Time |
Nick |
Message |
00:08 |
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04:51 |
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07:20 |
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jas_ joined #minetest-dev |
07:21 |
jas_ |
i reported a few days ago about sneak jumping (oldmove) air nodes: it only happens if player:set_properties({physical=true}) -- i don't want to open an issue because i can only reproduce it with enough network lag. |
07:24 |
jas_ |
https://pastebin.com/PmCwyHUz <- quick mod to test, but i tried it locally with high dedicated_server_step values and couldn't reproduce. |
07:25 |
jas_ |
it can be tested on jas0 server. it has plenty of lag. thanks all |
07:58 |
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08:25 |
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10:59 |
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16:41 |
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17:37 |
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paramat joined #minetest-dev |
17:41 |
paramat |
!tell jas_ thanks. so sneak glitch of old movement code, plus lag. i thought players are physical = true already, i might be wrong. anyway we're not going to touch old move code, 'fixing' this will probably cause a revolution :] |
17:41 |
ShadowBot |
paramat: O.K. |
17:49 |
Krock |
they're not physical |
17:49 |
Krock |
it would mess up free_move |
17:51 |
paramat |
hm ok |
18:09 |
paramat |
please can anyone help #7483 along? :] |
18:09 |
ShadowBot |
https://github.com/minetest/minetest/issues/7483 -- Move touchscreen input handling to base GUIModalMenu class by stujones11 |
18:10 |
Krock |
my approval still stands |
18:11 |
paramat |
good. Krock are you able to support #7748 ? |
18:11 |
ShadowBot |
https://github.com/minetest/minetest/issues/7748 -- Night clouds: Boost brightness for a moonlit appearence by paramat |
18:12 |
Krock |
LGTM |
18:14 |
paramat |
thanks will merge in 5 mins |
18:32 |
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18:34 |
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18:39 |
paramat |
ugh |
18:39 |
paramat |
merging |
18:44 |
paramat |
merged. now night sky should look really good with fixed stars too |
19:17 |
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20:21 |
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20:42 |
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