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14:37 |
paramat |
#7067 is updated tested and ready |
14:37 |
ShadowBot |
https://github.com/minetest/minetest/issues/7067 -- SAO limits: Allow SAOs to exist outside the set 'mapgen limit'. CollisionMoveSimple: Collide with 'ignore' nodes by paramat |
14:39 |
paramat |
please can we merge this so it can be backported to 0.4.17 as a help against server attacks? =) |
14:54 |
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16:42 |
red-001 |
put that in #6746? |
16:42 |
ShadowBot |
https://github.com/minetest/minetest/issues/6746 -- Backport 0.4 by sfan5 |
16:48 |
Krock |
paramat, how about players that fall down a mine with a pond at the bottom? |
16:49 |
Krock |
if ignore is detected as a collision, that will cause damage |
16:57 |
paramat |
hmm |
16:58 |
paramat |
damage may depend on walkable being true, not sure |
16:58 |
paramat |
players already hit ignore and stop on long falls, i'll test |
17:04 |
paramat |
no damage luckily |
17:04 |
paramat |
players actually already collided with ignore somehow due to code elsewhere |
17:06 |
paramat |
i guess that falling damage doesn't happen for nodes that are walkable = false, like ignore |
17:08 |
Krock |
paramat, works for me but I'd like to have celeron55's option about the new approach |
17:09 |
Krock |
... before merging |
17:10 |
paramat |
yeah me too |
17:10 |
celeron55 |
well i was the one who suggested the latest changes, right? |
17:11 |
celeron55 |
if it tests ok it's good to me |
17:13 |
paramat |
ok thanks |
17:16 |
paramat |
and yes i ran all the tests again |
17:18 |
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17:20 |
paramat |
merging now |
17:30 |
paramat |
merged, good this will be very useful for servers, will add to backport todo |
18:02 |
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18:31 |
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18:37 |
paramat |
due to that the recent boats code is now not needed, so game#2061 (tested, trivial) |
18:37 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/2061 -- Boats: Remove now unnecessary 'ignore' node behaviour by paramat |
18:38 |
paramat |
theres 4 game PRs i'll merge later |
18:40 |
paramat |
will do a revert instead of game2061 |
18:41 |
paramat |
so i've never done a commit revert before, how do i do this? |
18:41 |
sfan5 |
git revert <commit hash> |
18:43 |
paramat |
after 'git clone', then 'git push'? |
18:44 |
paramat |
and a 7 character hash is enough? |
18:44 |
Krock |
6 chars might do too but the more, the more on the safe side you are |
18:45 |
paramat |
ok will use full hash |
18:45 |
Krock |
* after "git revert", then "git log" to check and "git push" if it's fine |
18:46 |
paramat |
ok |
18:46 |
paramat |
will try now |
18:47 |
paramat |
ok looks good |
18:50 |
paramat |
done and thanks |
18:58 |
Krock |
!next |
18:58 |
ShadowBot |
Another satisfied customer. Next! |
19:47 |
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