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IRC log for #minetest-dev, 2018-04-15

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All times shown according to UTC.

Time Nick Message
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02:47 ashtrayoz3 #7231 has changed a bit.  I have some suggested syntax at the bottom, would appreciate opinions from other people about what would work best.
02:47 ShadowBot https://github.com/minetest/minetest/issues/7231 -- Add "not tool" function to extended drop tables, document how extended drop tables work. by ashtrayoz
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05:02 ashtrayoz3 lua_api.txt says of minetest.get_node_drops:  "**Note**: This will be removed or modified in a future version."
05:02 ashtrayoz3 Anybody know why?
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08:19 Topic for #minetest-dev is now Minetest core development and maintenance. Minetest 0.4.16 released! Chit-chat goes to #minetest. http://irc.minetest.net/minetest-dev/ http://dev.minetest.net/
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10:07 celeron55 maybe there could be a "ragdoll mode" or some such that the server could put the player into, and then set a speed, some deceleration value, an end condition and whatever
10:07 celeron55 basically knockback but you could use it for other things
10:08 celeron55 of course a hacked client can do anything, that's nothing new and doesn't differ at all from what hacked clients can do now
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10:55 Fixer knockback like on everything? carts? boats? etc
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11:07 shivajiva that's an interesting concept, it was specifically players we were talking about Fixer
11:21 rdococ I like the idea of the ragdoll mode
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15:18 p_gimeno <JDCodeIt> 0.5.0 changed the way minetest looks for mods to load on the server. Used to be that you put a line in world.mt - what is the new mechanism?
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15:19 p_gimeno if #6898 is accepted, it will be the same thing, but instead of load_mod_xxx = true, you would write load_mod_xxx = path.to.mod
15:19 ShadowBot https://github.com/minetest/minetest/issues/6898 -- Allow distinguishing mods by modpack by pgimeno
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16:08 JDCodeIt Working on #7235 some more today - generally, in the game-menu loop, it seems each new instance of Game is adding more stuff the the Irr::driver (kinda global), but maybe we aren't tracking them all.
16:08 ShadowBot https://github.com/minetest/minetest/issues/7235 -- Memory is not freed when exiting a world back to the main menu
16:09 JDCodeIt I understand some things can't be removed from the driver, but maybe we should look at removing by material type removeShader(video::E_MATERIAL_TYPE)
16:11 Fixer can someone review https://github.com/minetest/minetest/pull/6898 it has one approval already
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20:19 paramat was the 'air_equivalent' nodedef ever used for anything in the past?
20:22 paramat i'm now using it for #7241
20:22 ShadowBot https://github.com/minetest/minetest/issues/7241 -- Biome API: Implement biome-defined air nodes by paramat
20:23 paramat ok will merge #7234 in 15mins
20:23 ShadowBot https://github.com/minetest/minetest/issues/7234 -- FOV: Raise lower limit to avoid zoom-loading distant world by paramat
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20:53 paramat merging 7234
20:57 paramat done
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22:19 paramat ugh mgvalleys code is a horrible mess and is driving me crazy, no wonder hmmmm didn't like it, i might start cleaning it up and simplifying
22:20 paramat good mapgen but the code should not have been allowed in that state
22:21 paramat i've sorted out mgcarpathian now, that's in good shape
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23:12 Gael-de-Sailly it seems that only duane is understanding this code
23:14 Gael-de-Sailly I don't recognize my original Lua code
23:16 paramat lol
23:16 paramat he said it's copying your code, so it probably is
23:17 paramat but i still haven't got my head around how it works with 3D noise, i just need to study it more
23:18 Gael-de-Sailly he has split up the 2D and 3D components, and linked them in a way I have not fully understood yet
23:26 paramat i'll also study your lua version
23:28 Gael-de-Sailly it has not been updated since it has been merged in core
23:37 paramat it has, but history only goes back a little way because files were moved around
23:38 paramat so, if people want the new mapgen features to be usable in this mapgen it has to be aligned with the other mapgens, however i will keep the terrain and cave shapes unchanged
23:40 paramat when i agreed to the merge i think i assumed duane would maintain it, but nooo :] of course it's me who maintains it
23:41 rubenwardy there's a quote that's something like a pull request is a maintenance request
23:42 Gael-de-Sailly indeed I've not even watched the last commits duane did in february/march 2016
23:42 rubenwardy you could kindly message him, asking if he'd want to maintain it
23:42 rubenwardy this is why we could use a C ABI API
23:43 rubenwardy so you can have C++ mapgens without merging into the engine
23:43 Gael-de-Sailly I'd really like too, but my skills in C++ are not sufficient

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