Time |
Nick |
Message |
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16:11 |
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16:34 |
crazyR |
How many approvals does this need to be merged? https://github.com/minetest/minetest_game/pull/2224 |
16:37 |
Shara |
Two |
16:40 |
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Lunatrius` joined #minetest-dev |
17:00 |
crazyR |
thanks |
17:04 |
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Krock joined #minetest-dev |
17:06 |
Krock |
crazyR: whereas devs can approve their own PR too when it's not too large |
17:09 |
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17:30 |
crazyR |
No worries. ars there anyone free to take a look |
17:30 |
crazyR |
*are there any devs available to take allok |
17:30 |
crazyR |
*look :( |
17:40 |
p_gimeno |
game#2224 |
17:40 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/2224 -- Allow on_rightclick to be overidden by Ryan-Nolan |
18:28 |
Krock |
merging #7684 |
18:28 |
ShadowBot |
https://github.com/minetest/minetest/issues/7684 -- Add core.remove_detached_inventory by SmallJoker |
18:28 |
Krock |
(yet waits 5 mins) |
18:41 |
VanessaE |
I can't seem to find an issue for this, but I know it's been talked about before: Can someone please fix creative-mode dig speed on wallmounted nodes? |
18:43 |
VanessaE |
(and for that matter, in survival - there's no reason a maptools admin pick can't instantly break a sign or a "letters" mod's node (especially obsidian ones, which are super slow, may as well be a wooden pick. I'm not inclined to blame maptools here. :) |
18:45 |
Krock |
dig speeds are not per drawtype, but per group |
18:45 |
VanessaE |
I think game#1268 was supposed to fix it? |
18:45 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1268 -- Creative: Make dig times near-identical for nodes of all levels by paramat |
18:45 |
Krock |
so it might be a group like oddly_breakable_by_hand which isn't defined to be super fast in creative |
18:45 |
VanessaE |
Krock: ok, but *creative* mode, shouldn't groups be irrelevant re: dig times? |
18:46 |
VanessaE |
in any case it causes problems |
18:46 |
Krock |
no, you cannot set the dig time for any group |
18:46 |
VanessaE |
you dig a sign, takes a couple of seconds, then suddenly you're digging 2, 3 or more nodes behind it |
18:47 |
VanessaE |
this makes the speed feel unpredictable |
18:48 |
VanessaE |
in any case, this needs fixed |
18:48 |
VanessaE |
(again, apparently :P ) |
18:58 |
Krock |
VanessaE: cannot reproduce in 5.0.0-dev |
19:00 |
Krock |
maybe a mod of yours is overwriting the sign groups where the hand has no definition |
19:10 |
VanessaE |
that's possible I suppose. |
19:30 |
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paramat joined #minetest-dev |
19:32 |
paramat |
rubenwardy i'm going to combine your concept approval of game#2180 with my technical approval to provide the 2nd approval, will merge in 15 mins unless objections |
19:32 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/2180 -- Add blueberry bushes by random-geek |
19:38 |
paramat |
merging game#2229 |
19:38 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/2229 -- add glass and obsidian glass stairs by TumeniNodes |
19:39 |
VanessaE |
paramat: see above re: game # 1268 -- something's been left out for ages. |
19:39 |
VanessaE |
oh wait, nevermind |
19:39 |
VanessaE |
some mod on my end fucking things up. |
19:39 |
VanessaE |
(forgot) |
19:41 |
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19:44 |
paramat |
merged |
19:53 |
paramat |
merging game#2180 |
19:53 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/2180 -- Add blueberry bushes by random-geek |
19:54 |
paramat |
done, nom nom |
20:44 |
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20:51 |
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22:37 |
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paramat joined #minetest-dev |
22:41 |
paramat |
hm several users are ruining their worlds by using a high chunksize, i may need even warn more in docs |
22:42 |
paramat |
*warn even more |
22:42 |
paramat |
*to warn even more |
23:32 |
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