Time Nick Message 12:17 sovetskiy hello, guys. Where is just #minetest channel, not for devs one? 12:30 paramat https://www.minetest.net/irc/ 12:31 sovetskiy it's strange that Pigdin didnt show #minetest channel in list of channels 12:31 sovetskiy that's why I asked 15:26 crazy_baboon clientMap.cpp Line 105: SceneManager->registerNodeForRendering(this, scene::ESNRP_SOLID); 15:27 crazy_baboon This line of code is critical for the drawing of solid voxel elements 15:27 crazy_baboon if you comment it, you will only see water, etc.. 15:30 crazy_baboon My question is: How can I refer to "this" ISCeneNode that is being drawn ? 15:32 crazy_baboon I am asking this because I am trying to cast the ISceneNode mesh geometry to an IMeshSceneNode, so it can support shadows 15:50 celeron55_ you can't because it's not a mesh scene node 15:51 celeron55_ i'm not sure whether these days the mapblock meshes it draws are mesh scene nodes or not 15:51 celeron55_ possibly not 15:51 celeron55_ just meshes 16:00 crazy_baboon they should be ISceneNodes, looking at the constructor "scene::ISceneNode(RenderingEngine::get_scene_manager()->getRootSceneNode(),RenderingEngine::get_scene_manager(), id)" 16:01 crazy_baboon my attempt to refer to it was by "this->AddShadowToSceneNodeIfPossible(this->SceneManager->getRootSceneNode() );" 16:02 crazy_baboon but the shadows were not there, indicating that this->SceneManager->getRootSceneNode() is not an ISceneNode 16:13 crazy_baboon does anyone know what exactly is "this->SceneManager->getRootSceneNode()" ? 16:19 crazy_baboon hum... ok I see 16:19 crazy_baboon from Irrlicht docs: 16:20 crazy_baboon getRootSceneNode(): This is the scene node which is parent of all scene nodes. The root scene node is a special scene node which only exists to manage all scene nodes. It will not be rendered and cannot be removed from the scene. 16:20 crazy_baboon So it is normal it isn't casting into anything 16:21 crazy_baboon I need to access the scene nodes the root scene node points to 16:22 crazy_baboon If anyone knows how to do this, feel free... 18:49 stujones11 crazy_baboon: root->getChildren() maybe? 20:46 paramat #7682 is updated as requested, please can i merge? :3 20:46 ShadowBot https://github.com/minetest/minetest/issues/7682 -- Particles: Make collision with objects optional by paramat 20:56 nerzhul hi paramat 21:02 paramat good evening 21:04 stujones11 nerzhul, any response to #7672 ? 21:04 ShadowBot https://github.com/minetest/minetest/issues/7672 -- Android App crashes on start with `SettingNotFoundException: Setting [TMPFolder] not found.` 21:05 stujones11 or #7483 ? 21:05 ShadowBot https://github.com/minetest/minetest/issues/7483 -- Move touchscreen input handling to base GUIModalMenu class by stujones11 21:05 nerzhul it's exact i didn't tested it on android 21:05 nerzhul the build is very long and i don't take time for a such thing 21:07 stujones11 android build takes like 10 mins max on a > 10 year old pc :P 21:07 stujones11 s/>/