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10:42 |
rubenwardy |
game#2214 |
10:42 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/2214 -- Add sfinv.get_page() by rubenwardy |
10:50 |
rubenwardy |
updated game#2152 |
10:50 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/2152 -- Add sfinv.show_formspec() and sfinv.set_page_and_show() by rubenwardy |
10:54 |
rubenwardy |
both of those PRs are tested |
11:19 |
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15:38 |
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16:09 |
paramat |
please can someone review bugfix #7693 ? it's thoroughly tested |
16:09 |
ShadowBot |
https://github.com/minetest/minetest/issues/7693 -- Improve decode_light_f by numberZero |
16:27 |
paramat |
Shara for when you have time game#2207 game#2209 |
16:27 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/2207 -- New hotbar textures by paramat |
16:27 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/2209 -- Fire: Remove ABM active when fire mod disabled by paramat |
16:36 |
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16:38 |
Shara |
I am probably fine with both. Will take a look |
16:40 |
Krock |
paramat: how about old fire which does not have nodetimers set up yet? |
16:40 |
Krock |
if those on old maps should be extinguished too, then maybe a LBM will help |
16:40 |
Shara |
Heh, wsa just wondering if that is accounted for anywhere |
16:41 |
Krock |
game#2207 looks better now. Neutral on this PR because I kinda like the current one |
16:41 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/2207 -- New hotbar textures by paramat |
16:43 |
Shara |
I've no issues with 2207. I hate the selector in the current one but do like the spacing between slots, and this fixes the selector but removes that spacing |
16:43 |
Shara |
But overall I think it does look cleaner/neater |
16:43 |
paramat |
hm old fire .. |
16:44 |
paramat |
also game#2150 |
16:44 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/2150 -- Beds: Add white simple and fancy beds by paramat |
16:45 |
Shara |
I'm neutral on beds |
16:50 |
paramat |
i don't think it's worth worrying about old fire, flames were converted to nodetimers 2.5 years ago. in the rare case old flames persist they still won't spread and can be removed by punching or by a dedicated mod if large in number |
16:52 |
Shara |
I think whether they spread or not is the most important thing |
16:52 |
Krock |
They'll never be removed |
16:52 |
Shara |
Until you punch you. |
16:52 |
Krock |
s/you./them./ |
16:52 |
Shara |
heh |
16:53 |
paramat |
2.5 years is long enough to not worry |
16:53 |
paramat |
it's just not worth the effort |
16:53 |
Shara |
Worrying is good. This is something worth being sure about. |
16:54 |
Krock |
Just came up with this idea because of the recent "blox" PR from VE |
16:54 |
Krock |
same thing there, except that unknown nodes will be left over in the world |
16:54 |
paramat |
i won't disapprove if one of you wants to make a follow up PR to do that but i won't do it :) |
16:54 |
Shara |
If the worst thing this can leave us with is fire nodes that don't go out by themselves and won't spread, I think that's fine. |
16:55 |
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16:55 |
Krock |
yes, that's the worst case |
16:55 |
Shara |
I'm just looking at it as a server owner. Would it bother me if suddenly there were a few fire nodes that needed to be manually put out? No. |
16:56 |
Shara |
There's no real gameplay advantage or disadvantage for players that find those nodes, unless they literally build round them to have a special light source or something |
16:57 |
Krock |
> if suddenly there were a few fire nodes that needed to be manually put out? |
16:57 |
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16:57 |
Krock |
inb4 forest fires may happen |
16:57 |
Shara |
That's why I mentioned not spreading being important |
16:58 |
paramat |
this is for when fire mod is disabled, when fire spread doesn't happen |
16:58 |
paramat |
merging game 2207 |
16:59 |
Shara |
But what happens if someone changes their mind and enables it? |
17:01 |
paramat |
merged |
17:02 |
paramat |
if someone re-enables fire mod they want those flames to spread again, so it's correct behaviour |
17:09 |
paramat |
so can i merge game 2209? feel free to do a follow up LBM PR if you want |
17:17 |
paramat |
see https://github.com/minetest/minetest/graphs/code-frequency this has been the longest quiet period in MT dev history |
