Time |
Nick |
Message |
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nerzhul |
htop |
05:18 |
nerzhul |
oops |
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14:41 |
paramat |
sofar since you're the expert on this please could you approve game#2159 ? |
14:41 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/2159 -- Fix input checking for "Force night skip" (#1964) by beyondlimits |
14:45 |
Krock |
testing |
14:46 |
Krock |
works |
14:49 |
paramat |
thanks |
14:50 |
paramat |
game#2150 |
14:50 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/2150 -- Beds: Add white simple and fancy beds by paramat |
14:53 |
paramat |
please can we merge #7477 now? :) |
14:53 |
ShadowBot |
https://github.com/minetest/minetest/issues/7477 -- Android: Add aux ("use") button by srifqi |
15:20 |
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16:28 |
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17:22 |
Krock |
red-001, #7521 is updated, if you're interested in it |
17:22 |
ShadowBot |
https://github.com/minetest/minetest/issues/7521 -- Implement ChatMessage into the API by SmallJoker |
17:25 |
Krock |
Travis fails because Lint wants me to remove an empty line. ¯\_(ツ)_/¯ |
17:41 |
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17:42 |
Krock |
paramat, did the warnings already exist in a previous MTG version? |
17:42 |
Krock |
I think so. The ObjectRef was used much more there |
17:50 |
paramat |
not sure |
17:51 |
paramat |
doesn't seem a big issue, only a warning and only when a player leaves while driving |
17:51 |
Krock |
this "only a warning" will haunt the players and annoy server owners |
17:52 |
red-001 |
Krock, on_structured_chat_message? |
17:52 |
paramat |
ok let's see if we can avoid the warning |
17:52 |
Krock |
red-001, that's only called when there's a well structured chat sentence available by qualified players. |
17:53 |
red-001 |
so a no-op? |
17:53 |
Krock |
I see that the function needs a better name but I can't imagine any better than just adding a 2 :( |
17:53 |
red-001 |
on_chat_message_help_me_im_stuck_in_a_name_factory |
17:53 |
paramat |
the warning appears 3 times, presumably during 3 steps until my code deletes 'driver name' |
17:54 |
paramat |
so unsure if fixable as the fix is already there |
17:56 |
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17:58 |
Krock |
paramat, if you a refreshment: Here's a weird mapgen behaviour where I don't know whether it's intended http://krock-works.16mb.com/u/mapgen_madness.mp4 |
17:59 |
paramat |
i saw that earlier :) has never happened to me, multiple emerge threads? |
18:00 |
paramat |
i always use default number of emerge threads |
18:01 |
paramat |
is it within 16 nodes of mapchunk borders? just a random thought |
18:01 |
paramat |
no idea why |
18:01 |
paramat |
erm, server lag and placement prediction? |
18:01 |
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18:02 |
Krock |
no, the emerge thread setting is set to 1 |
18:05 |
paramat |
ok |
18:05 |
Krock |
I can reproduce it in a forest quite easily |
18:06 |
paramat |
1st join in a new world? |
18:06 |
paramat |
and only fences? |
18:06 |
Krock |
all nodes, using dummy backend for the map |
18:06 |
paramat |
my guess would be server is very busy at this point so you get huge placement lag |
18:07 |
Krock |
so the prediction resets itself after a while? |
18:08 |
paramat |
hmm i don't know |
18:11 |
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18:18 |
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18:21 |
paramat |
Krock due to these issues with my boats PR, can i revert it to just the first commit for now and work on the other stuff (driver name string, removing those warnings) later since those may be non-trivial? |
18:22 |
Krock |
yes, sure |
18:25 |
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18:25 |
sofar |
paramat: that beds PR looks fine (had to do the math in my head, it's a bit complicated due to the multiple entry points in the code) |
18:25 |
paramat |
thanks |
18:25 |
paramat |
will merge that later |
18:30 |
paramat |
getting controls issues with the boat PR too and realising i'm trying to do too much at once :) |
18:31 |
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18:44 |
paramat |
Krock i assume +1 for my boats PR? (1st commit only, is retested) |
18:44 |
Krock |
yes |
18:45 |
paramat |
thanks merging in 5 mins |
18:48 |
paramat |
merging game#2159 |
18:48 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/2159 -- Fix input checking for "Force night skip" (#1964) by beyondlimits |
18:50 |
paramat |
merged. merging boats PR |
18:53 |
paramat |
merged |
19:17 |
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19:26 |
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19:26 |
stujones11 |
Looking through the remaining android issues I found some possible closes |
19:26 |
stujones11 |
#4932 & #2062 awaiting feedback on #2998 & #4792 |
19:26 |
ShadowBot |
https://github.com/minetest/minetest/issues/4932 -- App force close on Android x86 |
19:26 |
ShadowBot |
https://github.com/minetest/minetest/issues/2062 -- Text pop-up should open automatically when opening up the chat form |
19:26 |
ShadowBot |
https://github.com/minetest/minetest/issues/2998 -- Looking around is jittery |
19:26 |
ShadowBot |
https://github.com/minetest/minetest/issues/4792 -- Android app crash after a certain amount of chat messages |
19:28 |
Krock |
stujones11, @text pop-up. over here first a text input box appears, then it must be selected to make the keyboard appear |
19:30 |
stujones11 |
not on my device, I am pretty sure they are referring to the chat formspec, not the soft kb |
19:30 |
Krock |
ah |
19:31 |
stujones11 |
see the referenced issue |
19:33 |
Krock |
I don't know how old the current chat input is, but some years ago, a simple formspec was shown to input the text. If that's meant, then it's outdated |
19:34 |
stujones11 |
It |
19:34 |
stujones11 |
was just like the pc version |
19:42 |
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19:43 |
paramat |
game#2158 +1 ready for review/merge |
19:43 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/2158 -- add fence rails by TumeniNodes |
20:18 |
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20:30 |
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20:37 |
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20:50 |
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21:09 |
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21:15 |
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22:06 |
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22:47 |
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22:49 |
paramat |
soon i'll work on MTG boats to actually use 'dtime' properly. currently the responsiveness to controls varies too much |
22:52 |
nerzhul |
dtime depend on lag |
23:45 |
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