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07:44 |
lhofhansl |
Going to merge #7542 in a few. |
07:44 |
ShadowBot |
https://github.com/minetest/minetest/issues/7542 -- Reduce block load glitches by lhofhansl |
07:55 |
lhofhansl |
Done |
08:21 |
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14:38 |
ANAND |
Does a TOSERVER_ packet need to be in the same index of both the serverCommandTable and the clientCommandFactoryTable? |
14:39 |
ANAND |
i.e. Does the 0x.. matter? |
15:22 |
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16:20 |
ANAND |
Why are all packets in server.cpp initialized with a datasize (second param of NetworkPacket()) of 0? |
16:21 |
ANAND |
Whereas packets in client.cpp have datasizes like 1 + sizeof(v3s16) * blocks.size(), 1 + 3 * sizeof(float), etc. |
16:21 |
ANAND |
I'm assuming that datasize doesn't matter for server->client packets |
16:29 |
ANAND |
I'll try to keep it simple. I'll implement server->client fov sending for now, as there no need for the client to send an packet to acknowledge the fov change |
16:30 |
ANAND |
Maybe that would be useful when the server sends min max and default values; then client->server ack packet would actually inform the server of the fov the client has chosen |
16:30 |
ANAND |
within the range |
16:49 |
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23:46 |
paramat |
game#2173 seems ready |
23:46 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/2173 -- add evergreen bush by TumeniNodes |
23:51 |
paramat |
#7532 is now tested and ready |
23:51 |
ShadowBot |
https://github.com/minetest/minetest/issues/7532 -- Mgvalleys: Make river depth variation and humidity drop optional by paramat |