Time |
Nick |
Message |
01:54 |
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02:17 |
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02:36 |
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03:42 |
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03:43 |
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05:31 |
ANAND |
FOV setting works! Yay! :D |
05:31 |
ANAND |
Now to add call-backs and update documentation... |
06:18 |
ANAND |
What is the purpose of RemotePlayer::m_dirty? |
06:20 |
ANAND |
All PlayerSAO::set* methods set m_dirty to true |
06:20 |
ANAND |
What is this var used for? |
06:23 |
nerzhul |
save |
06:26 |
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07:27 |
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08:11 |
ANAND |
Hmm... Which is a good place to save the current FOV of a client (sent by the server)? I was using PlayerSAO::m_fov all this time |
08:12 |
ANAND |
But apparently, it's also being used by TOSERVER_PLAYERPOS, which sets it to ClientMap::m_camera_fov (==M_PI) |
08:16 |
ANAND |
I'll try using RemotePlayer, since I'm already using LocalPlayer to store the server-sent FOV |
08:42 |
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08:58 |
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09:06 |
ANAND |
Similar to other functions, the get/set fov lua methods work with degrees. Should the server-set FOV be stored as radians or degrees? |
09:06 |
ANAND |
It is to be noted that camera.cpp expects fov in degrees |
09:21 |
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09:42 |
Krock |
the fov setting is in degrees, camera uses degrees. zoom uses degrees. how's this a question after all? |
09:44 |
ANAND |
Just wanted to confirm, thanks |
09:52 |
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10:28 |
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10:45 |
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10:56 |
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10:58 |
ANAND |
Trivial PR: #7554 |
10:58 |
ShadowBot |
https://github.com/minetest/minetest/issues/7554 -- Check if player exists on use of /privs by ClobberXD |
11:37 |
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11:38 |
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11:59 |
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11:59 |
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12:27 |
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12:35 |
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13:07 |
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13:08 |
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13:17 |
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13:45 |
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14:22 |
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15:10 |
ANAND |
Is it possible to get a Server object from RemotePlayer? |
15:17 |
ANAND |
nvm, it apparently isn't possible... :/ |
15:32 |
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15:39 |
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paramat joined #minetest-dev |
15:40 |
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15:41 |
lhofhansl |
Hallo... Planning to merge #7551 soon. |
15:41 |
ShadowBot |
https://github.com/minetest/minetest/issues/7551 -- Remove old (unnecessary) legacy client handling. by lhofhansl |
15:41 |
lhofhansl |
#7548 should probably we backported to 0.4.x, agreed? |
15:41 |
ShadowBot |
https://github.com/minetest/minetest/issues/7548 -- Ensure that legacy mode is correctly disabled. by lhofhansl |
15:43 |
Krock |
backporting means that it must be compatible with old 0.4.x clients and servers - and also that there will be another backport release |
15:43 |
Krock |
but yet there are no plans for such a release (yet?) |
15:47 |
paramat |
could start an issue to collect stuff for a future backport? |
15:48 |
Krock |
could start a discussion about the future developemnt? |
15:50 |
paramat |
can't see a point yet, we've only just released 0.4.17.1/2 |
15:51 |
Krock |
notable to say that another backport release will cause more work than we might want |
15:52 |
Krock |
it's good enough if we can finish 5.0.0 next spring |
15:53 |
Krock |
surely, an earlier release date would be nice - there are yet some rather important bugs to fix (crashes & deleting worlds in Windows) |
15:53 |
nerzhul |
i think backporting is useless now. We need to release 0.5.0 at a moment |
15:53 |
paramat |
backport is low priority, leave until after 5.0.0 i feel |
15:53 |
nerzhul |
we have done two point releases in june, we really need to offer 5.0.0 to players |
15:54 |
Krock |
backport is pretty much useless if 5.0.0 is out. Android players will be thankful too |
16:10 |
