Time |
Nick |
Message |
00:45 |
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paramat joined #minetest-dev |
01:20 |
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01:27 |
paramat |
merging game#2240 in 5 mins |
01:27 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/2240 -- Spawn mod: Avoid respawn conflict with beds mod by paramat |
01:36 |
paramat |
merging |
01:37 |
paramat |
merged |
02:33 |
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03:12 |
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03:59 |
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04:18 |
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05:45 |
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06:18 |
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06:19 |
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07:36 |
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10:05 |
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10:19 |
VanessaE |
while migrating between map database backends, wouldn't it be a good idea to suppress |
10:19 |
VanessaE |
ERROR[Main]: Subgame [] could not be found. |
10:20 |
VanessaE |
since it's not really an error? |
10:26 |
celeron55 |
i think the database migration happens too late in startup |
10:29 |
celeron55 |
it's handled in run_dedicated_server while it could be done between game_configure_world and game_configure_subgame, the latter of which spits out that error |
10:30 |
celeron55 |
altough, maybe it should just go into a different function before any of the game_ stuff and just do game_configure_world on its own outside of the actual game starting code |
10:32 |
celeron55 |
or, maybe directly call get_world_from_cmdline to avoid selecting a world based on the config file or based on any automation |
10:35 |
celeron55 |
literally this: |
10:35 |
celeron55 |
if (cmd_args.exists("migrate")) { |
10:35 |
celeron55 |
GameParams game_params; |
10:35 |
celeron55 |
if (!get_world_from_cmdline(game_params, cmd_args))) |
10:35 |
celeron55 |
return 1; |
10:35 |
celeron55 |
return migrate_map_database(game_params, cmd_args) ? 0 : 1; |
10:35 |
celeron55 |
} |
10:35 |
celeron55 |
-) |
10:36 |
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11:46 |
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11:46 |
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12:13 |
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15:01 |
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15:35 |
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17:45 |
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17:45 |
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