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17:08 |
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17:45 |
paramat |
+1 for 1st commit #7312 |
17:45 |
ShadowBot |
https://github.com/minetest/minetest/issues/7312 -- Player hand list: Deny interactions by SmallJoker |
17:47 |
Krock |
thanks |
17:54 |
paramat |
rubenwardy will you be able to fix #7447 sometime soonish? how far is CDB from being releasable, any further blocker issues? |
17:54 |
ShadowBot |
https://github.com/minetest/minetest/issues/7447 -- Content store does not retrieve any packages |
17:56 |
rubenwardy |
I'm not sure how to implement that in minetest |
17:56 |
rubenwardy |
The simpler solution may be to just downloadfile the API |
17:56 |
rubenwardy |
Which will result in it being shown a lot later |
18:00 |
paramat |
nerzhul what is your opinion of stujones11's point here? https://github.com/minetest/minetest/pull/7483#discussion_r198209767 |
18:02 |
paramat |
nerzhul also, as our network expert please could you consider #7569 sometime? |
18:03 |
ShadowBot |
https://github.com/minetest/minetest/issues/7569 -- Send custom floats (log2) by SmallJoker |
18:03 |
Krock |
^ not that directly. still stuck at implementing the new code (time) |
18:06 |
paramat |
it's WIP? |
18:18 |
Krock |
kinda, yes. |
18:18 |
paramat |
all blockers are listed here for reference https://github.com/minetest/minetest/projects/4 |
18:19 |
Krock |
here too https://github.com/minetest/minetest/labels/Blocker |
18:21 |
paramat |
we're not too far off clearing them. i'm now testing the 3D rotation PR |
19:00 |
Krock |
okay, the basic code is done now.. I hope this stuff will works |
19:00 |
Krock |
*work |
19:01 |
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19:16 |
Krock |
will merge the first commit of the hand PR tomorrow |
19:17 |
Krock |
same as publishing another PR to test the IEEE float mechanism (I hope) |
20:14 |
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22:49 |
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22:50 |
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23:23 |
paramat |
+1 for game#2219 , tested, will merge in 5 mins |
23:23 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/2219 -- Stairs: Add field to registration to determine world-aligned textures by paramat |
23:29 |
paramat |
merging |
23:32 |
rubenwardy |
paramat: is there a voronoi of the MT biomes anywhere? |
23:33 |
rubenwardy |
https://raw.githubusercontent.com/wiki/treer/amidstest/screenshots/30-biomes_voronoi2.png |
23:33 |
ssieb |
rubenwardy: I saw a video of a program that does that |
23:33 |
paramat |
merged ( a relief) |
23:33 |
paramat |
yes .. |
23:34 |
rubenwardy |
I know that paramat has made one before |
23:34 |
rubenwardy |
was trying to find it |
23:34 |
paramat |
link coming |
23:35 |
paramat |
https://forum.minetest.net/viewtopic.php?f=18&t=15939 |
23:35 |
rubenwardy |
someone was asking about it |
23:36 |
rubenwardy |
they gave this: https://media.discordapp.net/attachments/369123125021114369/497188379436515329/unknown.png |
23:37 |
paramat |
heh yes similar |
23:38 |
ssieb |
shouldn't the y axis be temperature, not height? |
23:38 |
paramat |
if 'height' is temp |
23:38 |
paramat |
yup |
23:39 |
rubenwardy |
anyway |
23:39 |
rubenwardy |
<Auri> why is it so weird and rectangular on the right? |
23:40 |
ssieb |
rubenwardy: https://forum.minetest.net/viewtopic.php?t=19869 |
23:40 |
rubenwardy |
yes, that's what my github link there was |
23:41 |
ssieb |
oh, somehow I missed that... |
23:43 |
paramat |
Auri's answer is, because that's optimum :] |
23:47 |
paramat |
derived from RL https://cloud.githubusercontent.com/assets/3686677/17087711/a44e56f6-5208-11e6-9a75-4da0ca341bd6.png |
23:47 |
paramat |
but stretched into a square shape |
23:48 |
paramat |
left side expanded upwards to form a square |
23:49 |
paramat |
(very basically) |
23:49 |
rubenwardy |
sweet |
23:49 |
paramat |
humidity tends to divide biomes into: forest, grassland, desert |