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16:14 |
nerzhul |
do we define a period for a such release ? |
16:14 |
nerzhul |
august ? |
16:14 |
paramat |
i've just learned that securing builtin is not needed until we have server-provided CSM, so not needed for 5.0.0 |
16:15 |
paramat |
no setting a date is not a good idea, as we learned :) |
16:17 |
Krock |
preferably < 1 year since the last release |
16:20 |
paramat |
current blockers are: crashes, auth db, some android stuff |
16:20 |
paramat |
crashes being the main one |
16:32 |
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Fixer joined #minetest-dev |
16:33 |
nerzhul |
Krock, the last feature release is 0.4.16 |
16:33 |
nerzhul |
for me 0.4.17 is not a user interesting release, it's just maintenance release |
16:33 |
nerzhul |
yes, authdb and android UX enhancements are in the way |
16:34 |
nerzhul |
i didn't see recent reports |
16:39 |
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16:44 |
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16:45 |
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16:47 |
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Fixer joined #minetest-dev |
17:02 |
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proller joined #minetest-dev |
17:15 |
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proller joined #minetest-dev |
17:22 |
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17:29 |
paramat |
there are some minor android bugs, plus android shaders which someone is trying to fix, else the option could be removed. but controls are ok now it seems |
17:29 |
paramat |
(apart from being too close to screen edge for some smartphones) |
17:31 |
paramat |
merging #7543 in 5 mins |
17:31 |
ShadowBot |
https://github.com/minetest/minetest/issues/7543 -- Make player liquid speed independent of FPS by paramat |
17:37 |
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17:40 |
paramat |
merging |
17:43 |
paramat |
merged |
17:44 |
paramat |
is there a way to 'not squash and merge' using the buttons on github? |
17:52 |
Krock |
rebase & merge? |
18:03 |
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proller joined #minetest-dev |
18:07 |
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proller joined #minetest-dev |
18:23 |
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18:29 |
paramat |
yeah perhaps |
18:34 |
lhofhansl |
Merging #7551 now |
18:34 |
ShadowBot |
https://github.com/minetest/minetest/issues/7551 -- Remove old (unnecessary) legacy client handling. by lhofhansl |
18:35 |
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proller joined #minetest-dev |
18:44 |
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lhofhansl joined #minetest-dev |
18:45 |
lhofhansl |
done |
18:46 |
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lhofhansl joined #minetest-dev |
18:48 |
lhofhansl |
Have a look at #7555? |
18:48 |
ShadowBot |
https://github.com/minetest/minetest/issues/7555 -- Reduce ABM checks. by lhofhansl |
18:49 |
lhofhansl |
First step on avoiding too many ABM checks when no ABMs present on any of the node types of a block. |
18:49 |
lhofhansl |
avoids most of the cache invalidation problem, but also leaves some further optimizations on the table. |
18:55 |
paramat |
hmm |
19:02 |
paramat |
comments required on #7531 |
19:03 |
ShadowBot |
https://github.com/minetest/minetest/issues/7531 -- Making mgv5 stable for 5.0.0: Alter default tunnel width |
19:04 |
Krock |
already tested mgv5 a little after I saw this issue the first time. the tunnels are indeed sometimes too tight |
19:06 |
sofar |
lhofhansl: nice, hope it works |
19:29 |
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19:34 |
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proller joined #minetest-dev |
20:37 |
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20:41 |
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20:44 |
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20:58 |
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proller joined #minetest-dev |
21:30 |
paramat |
game#2176 Shara |
21:30 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/2176 -- Default: Credit schematics and licence as media by paramat |
21:44 |
paramat |
merging that in 5 mins |
21:51 |
paramat |
merging |
21:52 |
paramat |
done |
21:54 |
paramat |
just thought about adding logs for emergent jungle trees .. |
21:59 |
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22:03 |
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22:05 |
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22:19 |
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22:49 |
paramat |
i think that would be fun so i'll do it |
22:58 |
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