Time |
Nick |
Message |
00:00 |
p_gimeno |
the node's scale is correct, but it is drawn out of scale for some reason that I can't find |
00:02 |
p_gimeno |
I've updated the patch, by the way |
00:03 |
p_gimeno |
there was an issue with the hand/tool of 1st person view, it wasn't visible, but that's fixed now |
00:08 |
CoderForTheBette |
Great. How are you testing scale? Does it have to do with lua mods and the visual size? Like here https://github.com/minetest/minetest/blob/master/src/client/content_cao.cpp#L687 ? (Note, I don't think that has to do with dropped items though). I'm just jumping in on this, sorry if you already checked this stuff. |
00:10 |
p_gimeno |
scale is obeyed for other types of CAOs, but not for m_wield_meshitem for some reason |
00:10 |
p_gimeno |
the scale is set properly in the node, and I can read it back without problems |
00:10 |
p_gimeno |
by node I mean scene node |
00:11 |
CoderForTheBette |
Maybe it has to do with how the images are made into meshes? I don't know where that meshing code is (if there is any, maybe Irrlicht has a function for 3-D objects from images, I don't think so) |
00:12 |
p_gimeno |
That code is in wieldmesh.cpp but I haven't been able to find anything relevant. It works if the parent is the scene, but not if the parent is the IDummyTranslationSceneNode. |
00:14 |
p_gimeno |
Transformation* not Translation |
00:14 |
p_gimeno |
gosh I'm tired |
00:18 |
CoderForTheBette |
Hmm. I vaguely remember something about Irrlicht and children nodes not scaling correct when attached. This might relate a little bit: https://github.com/minetest/minetest/issues/7897 (not sure though) |
00:20 |
p_gimeno |
thanks |
00:27 |
p_gimeno |
I think I found it... |
00:27 |
p_gimeno |
I was setting the parent of the wrong node |
00:28 |
CoderForTheBette |
Ah, hopefully that is it. However, it is still weird that those meshes are scaled like that in the issue I linked. I wonder why... |
00:29 |
CoderForTheBette |
All I could find so far is https://github.com/minetest/minetest/blob/a833bee9edaeb6df69d1e510759a7b33915a41e0/src/client/wieldmesh.cpp#L277 |
00:29 |
CoderForTheBette |
Where WIELD_SCALE_FACTOR_EXTRUDED = 40.0 |
00:32 |
p_gimeno |
well, the mesh as it was being rendered was exactly 3 nodes wide |
00:32 |
p_gimeno |
(before the fix, that is) |
00:38 |
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00:43 |
p_gimeno |
patch updated with the fix, and /me needs some rest now |
00:43 |
p_gimeno |
(also simplified, down to 3 files changed) |
00:56 |
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01:01 |
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01:20 |
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01:36 |
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02:05 |
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02:12 |
ANAND |
Would anyone be able to take a look at #7960? It's very trivial, so there's nothing much to review. |
02:12 |
ShadowBot |
https://github.com/minetest/minetest/issues/7960 -- Replace all occurrences of `func` with `function` in docs by ClobberXD |
03:07 |
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07:21 |
ANAND |
Rebased #7960 |
07:21 |
ShadowBot |
https://github.com/minetest/minetest/issues/7960 -- Replace all occurrences of `func` with `function` in docs by ClobberXD |
07:57 |
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08:40 |
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08:40 |
nerzhul |
nice registry.gitlab.com/minetest/minetest/minetestserver:master is now available :) |
08:40 |
paramat |
ANAND yes will review7960 (again) |
08:41 |
ANAND |
Alright |
08:43 |
nerzhul |
sfan5: i will just tweak the docker image name and add a docker tag linked to commit , because with current implementation we only have branch/tag or latest but not the exact commit |
08:43 |
nerzhul |
https://user-images.githubusercontent.com/119752/49857177-2cc7ba80-fdf2-11e8-8e85-07e1ceae0a44.png works |
08:43 |
nerzhul |
and here are iamges https://gitlab.com/minetest/minetest/container_registry |
08:48 |
paramat |
merging #7960 |
08:48 |
ShadowBot |
https://github.com/minetest/minetest/issues/7960 -- Replace all occurrences of `func` with `function` in docs by ClobberXD |
08:51 |
paramat |
merged. long overdue improvement |
08:51 |
ANAND |
:D |
09:02 |
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09:54 |
nerzhul |
ty paramat |
10:21 |
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10:34 |
nerzhul |
sfan5 i just published #7969, what do you think about it ? |
10:34 |
ShadowBot |
https://github.com/minetest/minetest/issues/7969 -- Add docker image documentation by nerzhul |
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17:42 |
Unarelith |
rubenwardy, opened #7970 to discuss about a potential formspec refactoring |
17:43 |
ShadowBot |
https://github.com/minetest/minetest/issues/7970 -- Formspec refactor proposal by Quent42340 |
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22:31 |
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22:31 |
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Topic for #minetest-dev is now Minetest core development and maintenance. Minetest 0.4.17.1 released! Chit-chat goes to #minetest. http://irc.minetest.net/minetest-dev/ http://dev.minetest.net/ |
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