Time |
Nick |
Message |
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11:30 |
JDCodeIt |
0.5.0 changed the way minetest looks for mods to load on the server. Used to be that you put a line in world.mt - what is the new mechanism? |
11:49 |
sfan5 |
did it? |
12:02 |
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13:00 |
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13:09 |
JDCodeIt |
Thought I read that somewhere. Maybe not. |
13:12 |
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14:27 |
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14:34 |
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14:37 |
paramat |
nerzhul nore rubenwardy sfan5 Shara sofar maybe a meeting at 19:00 CEST / 18:00 BST / 17:00 UTC? apparently we're suppposed to complete 0.4.17 this weekend :3 |
14:38 |
sfan5 |
are we? |
14:40 |
nerzhul |
paramat exact it's the goal for a release next week if i remember |
14:56 |
JDCodeIt |
Somebody said April 15 |
14:56 |
paramat |
well we don't have to complete it this weekend, there wasn't much agreement to do so last meeting. but lets work towards that |
14:57 |
paramat |
yes release tomorrow was mentioned, but too soon |
14:57 |
Shara |
I probably won't be around, but that's okay |
14:58 |
rubenwardy |
this is why it's stupid to announce it before the freeze |
15:00 |
rubenwardy |
freeze is the wrong word, but the period of time when all fixes are merged in and it's being checked |
15:00 |
rubenwardy |
like, I can run it on my server in that time |
15:01 |
rubenwardy |
this is a bad weekend for me anyway, I have coursework due in on Monday |
15:02 |
paramat |
ok |
15:02 |
paramat |
maybe freeze next weekend then |
15:03 |
paramat |
game#2108 is ready |
15:03 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/2108 -- Biomes: Remove some warm and humid biomes at altitude by paramat |
15:21 |
paramat |
and #7234 is ready |
15:21 |
ShadowBot |
https://github.com/minetest/minetest/issues/7234 -- FOV: Raise lower limit to avoid zoom-loading distant world by paramat |
15:24 |
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15:24 |
dell00 |
Is this where the MT devs discuss the development of MT? |
15:26 |
shivajiva |
yep |
15:26 |
dell00 |
Cool. |
15:30 |
Shara |
paramat: I'm still really unsure about game#2108 |
15:30 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/2108 -- Biomes: Remove some warm and humid biomes at altitude by paramat |
15:31 |
Shara |
I have been wondering if, instead of removing biomes, you should think about changing decorations with height |
15:35 |
paramat |
the rainforest floor would be unsuitable at high altitudes as it is rainforest litter. but yes i am not certain about the PR |
15:36 |
paramat |
it might be good to have all biomes at all altitudes, for certain resources |
15:37 |
paramat |
if you think about how mapgen parameters can create terrain all the way up to world top |
15:39 |
paramat |
ranforest doesn't make sense with low tree density, and would no longer be rainforest biome |
15:39 |
paramat |
maybe it's best i delay this PR to think further .. |
15:43 |
shivajiva |
wondering if setting player gravity by a command would bypass the VIP requirement to fly on ios for players with the fly priv, any thoughts? |
15:44 |
sfan5 |
you mean like setting gravity to 0? |
15:44 |
shivajiva |
yea |
15:44 |
sfan5 |
should work |
15:44 |
paramat |
actually the original PR was opened and closed 4 times, it's always been uncertain :] |
15:45 |
shivajiva |
on that basis I'll give it a go and report back |
15:50 |
JDCodeIt |
Is Eclipse a good IDE for minetest development, or do you recommend something else. Nano and lots of grep works, but meh. |
15:52 |
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16:05 |
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16:25 |
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16:27 |
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16:42 |
paramat |
#7240 |
16:42 |
ShadowBot |
https://github.com/minetest/minetest/issues/7240 -- Android: Add zoom, minimap, and toggle chat button by srifqi |
16:44 |
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18:24 |
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18:54 |
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19:12 |
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19:20 |
nerzhul |
JDCodelt: use QTcreator or Clion |
19:53 |
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20:30 |
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20:34 |
shivajiva |
my conclusion is it's simply not viable until mt has player:add_velocity(table) |
20:54 |
paramat |
flying by using gravity? |
20:55 |
paramat |
i can see it would be fiddly to control |
20:56 |
paramat |
how about giving those players flying vehicles (invisible ones)? |
21:04 |
rubenwardy |
shivajiva: you could attach to an entity then read player controls |
21:09 |
paramat |
exactly |
21:10 |
rubenwardy |
will be glitchy though |
21:35 |
shivajiva |
yup and detaching causes the player to come to a stop |
21:37 |
shivajiva |
entity has to have health that matches player and that has to be transferred to the player on damage |
21:37 |
shivajiva |
not viable |
21:43 |
celeron55 |
just find a remote code execution vulnerability in that version of the client 8) |
21:43 |
shivajiva |
lol :P |
21:44 |
shivajiva |
thanks c55 I needed to laugh =) |
21:45 |
celeron55 |
truely server-defined games for once |
21:46 |
shivajiva |
so what's the big deal with adding velocity to a player? |
21:47 |
shivajiva |
excuse my ignorance |
21:52 |
shivajiva |
guess it's because the client can ignore it |
21:52 |
paramat |
see #2960 |
21:52 |
ShadowBot |
https://github.com/minetest/minetest/issues/2960 -- Add set_player_velocity method |
22:02 |
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22:05 |
shivajiva |
I see, it's because we don't have the physics complexity for it :/ |
22:06 |
paramat |
erm, well i think it's because players don't really have a velocity |
22:06 |
rubenwardy |
networking* |
22:07 |
JDCodeIt |
"space" usually has a lot of nothing before something interesting, so how would you manage the block loading when far from something interesting that you might want to see? And when you are near, not so much block loading? |
22:09 |
paramat |
exactly |
22:09 |
paramat |
and we can't render distant stuff in lower detail yet |
22:10 |
paramat |
(although farmap did) |
22:11 |
paramat |
but i could live with that |
22:14 |
shivajiva |
that puts it into perspective |
22:16 |
paramat |
also, generating all the distant stuff would be slow and intensive |
22:16 |
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22:19 |
paramat |
on this subject, i might work on biome-definable air nodes soon |
22:21 |
shivajiva |
like fog and haze? |
22:31 |
paramat |
yes or vacuum or alien atmosphere |
22:38 |
paramat |
being able to 'do space' has been in celeron55's roadmap for years. hmmmm and i agreed to add definable air nodes 2 years ago |
22:39 |
paramat |
it's the only node you can't define in a biome |
22:58 |
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23:02 |
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