Time |
Nick |
Message |
00:15 |
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00:27 |
CoderForTheBette |
Alright, took care of line 773 and tested and everything still works as it did before (player rotation, item rotation, save and load world and nodes still at same rotation). Here's the commit: https://github.com/minetest/minetest/pull/7395/commits/4ae625f4d0009ce12fcd7ebafabb18c37eaf6a00 |
00:32 |
paramat |
still WIP or more to do? |
00:33 |
CoderForTheBette |
It's good to go as far as I am aware. p_gimeno said something about the player not being set dirty, but I took a look at the code and can't find anything wrong. He would need to give more info. However, I still think this is fine after testing it for so long. |
00:35 |
CoderForTheBette |
@p_gimeno I tried getting rid of negative signs and it turned all the rotations backwards. For example, if I moved my mouse left to look left, then more player's model turned right instead of left. Same for boats. All the rotations should be the same so I'm keeping it how it is. |
00:35 |
CoderForTheBette |
more = my* |
00:40 |
p_gimeno |
ok then |
00:40 |
p_gimeno |
is it possible to set the rotation of the player? |
00:41 |
CoderForTheBette |
No, never has ben possible |
00:41 |
CoderForTheBette |
been* |
00:41 |
CoderForTheBette |
using a mod, at least |
00:42 |
rubenwardy |
setting the yaw has been possible |
00:43 |
rubenwardy |
just not the pitch |
00:43 |
CoderForTheBette |
ah, you can set the look rotation (set_look_horizontal(yaw)) but not the player model. Sorry, I misunderstood |
00:44 |
CoderForTheBette |
My PR would not make it possible to set the 3 axes of rotation for the player. |
00:44 |
p_gimeno |
ok, then there's nothing to set dirty |
00:47 |
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00:47 |
CoderForTheBette |
Glad to hear it. @paramat this is definitely not WIP then. |
00:50 |
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00:55 |
paramat |
good |
01:01 |
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01:04 |
rubenwardy |
surely sounds are audiovisuals? |
01:04 |
rubenwardy |
why is there a label for them? |
01:04 |
rubenwardy |
:) |
01:05 |
paramat |
oh yeah :) |
01:06 |
paramat |
well, thought a more specific label would be useful |
01:06 |
paramat |
but i'm not too bothered |
01:08 |
rubenwardy |
that's fair enough |
01:12 |
Unarelith |
paramat, rubenwardy, about `util/travis/clang-format-whitelist.txt`, shouldn't it be a blacklist? |
01:12 |
Unarelith |
or maybe blacklists aren't supported? |
01:14 |
rubenwardy |
it's files which are never checked by the linter iirc |
01:14 |
rubenwardy |
wait |
01:14 |
Unarelith |
you're right, that's the files the linter never checks |
01:14 |
rubenwardy |
yeah |
01:15 |
Unarelith |
and that's almost all of them |
01:15 |
rubenwardy |
the name is a bit misleading really |
01:15 |
rubenwardy |
lol |
01:15 |
rubenwardy |
sounds about right |
01:17 |
Unarelith |
~70% of the code is unchecked, omg |
01:17 |
ShadowBot |
Unarelith: Error: You must be registered to use this command. If you are already registered, you must either identify (using the identify command) or add a hostmask matching your current hostmask (using the "hostmask add" command). |
01:17 |
Unarelith |
oh the bot didn't like my ~ |
01:17 |
paramat |
'whitelist' is correct |
01:18 |
Unarelith |
in a way it is |
01:18 |
paramat |
the whitelist is so big because the linter is so silly about codestyle |
01:18 |
Unarelith |
then what's the point of having a linter at all? |
01:19 |
paramat |
well, i somewhat sympathise ;) |
01:20 |
paramat |
i've been complaining about it for a long time, it mostly just annoys people for no good reason |
01:21 |
paramat |
only occasionally detects something useful |
01:22 |
Unarelith |
I think that every basic repo action like adding/moving/renaming/deleting a file shouldn't require to edit three other files (CMakeLists.txt, Android.mk, clang-format-whitelist.txt) |
01:22 |
paramat |
the only usefulness is to remove from whitelist when writing a PR to see what pops up, then re-add to whitelist before merge |
01:26 |
Unarelith |
paramat, btw did you see my fix for CMakeLists.txt? |
01:27 |
paramat |
and worse, we're now starting to add 'clang format on/off' lines of code to turn linter on and off within files, just because the linter is useless |
01:27 |
paramat |
but nerz strongly supports the linter for some weird reason :) |
01:28 |
paramat |
not yet |
01:28 |
Unarelith |
adding lines for linter inside files is baaaaaaad :') |
01:29 |
paramat |
i have now |
01:35 |
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01:35 |
Unarelith |
paramat, I was wondering, why not use new GitHub checks thing: https://blog.github.com/2018-05-07-introducing-checks-api/ |
01:37 |
paramat |
hm travis ci is integrated |
01:38 |
paramat |
maybe related #6766 |
01:38 |
ShadowBot |
https://github.com/minetest/minetest/issues/6766 -- Make LINT a separate check |
01:38 |
Unarelith |
it definitely is |
01:41 |
Unarelith |
so this issue may not be a "can't fix" anymore |
01:45 |
paramat |
ok |
01:47 |
paramat |
re-opened |
01:50 |
Unarelith |
nice, however I think to try it we'll need permissions on minetest GitHub account |
01:52 |
T4im |
iirc they only have travis.com supporting it, and travis.org not; although they apparently plan to migrate open source projects over in the long term |
01:53 |
Unarelith |
T4im, I tried to install it on my account and I had an option for open source projects |
01:54 |
T4im |
probably already on .com then though |
01:55 |
T4im |
i believe there is an option to migrate earlier if you are willing to throw away the build-history, too |
01:57 |
T4im |
see https://blog.travis-ci.com/2018-05-02-open-source-projects-on-travis-ci-com-with-github-apps |
01:57 |
T4im |
new users get it, old users not yet |
01:58 |
Unarelith |
it was 6 months ago |
01:58 |
Unarelith |
maybe it changed |
01:58 |
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01:59 |
T4im |
there were no new blog posts saying otherwise since then |
01:59 |
Unarelith |
oh :( |
01:59 |
T4im |
also docs still state it that way: https://docs.travis-ci.com/user/open-source-on-travis-ci-com/#Existing-Open-Source-Repositories-on-travis-ci.org |
02:00 |
T4im |
"New or migrated repositories building on travis-ci.com will have access to the features offered with the GitHub Apps-based Integration." |
02:02 |
T4im |
right now their focus seems more on removing containerized builds again |
02:06 |
Unarelith |
it's sad, but this may be used as a workaround though |
02:06 |
Unarelith |
https://github.com/travis-ci/travis-ci/issues/5035#issuecomment-385656932 |
02:09 |
T4im |
mtg actually uses container builds and someone might get an email about that tomorrow |
02:09 |
T4im |
:P |
02:13 |
Unarelith |
well I was wrong about my workaround, but it's still a nice extension |
02:37 |
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08:27 |
ANAND |
I'm planning to make a couple of code-style PRs. Should I wait until Unarelith's massive refactoring PRs are merged before getting started? |
08:32 |
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17:31 |
rubenwardy |
game#2152 |
17:31 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/2152 -- Add sfinv.show_formspec() and sfinv.set_page_and_show() by rubenwardy |
17:31 |
rubenwardy |
game#2214 |
17:31 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/2214 -- Add sfinv.get_page() by rubenwardy |
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19:14 |
Unarelith |
nerzhul, could you check my PRs? they should be good now |
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