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21:36 |
JDCodeIt |
Hi all - a performance question in FileCache - any particular reason the buffer size is 1024 on a read? Would performance increase with a larger buffer? FileCache::loadByPath... char buf[1024]; |
21:38 |
sfan5 |
using e.g. 4096 might increase performance, but not significantly |
21:45 |
JDCodeIt |
I was also looking at the reconnect speed - joining a world you've already been to. If nothing has changed, is there maybe a shortcut that the protocol could pass along as a first check - such as the SHA1 of a file full of all the SHA1's? This ahead of exchanging all the SHA1's one-by-one to see if any one or more changed. Of course one would need to calculate this SHA1 and associate it with an address/port of the previously visited |
21:47 |
JDCodeIt |
...and cache the list of SHA1 |
21:48 |
JDCodeIt |
...for each connection |
21:48 |
sfan5 |
sounds like lots of trouble for little gain |
21:53 |
JDCodeIt |
I increased the FileCache read buffer to 64k and the load off disk changed from 12 seconds to 4 seconds. Relatively significant? |
21:55 |
JDCodeIt |
Changing from stack-allocated to the heap made no difference |
22:05 |
sfan5 |
hm, loading a file 1 KB at a time usually isn't that slow |
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sfan5 |
maybe it's the std::ostream it's being pushed into? |
22:06 |
JDCodeIt |
It's a world with 3000+ inventory items, so it can be a while |
23:16 |
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