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IRC log for #minetest-dev, 2018-09-05

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All times shown according to UTC.

Time Nick Message
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12:17 sovetskiy hello, guys. Where is just #minetest channel, not for devs one?
12:30 paramat https://www.minetest.net/irc/
12:31 sovetskiy it's strange that Pigdin didnt show #minetest channel in list of channels
12:31 sovetskiy that's why I asked
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15:26 crazy_baboon clientMap.cpp Line 105: SceneManager->registerNodeForRendering(this, scene::ESNRP_SOLID);
15:27 crazy_baboon This line of code is critical for the drawing of solid voxel elements
15:27 crazy_baboon if you comment it, you will only see water, etc..
15:30 crazy_baboon My question is: How can I refer to "this" ISCeneNode  that is being drawn ?
15:32 crazy_baboon I am asking this because I am trying to cast the ISceneNode mesh geometry to an IMeshSceneNode, so it can support shadows
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15:50 celeron55_ you can't because it's not a mesh scene node
15:51 celeron55_ i'm not sure whether these days the mapblock meshes it draws are mesh scene nodes or not
15:51 celeron55_ possibly not
15:51 celeron55_ just meshes
16:00 crazy_baboon they should be ISceneNodes, looking at the constructor "scene::ISceneNode(RenderingEngine::get_scene_manager()->getRootSceneNode(),RenderingEngine::get_scene_manager(), id)"
16:01 crazy_baboon my attempt to refer to it was by "this->AddShadowToSceneNodeIfPossible(this->SceneManager->getRootSceneNode() );"
16:02 crazy_baboon but the shadows were not there, indicating that this->SceneManager->getRootSceneNode() is not an ISceneNode
16:13 crazy_baboon does anyone know what exactly is "this->SceneManager->getRootSceneNode()" ?
16:19 crazy_baboon hum... ok I see
16:19 crazy_baboon from Irrlicht docs:
16:20 crazy_baboon getRootSceneNode(): This is the scene node which is parent of all scene nodes. The root scene node is a special scene node which only exists to manage all scene nodes. It will not be rendered and cannot be removed from the scene.
16:20 crazy_baboon So it is normal it isn't casting into anything
16:21 crazy_baboon I need to access the scene nodes the root scene node points to
16:22 crazy_baboon If anyone knows how to do this, feel free...
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18:49 stujones11 crazy_baboon: root->getChildren() maybe?
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20:46 paramat #7682 is updated as requested, please can i merge? :3
20:46 ShadowBot https://github.com/minetest/minetest/issues/7682 -- Particles: Make collision with objects optional by paramat
20:56 nerzhul hi paramat
21:02 paramat good evening
21:04 stujones11 nerzhul, any response to #7672 ?
21:04 ShadowBot https://github.com/minetest/minetest/issues/7672 -- Android App crashes on start with `SettingNotFoundException: Setting [TMPFolder] not found.`
21:05 stujones11 or #7483 ?
21:05 ShadowBot https://github.com/minetest/minetest/issues/7483 -- Move touchscreen input handling to base GUIModalMenu class by stujones11
21:05 nerzhul it's exact i didn't tested it on android
21:05 nerzhul the build is very long and i don't take time for a such thing
21:07 stujones11 android build takes like 10 mins max on a > 10 year old pc :P
21:07 stujones11 s/>/</ :)
21:14 rubenwardy Android build can take up to 2 hours on a 40 core machine
21:14 rubenwardy There's a lot of components - bionic, the kernel, essential services...
21:15 nerzhul lol
21:27 stujones11 The slowest part of the MT android build is usually downloading Irrlicht from SF.
21:27 nerzhul yeah
21:28 stujones11 There is a git repo, you know ;)
21:32 stujones11 +hub
21:35 paramat #7703
21:36 ShadowBot https://github.com/minetest/minetest/issues/7703 -- Fix clipped content tab description by SmallJoker
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22:12 Jordach anyone got time to double check #7691
22:12 ShadowBot https://github.com/minetest/minetest/issues/7691 -- WIP set_sky improvements by Jordach
22:14 paramat i will look at that eventually
22:15 Jordach no worries :)
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