
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21:33 |
GreenDimond |
Ouch, yeah, thats bad |
21:33 |
GreenDimond |
rubenwardy: Feel free to cry now |
21:36 |
sfan5 |
paramat: sure |
21:36 |
GreenDimond |
... |
21:36 |
GreenDimond |
creative is broken and you're gonna release |
21:37 |
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21:38 |
rubenwardy |
potential item duplication bug |
21:38 |
sfan5 |
in creative mode |
21:38 |
benrob0329 |
I have also noticed odd Creative behavior with stacks moving around unexpectedly. This has been a problem with formspecs for years though so it hadn't bothered me much. |
21:39 |
GreenDimond |
No this is new |
21:39 |
pauloue |
There is a report for the inventory bug here: https://github.com/minetest/minetest/issues/8229. It seems the problem commit is identified. |
21:41 |
GreenDimond |
> Reduce black magic |
21:41 |
paramat |
the creative inv bug doesn't seem a blocker as it's creative mode |
21:41 |
GreenDimond |
> tfw it increased black magic |
21:41 |
GreenDimond |
No there is still a flaw |
21:41 |
GreenDimond |
in creative or survival |
21:42 |
GreenDimond |
picking up a partial stack and moving it to an occupied slot will move the entire stack |
21:43 |
paramat |
ok, any mode |
21:44 |
GreenDimond |
Seems like a bad bug but whatever |
21:45 |
GreenDimond |
could be worse |
21:45 |
paramat |
but in survival the bug is lessserious it seems "but then saw that it also happens in any mode with a furnace. The only difference being that furnaces don't let you take unlimited items; so the stacksize glitch is reverted" |
21:46 |
paramat |
so not a blocker i think |
21:46 |
GreenDimond |
:+1: |
21:47 |
rubenwardy |
ahh |
21:47 |
rubenwardy |
so it does still follow the limit checking |
21:47 |
GreenDimond |
theres no duping but it sure is annoying behavior |
21:50 |
paramat |
it's possible 5.1.0 will be quite soon due to many backlogged bugs |
21:58 |
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22:02 |
paramat |
do we need to wait for nerzhul ? he could possibly do android later? |
22:02 |
Calinou |
is it normal register_on_punchnode() is only called when a node has finished digging in a tool? |
22:02 |
Calinou |
instead of being called when the player starts digging |
22:03 |
sfan5 |
certainly not |
22:05 |
Calinou |
it's not working on bones which use dig_immediate = 2 as group at least |
22:05 |
Calinou |
(seems like it's never being called on those) |
22:06 |
Calinou |
and I can't override the digging time of dig_immediate in a tool, it seems :( |
22:08 |
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22:44 |
paramat |
if it's too late, how about we meet up to release tomorrow evening? (monday) |
22:53 |
nerzhul |
you don't need for me to release |
22:53 |
nerzhul |
i just need to bump the android version code |
22:53 |
nerzhul |
what's the latest blocker with creative ? |
22:54 |
sofar |
none, really, I think |
22:54 |
nerzhul |
paramat 5.0.1 for bugfixes, 5.1.0 for bugfixes + features :) |
22:54 |
sofar |
push it so I can migrate ITB to 5.0.0 :) |
22:58 |
paramat |
ok. the inventory bug is no blocker |
22:59 |
nerzhul |
i bump android version code for release |
22:59 |
nerzhul |
v22 is 0.4.17.1-3 |
23:09 |
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23:13 |
paramat |
ok release tomorrow evening then, seems too late now |
23:13 |
p_gimeno |
um, define evening? |
23:14 |
p_gimeno |
or are all core devs in the same TZ? |
23:14 |
GreenDimond |
Most of them are in Europe or thereabouts |
23:27 |
paramat |
yes EU evening |
23:33 |
Calinou |
can I merge https://github.com/minetest/minetest.github.io/pull/157 ? |
23:33 |
Calinou |
(it fixes a console error, even :P) |
23:33 |
sfan5 |
sure |
23:34 |
Calinou |
done |
23:40 |
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23:44 |
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