17:18 |
Krock |
that's not a reason to merge it if you wanted to say that |
17:18 |
Shara |
^ |
17:18 |
paramat |
? |
17:18 |
Shara |
Pesonally I think 2209 is okay, but I would prefer more opinions than only mine |
17:18 |
Krock |
but feel free to do so. Fire will be harmless but bother those who will have to remove it from the world |
17:19 |
paramat |
oh follow up PR being a reason |
17:20 |
paramat |
nah, the reason i mentioned a follow up PR is that i'm not going to add an LBM myself, as i wrote earlier |
17:21 |
paramat |
ok thanks |
17:21 |
Shara |
I'd prefer to avoid an lbm |
17:21 |
paramat |
yeah me too |
17:23 |
paramat |
Krock any opinion on white bed? |
17:24 |
Krock |
some more colours wouldn't hurt but yet again it's called "white bed" |
17:24 |
paramat |
merging 2209 |
17:25 |
Krock |
neutral on the beds PR, depending on dye seems fine |
17:26 |
paramat |
i'm -1 for multiple colours of beds in MTG, see issue. this is to avoid needing red dye to make a bed |
17:27 |
Krock |
their issue is basically that finding flowers is hard |
17:28 |
paramat |
there may be situations where roses do not exist, due to custom biomes |
17:28 |
Krock |
white looks very plain, boring. Add it if there are people who like it. For me it would be way too basic |
17:28 |
Krock |
there may be situations where clay does not exist due to custom biomes but people are fine with that |
17:28 |
paramat |
and it's also ridiculous, a player has wool, but can't sleep because they can't dye it MC-red :D |
17:28 |
Krock |
jungle grass too, but less of a problem |
17:29 |
paramat |
well, it's white for a reason: no dye :) |
17:30 |
Shara |
If the bed thing can't get settled, I'm tempted to just say remove the requirement for dye and leave it alone |
17:30 |
Shara |
I mean, this is a world where we can cut wooden trees into neat planks with our bare hands so... realism is not too strong here |
17:30 |
paramat |
also i really dislike how we copied MC with beds, BlockMen copied MC too closely |
17:35 |
paramat |
merged |
17:36 |
paramat |
yes removing the need for dye is an option, i'm not totally sure about this so will wait for more input |
17:41 |
Krock |
I'd be against trimming that |
17:53 |
paramat |
thanks so much to you both for being active |
17:58 |
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18:01 |
paramat |
i've kept the 5.0.0 project up to date https://github.com/minetest/minetest/projects/4 see that for what 5.0.0 involves |
18:02 |
paramat |
any more opinions on #7569 ? |
18:02 |
ShadowBot |
https://github.com/minetest/minetest/issues/7569 -- Send custom floats (log2) by SmallJoker |
18:02 |
paramat |
nerzhul ^ |
18:03 |
paramat |
i feel we need to focus a little on releasing 5.0.0 :) |
18:04 |
paramat |
not much left to do actually, but there is the issue of those obscure crashes |
18:04 |
paramat |
quite a lot is android stuff, grrr.seems to take up a disproportionate amount of time |
18:07 |
paramat |
nerzhul #7483 just needs another +1, if you are able to review |
18:07 |
ShadowBot |
https://github.com/minetest/minetest/issues/7483 -- Move touchscreen input handling to base GUIModalMenu class by stujones11 |
18:08 |
Krock |
paramat: low-priority, but why did you agree twice? https://github.com/minetest/minetest/pull/7726#discussion_r217744579 looks very strange |
18:09 |
Krock |
regarding https://github.com/minetest/minetest/pull/7651#issuecomment-421092505 it's the same. I wonder how you're getting non-blurry acacia tree inventory images |
18:09 |
paramat |
heh |
18:10 |
paramat |
github weirdness made me do that |
18:10 |
paramat |
yeah odd |
18:11 |
paramat |
i only tested in creative inventory though |
18:14 |
paramat |
perhaps we can keep stujones11 in mind for android dev?, see contributions https://github.com/minetest/minetest/commits?author=stujones11 |
18:15 |
Krock |
if they're interested in being a code dev I have no objections. They're welcome |
18:16 |
paramat |
sort of a core dev for android stuff, not sure about a full core dev yet |
18:17 |
Krock |
Will merge #7711 in ~15 mins |
18:17 |
ShadowBot |
https://github.com/minetest/minetest/issues/7711 -- Inv deSerialize(): Prevent infinite loop, error on failure by SmallJoker |
18:18 |
Krock |
thanks for the review, sfan5 :) |
18:23 |
paramat |
in fact, certainly not a full core dev |
18:28 |
Krock |
merging.. |
18:29 |
Krock |
done. Megaf ^, might want to retest your migration |
18:59 |
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