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Topic for #minetest-dev is now Minetest core development and maintenance. Minetest 0.4.17.1 released! Chit-chat goes to #minetest. http://irc.minetest.net/minetest-dev/ http://dev.minetest.net/ |
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17:12 |
Krock |
Merging #7739 in 10 minutes |
17:12 |
ShadowBot |
https://github.com/minetest/minetest/issues/7739 -- Ease selection of entities behind nodes by SmallJoker |
17:21 |
VanessaE |
Krock: I forget, are you doing mtg too? |
17:23 |
Krock |
VanessaE: occasionally |
17:23 |
Krock |
marging |
17:23 |
VanessaE |
just a simple request that's not important enough for an issue: import homedecor's former glass door textures (prior to that node's removal just a day or two ago), to use for mtg's plain glass doors. imho mine look better than mtg's. ;) |
17:23 |
Krock |
Maaarge! |
17:23 |
VanessaE |
heh |
17:24 |
Krock |
VanessaE: not familiar with those items, but I think new textures would be great there |
17:24 |
VanessaE |
moment |
17:24 |
Krock |
"those items" as in "the code behind" aka API |
17:25 |
VanessaE |
there here somewhere... |
17:25 |
VanessaE |
https://gitlab.com/VanessaE/homedecor_modpack/blob/ec0e332918ecd9f8eb7c45b1ea5a2de30ef18896/homedecor/textures/homedecor_door_glass.png |
17:26 |
VanessaE |
(and door_glass_inv) |
17:26 |
VanessaE |
you'll need to re-arrange the image a bit to work for mtg's door, but that shouldn't be hard. |
17:26 |
VanessaE |
there? GAH. they're* |
17:27 |
Krock |
oh nice, let's see |
17:29 |
VanessaE |
HD's images are cc-by-sa 3.0 but idc since that one's not in active use in my mod anymore. just use whatever's the prevailing license in mtg. |
17:42 |
VanessaE |
opinions? |
17:57 |
VanessaE |
I think I broke Krock's brain..... |
17:58 |
Krock |
no, just absent |
17:58 |
Krock |
Not sure how the door textures are made |
17:58 |
VanessaE |
heh ok. |
17:58 |
VanessaE |
well in HD they're a mesh node. |
17:58 |
VanessaE |
the main part that's obvious a door is 16x32 I think, and is copied/mirrored to the back. the rest of the margins are used for the edges. |
17:59 |
VanessaE |
obviously* |
18:00 |
Krock |
it's a different mesh node in MTG |
18:00 |
VanessaE |
yep I know. |
18:00 |
Krock |
yes, yours does the same, jsut with different positions |
18:00 |
VanessaE |
shouldn't be hard to mogrify my image to fit mtg's door. |
18:01 |
VanessaE |
(which reminds me, HDX's mtg door textures need fixed. I'll get on that Real Soon Now™) |
18:17 |
Krock |
VanessaE: the door clearly lacks some details.. trying to add noise grains |
18:17 |
VanessaE |
ok. |
18:18 |
VanessaE |
mine were originally those upscale office-type doors, hence them being kinda clean |
18:25 |
Krock |
Old/new https://i.imgur.com/05GLQoO.png |
18:26 |
Krock |
not too bad, I guess? |
18:28 |
VanessaE |
:+1000: |
18:28 |
VanessaE |
https://i.kym-cdn.com/entries/icons/mobile/000/001/987/FuckYEA.jpg |
18:29 |
Krock |
I take this as a supporting answer. |
18:29 |
VanessaE |
yep :) |
18:32 |
rubenwardy |
+1 |
18:34 |
VanessaE |
feel free to use whatever else you want for other nodes, btw. |
18:39 |
Krock |
but credits must be given (according to myself). Thanks for the information, maybe there will be another texture which finds major acceptance to get it into MTG |
18:39 |
VanessaE |
sure, of course. |
18:40 |
Krock |
game#2252 |
18:40 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/2252 -- New glassdoor texture by SmallJoker |
18:41 |
Krock |
the textures feel a lot brighter in gimp than ingame.. weird |
18:41 |
VanessaE |
yeah |
18:41 |
VanessaE |
I see that *everywhere* |
18:41 |
VanessaE |
drives me nuts. |
18:42 |
VanessaE |
only the top of the node will look the same. |
18:42 |
VanessaE |
(even on something as simple as wood or stone) |
18:42 |
Krock |
oh I see |
18:42 |
VanessaE |
I assume it's due to the static side shading that's used to similate directional lighting. |
18:42 |
Krock |
this is the shading part to see the different sides easier on voxels |
18:43 |
Krock |
exactly that |
18:43 |
VanessaE |
only fix afaik would be some kind of sun/moonlight shader with a real light source. |
18:44 |
Krock |
or changing the setting value to 0 |
18:44 |
VanessaE |
(probably could be done as a modification of the dawn/dusk transition code) |
18:52 |
Krock |
#6153 looks complete. sfan5, would you mind giving a short feedback whether your comments were resolved or anything needs a change? |
18:52 |
ShadowBot |
https://github.com/minetest/minetest/issues/6153 -- Windows: Cpack wix installer by adrido |
18:53 |
Krock |
I think you'd like to see an additional change for cross-compiling since WiX does not work? |
18:53 |
sfan5 |
that's only RUN_IN_PLACE=0 which I don't actually use |
18:54 |
sfan5 |
but yes, this PR will break cross-compiling with run_in_place=0 from linux |
18:55 |
sfan5 |
or maybe not, if cmake can fallback to the zip generator |
18:55 |
sfan5 |
not that it matters |
18:55 |
sfan5 |
so: yes, all my comments were addresses |
18:55 |
sfan5 |
s/s$/d/ |
19:00 |
Krock |
RUN_IN_PLACE defaults to 1 for Win32 builds anyway, so existing setups won't break, but new ones will encounter issues when building systemwide |
19:01 |
Krock |
in that case could either one of us approve the PR to get it merged. It's been around for a long time already |
19:03 |
sfan5 |
done |
19:16 |
Krock |
great, thanks. |
19:22 |
Krock |
will merge #6153 in 15 minutes |
19:22 |
ShadowBot |
https://github.com/minetest/minetest/issues/6153 -- Windows: Cpack wix installer by adrido |
19:34 |
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19:36 |
Krock |
merging... |
19:57 |
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