Time Nick Message 05:18 nerzhul htop 05:18 nerzhul oops 14:41 paramat sofar since you're the expert on this please could you approve game#2159 ? 14:41 ShadowBot https://github.com/minetest/minetest_game/issues/2159 -- Fix input checking for "Force night skip" (#1964) by beyondlimits 14:45 Krock testing 14:46 Krock works 14:49 paramat thanks 14:50 paramat game#2150 14:50 ShadowBot https://github.com/minetest/minetest_game/issues/2150 -- Beds: Add white simple and fancy beds by paramat 14:53 paramat please can we merge #7477 now? :) 14:53 ShadowBot https://github.com/minetest/minetest/issues/7477 -- Android: Add aux ("use") button by srifqi 17:22 Krock red-001, #7521 is updated, if you're interested in it 17:22 ShadowBot https://github.com/minetest/minetest/issues/7521 -- Implement ChatMessage into the API by SmallJoker 17:25 Krock Travis fails because Lint wants me to remove an empty line. ¯\_(ツ)_/¯ 17:42 Krock paramat, did the warnings already exist in a previous MTG version? 17:42 Krock I think so. The ObjectRef was used much more there 17:50 paramat not sure 17:51 paramat doesn't seem a big issue, only a warning and only when a player leaves while driving 17:51 Krock this "only a warning" will haunt the players and annoy server owners 17:52 red-001 Krock, on_structured_chat_message? 17:52 paramat ok let's see if we can avoid the warning 17:52 Krock red-001, that's only called when there's a well structured chat sentence available by qualified players. 17:53 red-001 so a no-op? 17:53 Krock I see that the function needs a better name but I can't imagine any better than just adding a 2 :( 17:53 red-001 on_chat_message_help_me_im_stuck_in_a_name_factory 17:53 paramat the warning appears 3 times, presumably during 3 steps until my code deletes 'driver name' 17:54 paramat so unsure if fixable as the fix is already there 17:58 Krock paramat, if you a refreshment: Here's a weird mapgen behaviour where I don't know whether it's intended http://krock-works.16mb.com/u/mapgen_madness.mp4 17:59 paramat i saw that earlier :) has never happened to me, multiple emerge threads? 18:00 paramat i always use default number of emerge threads 18:01 paramat is it within 16 nodes of mapchunk borders? just a random thought 18:01 paramat no idea why 18:01 paramat erm, server lag and placement prediction? 18:02 Krock no, the emerge thread setting is set to 1 18:05 paramat ok 18:05 Krock I can reproduce it in a forest quite easily 18:06 paramat 1st join in a new world? 18:06 paramat and only fences? 18:06 Krock all nodes, using dummy backend for the map 18:06 paramat my guess would be server is very busy at this point so you get huge placement lag 18:07 Krock so the prediction resets itself after a while? 18:08 paramat hmm i don't know 18:21 paramat Krock due to these issues with my boats PR, can i revert it to just the first commit for now and work on the other stuff (driver name string, removing those warnings) later since those may be non-trivial? 18:22 Krock yes, sure 18:25 sofar paramat: that beds PR looks fine (had to do the math in my head, it's a bit complicated due to the multiple entry points in the code) 18:25 paramat thanks 18:25 paramat will merge that later 18:30 paramat getting controls issues with the boat PR too and realising i'm trying to do too much at once :) 18:44 paramat Krock i assume +1 for my boats PR? (1st commit only, is retested) 18:44 Krock yes 18:45 paramat thanks merging in 5 mins 18:48 paramat merging game#2159 18:48 ShadowBot https://github.com/minetest/minetest_game/issues/2159 -- Fix input checking for "Force night skip" (#1964) by beyondlimits 18:50 paramat merged. merging boats PR 18:53 paramat merged 19:26 stujones11 Looking through the remaining android issues I found some possible closes 19:26 stujones11 #4932 & #2062 awaiting feedback on #2998 & #4792 19:26 ShadowBot https://github.com/minetest/minetest/issues/4932 -- App force close on Android x86 19:26 ShadowBot https://github.com/minetest/minetest/issues/2062 -- Text pop-up should open automatically when opening up the chat form 19:26 ShadowBot https://github.com/minetest/minetest/issues/2998 -- Looking around is jittery 19:26 ShadowBot https://github.com/minetest/minetest/issues/4792 -- Android app crash after a certain amount of chat messages 19:28 Krock stujones11, @text pop-up. over here first a text input box appears, then it must be selected to make the keyboard appear 19:30 stujones11 not on my device, I am pretty sure they are referring to the chat formspec, not the soft kb 19:30 Krock ah 19:31 stujones11 see the referenced issue 19:33 Krock I don't know how old the current chat input is, but some years ago, a simple formspec was shown to input the text. If that's meant, then it's outdated 19:34 stujones11 It 19:34 stujones11 was just like the pc version 19:43 paramat game#2158 +1 ready for review/merge 19:43 ShadowBot https://github.com/minetest/minetest_game/issues/2158 -- add fence rails by TumeniNodes 22:49 paramat soon i'll work on MTG boats to actually use 'dtime' properly. currently the responsiveness to controls varies too much 22:52 nerzhul dtime depend on lag