Time Nick Message 05:31 ANAND FOV setting works! Yay! :D 05:31 ANAND Now to add call-backs and update documentation... 06:18 ANAND What is the purpose of RemotePlayer::m_dirty? 06:20 ANAND All PlayerSAO::set* methods set m_dirty to true 06:20 ANAND What is this var used for? 06:23 nerzhul save 08:11 ANAND Hmm... Which is a good place to save the current FOV of a client (sent by the server)? I was using PlayerSAO::m_fov all this time 08:12 ANAND But apparently, it's also being used by TOSERVER_PLAYERPOS, which sets it to ClientMap::m_camera_fov (==M_PI) 08:16 ANAND I'll try using RemotePlayer, since I'm already using LocalPlayer to store the server-sent FOV 09:06 ANAND Similar to other functions, the get/set fov lua methods work with degrees. Should the server-set FOV be stored as radians or degrees? 09:06 ANAND It is to be noted that camera.cpp expects fov in degrees 09:42 Krock the fov setting is in degrees, camera uses degrees. zoom uses degrees. how's this a question after all? 09:44 ANAND Just wanted to confirm, thanks 10:58 ANAND Trivial PR: #7554 10:58 ShadowBot https://github.com/minetest/minetest/issues/7554 -- Check if player exists on use of /privs by ClobberXD 15:10 ANAND Is it possible to get a Server object from RemotePlayer? 15:17 ANAND nvm, it apparently isn't possible... :/ 15:41 lhofhansl Hallo... Planning to merge #7551 soon. 15:41 ShadowBot https://github.com/minetest/minetest/issues/7551 -- Remove old (unnecessary) legacy client handling. by lhofhansl 15:41 lhofhansl #7548 should probably we backported to 0.4.x, agreed? 15:41 ShadowBot https://github.com/minetest/minetest/issues/7548 -- Ensure that legacy mode is correctly disabled. by lhofhansl 15:43 Krock backporting means that it must be compatible with old 0.4.x clients and servers - and also that there will be another backport release 15:43 Krock but yet there are no plans for such a release (yet?) 15:47 paramat could start an issue to collect stuff for a future backport? 15:48 Krock could start a discussion about the future developemnt? 15:50 paramat can't see a point yet, we've only just released 0.4.17.1/2 15:51 Krock notable to say that another backport release will cause more work than we might want 15:52 Krock it's good enough if we can finish 5.0.0 next spring 15:53 Krock surely, an earlier release date would be nice - there are yet some rather important bugs to fix (crashes & deleting worlds in Windows) 15:53 nerzhul i think backporting is useless now. We need to release 0.5.0 at a moment 15:53 paramat backport is low priority, leave until after 5.0.0 i feel 15:53 nerzhul we have done two point releases in june, we really need to offer 5.0.0 to players 15:54 Krock backport is pretty much useless if 5.0.0 is out. Android players will be thankful too 16:14 nerzhul do we define a period for a such release ? 16:14 nerzhul august ? 16:14 paramat i've just learned that securing builtin is not needed until we have server-provided CSM, so not needed for 5.0.0 16:15 paramat no setting a date is not a good idea, as we learned :) 16:17 Krock preferably < 1 year since the last release 16:20 paramat current blockers are: crashes, auth db, some android stuff 16:20 paramat crashes being the main one 16:33 nerzhul Krock, the last feature release is 0.4.16 16:33 nerzhul for me 0.4.17 is not a user interesting release, it's just maintenance release 16:33 nerzhul yes, authdb and android UX enhancements are in the way 16:34 nerzhul i didn't see recent reports 17:29 paramat there are some minor android bugs, plus android shaders which someone is trying to fix, else the option could be removed. but controls are ok now it seems 17:29 paramat (apart from being too close to screen edge for some smartphones) 17:31 paramat merging #7543 in 5 mins 17:31 ShadowBot https://github.com/minetest/minetest/issues/7543 -- Make player liquid speed independent of FPS by paramat 17:40 paramat merging 17:43 paramat merged 17:44 paramat is there a way to 'not squash and merge' using the buttons on github? 17:52 Krock rebase & merge? 18:29 paramat yeah perhaps 18:34 lhofhansl Merging #7551 now 18:34 ShadowBot https://github.com/minetest/minetest/issues/7551 -- Remove old (unnecessary) legacy client handling. by lhofhansl 18:45 lhofhansl done 18:48 lhofhansl Have a look at #7555? 18:48 ShadowBot https://github.com/minetest/minetest/issues/7555 -- Reduce ABM checks. by lhofhansl 18:49 lhofhansl First step on avoiding too many ABM checks when no ABMs present on any of the node types of a block. 18:49 lhofhansl avoids most of the cache invalidation problem, but also leaves some further optimizations on the table. 18:55 paramat hmm 19:02 paramat comments required on #7531 19:03 ShadowBot https://github.com/minetest/minetest/issues/7531 -- Making mgv5 stable for 5.0.0: Alter default tunnel width 19:04 Krock already tested mgv5 a little after I saw this issue the first time. the tunnels are indeed sometimes too tight 19:06 sofar lhofhansl: nice, hope it works 21:30 paramat game#2176 Shara 21:30 ShadowBot https://github.com/minetest/minetest_game/issues/2176 -- Default: Credit schematics and licence as media by paramat 21:44 paramat merging that in 5 mins 21:51 paramat merging 21:52 paramat done 21:54 paramat just thought about adding logs for emergent jungle trees .. 22:49 paramat i think that would be fun so i'll do it