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IRC log for #minetest-dev, 2018-10-26

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All times shown according to UTC.

Time Nick Message
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06:11 Topic for #minetest-dev is now Minetest core development and maintenance. Minetest 0.4.17.1 released! Chit-chat goes to #minetest. http://irc.minetest.net/minetest-dev/ http://dev.minetest.net/
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17:12 Krock Merging #7739 in 10 minutes
17:12 ShadowBot https://github.com/minetest/minetest/issues/7739 -- Ease selection of entities behind nodes by SmallJoker
17:21 VanessaE Krock: I forget, are you doing mtg too?
17:23 Krock VanessaE: occasionally
17:23 Krock marging
17:23 VanessaE just a simple request that's not important enough for an issue:  import homedecor's former glass door textures (prior to that node's removal just a day or two ago), to use for mtg's plain glass doors.  imho mine look better than mtg's. ;)
17:23 Krock Maaarge!
17:23 VanessaE heh
17:24 Krock VanessaE: not familiar with those items, but I think new textures would be great there
17:24 VanessaE moment
17:24 Krock "those items" as in "the code behind" aka API
17:25 VanessaE there here somewhere...
17:25 VanessaE https://gitlab.com/VanessaE/homedecor_modpack/blob/ec0e332918ecd9f8eb7c45b1ea5a2de30ef18896/homedecor/textures/homedecor_door_glass.png
17:26 VanessaE (and door_glass_inv)
17:26 VanessaE you'll need to re-arrange the image a bit to work for mtg's door, but that shouldn't be hard.
17:26 VanessaE there?  GAH.  they're*
17:27 Krock oh nice, let's see
17:29 VanessaE HD's images are cc-by-sa 3.0 but idc since that one's not in active use in my mod anymore.  just use whatever's the prevailing license in mtg.
17:42 VanessaE opinions?
17:57 VanessaE I think I broke Krock's brain.....
17:58 Krock no, just absent
17:58 Krock Not sure how the door textures are made
17:58 VanessaE heh ok.
17:58 VanessaE well in HD they're a mesh node.
17:58 VanessaE the main part that's obvious a door is 16x32 I think, and is copied/mirrored to the back.  the rest of the margins are used for the edges.
17:59 VanessaE obviously*
18:00 Krock it's a different mesh node in MTG
18:00 VanessaE yep I know.
18:00 Krock yes, yours does the same, jsut with different positions
18:00 VanessaE shouldn't be hard to mogrify my image to fit mtg's door.
18:01 VanessaE (which reminds me, HDX's mtg door textures need fixed.  I'll get on that Real Soon Now™)
18:17 Krock VanessaE: the door clearly lacks some details.. trying to add noise grains
18:17 VanessaE ok.
18:18 VanessaE mine were originally those upscale office-type doors, hence them being kinda clean
18:25 Krock Old/new https://i.imgur.com/05GLQoO.png
18:26 Krock not too bad, I guess?
18:28 VanessaE :+1000:
18:28 VanessaE https://i.kym-cdn.com/entries/icons/mobile/000/001/987/FuckYEA.jpg
18:29 Krock I take this as a supporting answer.
18:29 VanessaE yep :)
18:32 rubenwardy +1
18:34 VanessaE feel free to use whatever else you want for other nodes, btw.
18:39 Krock but credits must be given (according to myself). Thanks for the information, maybe there will be another texture which finds major acceptance to get it into MTG
18:39 VanessaE sure, of course.
18:40 Krock game#2252
18:40 ShadowBot https://github.com/minetest/minetest_game/issues/2252 -- New glassdoor texture by SmallJoker
18:41 Krock the textures feel a lot brighter in gimp than ingame.. weird
18:41 VanessaE yeah
18:41 VanessaE I see that *everywhere*
18:41 VanessaE drives me nuts.
18:42 VanessaE only the top of the node will look the same.
18:42 VanessaE (even on something as simple as wood or stone)
18:42 Krock oh I see
18:42 VanessaE I assume it's due to the static side shading that's used to similate directional lighting.
18:42 Krock this is the shading part to see the different sides easier on voxels
18:43 Krock exactly that
18:43 VanessaE only fix afaik would be some kind of sun/moonlight shader with a real light source.
18:44 Krock or changing the setting value to 0
18:44 VanessaE (probably could be done as a modification of the dawn/dusk transition code)
18:52 Krock #6153 looks complete. sfan5, would you mind giving a short feedback whether your comments were resolved or anything needs a change?
18:52 ShadowBot https://github.com/minetest/minetest/issues/6153 -- Windows: Cpack wix installer by adrido
18:53 Krock I think you'd like to see an additional change for cross-compiling since WiX does not work?
18:53 sfan5 that's only RUN_IN_PLACE=0 which I don't actually use
18:54 sfan5 but yes, this PR will break cross-compiling with run_in_place=0 from linux
18:55 sfan5 or maybe not, if cmake can fallback to the zip generator
18:55 sfan5 not that it matters
18:55 sfan5 so: yes, all my comments were addresses
18:55 sfan5 s/s$/d/
19:00 Krock RUN_IN_PLACE defaults to 1 for Win32 builds anyway, so existing setups won't break, but new ones will encounter issues when building systemwide
19:01 Krock in that case could either one of us approve the PR to get it merged. It's been around for a long time already
19:03 sfan5 done
19:16 Krock great, thanks.
19:22 Krock will merge #6153 in 15 minutes
19:22 ShadowBot https://github.com/minetest/minetest/issues/6153 -- Windows: Cpack wix installer by adrido
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19:36 Krock merging...
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