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IRC log for #minetest-dev, 2018-10-09

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All times shown according to UTC.

Time Nick Message
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16:34 crazyR How many approvals does this need to be merged? https://github.com/minetest/minetest_game/pull/2224
16:37 Shara Two
16:40 Lunatrius` joined #minetest-dev
17:00 crazyR thanks
17:04 Krock joined #minetest-dev
17:06 Krock crazyR: whereas devs can approve their own PR too when it's not too large
17:09 Krock joined #minetest-dev
17:30 crazyR No worries. ars there anyone free to take a look
17:30 crazyR *are there any devs available to take allok
17:30 crazyR *look :(
17:40 p_gimeno game#2224
17:40 ShadowBot https://github.com/minetest/minetest_game/issues/2224 -- Allow on_rightclick to be overidden by Ryan-Nolan
18:28 Krock merging #7684
18:28 ShadowBot https://github.com/minetest/minetest/issues/7684 -- Add core.remove_detached_inventory by SmallJoker
18:28 Krock (yet waits 5 mins)
18:41 VanessaE I can't seem to find an issue for this, but I know it's been talked about before:  Can someone please fix creative-mode dig speed on wallmounted nodes?
18:43 VanessaE (and for that matter, in survival - there's no reason a maptools admin pick can't instantly break a sign or a "letters" mod's node (especially obsidian ones, which are super slow, may as well be a wooden pick.  I'm not inclined to blame maptools here. :)
18:45 Krock dig speeds are not per drawtype, but per group
18:45 VanessaE I think game#1268 was supposed to fix it?
18:45 ShadowBot https://github.com/minetest/minetest_game/issues/1268 -- Creative: Make dig times near-identical for nodes of all levels by paramat
18:45 Krock so it might be a group like oddly_breakable_by_hand which isn't defined to be super fast in creative
18:45 VanessaE Krock: ok, but *creative* mode, shouldn't groups be irrelevant re: dig times?
18:46 VanessaE in any case it causes problems
18:46 Krock no, you cannot set the dig time for any group
18:46 VanessaE you dig a sign, takes a couple of seconds, then suddenly you're digging 2, 3 or more nodes behind it
18:47 VanessaE this makes the speed feel unpredictable
18:48 VanessaE in any case, this needs fixed
18:48 VanessaE (again, apparently :P )
18:58 Krock VanessaE: cannot reproduce in 5.0.0-dev
19:00 Krock maybe a mod of yours is overwriting the sign groups where the hand has no definition
19:10 VanessaE that's possible I suppose.
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19:32 paramat rubenwardy i'm going to combine your concept approval of game#2180 with my technical approval to provide the 2nd approval, will merge in 15 mins unless objections
19:32 ShadowBot https://github.com/minetest/minetest_game/issues/2180 -- Add blueberry bushes by random-geek
19:38 paramat merging game#2229
19:38 ShadowBot https://github.com/minetest/minetest_game/issues/2229 -- add glass and obsidian glass stairs by TumeniNodes
19:39 VanessaE paramat: see above re: game # 1268 -- something's been left out for ages.
19:39 VanessaE oh wait, nevermind
19:39 VanessaE some mod on my end fucking things up.
19:39 VanessaE (forgot)
19:41 mrchiantos joined #minetest-dev
19:44 paramat merged
19:53 paramat merging game#2180
19:53 ShadowBot https://github.com/minetest/minetest_game/issues/2180 -- Add blueberry bushes by random-geek
19:54 paramat done, nom nom
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22:37 paramat joined #minetest-dev
22:41 paramat hm several users are ruining their worlds by using a high chunksize, i may need even warn more in docs
22:42 paramat *warn even more
22:42 paramat *to warn even more
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