Time |
Nick |
Message |
00:21 |
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00:22 |
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00:59 |
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01:32 |
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02:29 |
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02:43 |
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04:57 |
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05:41 |
QwertyCool |
@sfan5 how did you get leveldb to compile on windows? |
05:45 |
QwertyCool |
may have found it |
05:49 |
sofar |
I wouldn't bother with leveldb on windows |
05:49 |
QwertyCool |
how do i build without it? isn't it required? |
05:49 |
sofar |
I think it's optional |
05:50 |
sofar |
-DENABLE_LEVELDB=0 |
05:50 |
sofar |
same with redis, postgresql etc. |
05:51 |
sofar |
there's a bunch of things that you likely don't want to enable on windows just to get developing |
05:51 |
sofar |
spending your time collecting optional dependencies is *meh* |
05:51 |
sofar |
curl, freetype, yes |
05:51 |
sofar |
luajit, probably |
05:52 |
sofar |
not sure what is relevant to windows actually |
05:52 |
QwertyCool |
when I get this stuff running I should update the guide |
05:54 |
sofar |
the main readme has all the relevant cmake options listed |
05:54 |
sofar |
https://github.com/minetest/minetest#cmake-options |
07:53 |
Megaf |
Morning folks |
07:53 |
Megaf |
QwertyCool: Minetest is pretty flexible and most of the dependencies are not "required" |
07:54 |
Megaf |
bascailly you need sqlite3, irrlicht and a couple of more stuff |
08:24 |
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09:12 |
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11:07 |
Calinou |
vcpkg doesn't have all the dependencies Minetest requires yet |
11:07 |
Calinou |
(https://github.com/Microsoft/vcpkg) |
11:07 |
Calinou |
and MSYS2 fails to build Minetest due to missing OpenGL libraries |
11:11 |
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11:13 |
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11:16 |
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12:01 |
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15:28 |
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15:52 |
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16:31 |
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16:44 |
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16:44 |
QwertyCool |
Megaf: Gotcha. |
16:53 |
QwertyCool |
CMake is warning about missing libs/dirs/etc but its missing the fields to ente rthem in. |
16:54 |
sfan5 |
QwertyCool: for leveldb I used the source included with the bitcoin software |
16:54 |
sfan5 |
since it doesn't support windows ootb |
16:55 |
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16:59 |
QwertyCool |
was it compiled or you compiled it |
16:59 |
sfan5 |
latter |
17:47 |
Fixer |
probable cause of mouse spin was found, fix will be appreaciated as usual https://github.com/minetest/minetest/issues/4629#issuecomment-362253640 |
17:55 |
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18:43 |
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18:44 |
QwertyCool |
soooo |
18:44 |
Krock |
QwertyCool, well, there's a guide on the Minetest wiki |
18:44 |
Krock |
make sure you enable the Advanced Mode in cmake-gui to see what's missing |
18:45 |
Krock |
IIRC some relevant values are only visible there |
18:45 |
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18:46 |
Krock |
absolute minimum required for your build is irrlicht, zlib and probably also freetype, as I'm not sure how well non-freetype works |
18:51 |
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18:51 |
paramat |
game#2016 is ready, flora spread becomes 33% faster, but is there a preference for the spread rate to be equal to before? |
18:51 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/2016 -- Flower spread ABM: Optimise by paramat |
18:52 |
ThomasMonroe |
I like faster flowers :) |
18:53 |
QwertyCool |
having a weird issue where cmake doesn't have the path options for irrlicht, and when i manually add them it still says its missing |
18:56 |
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19:00 |
ThomasMonroe |
Krock you have any idea what's wrong here? |
19:00 |
ThomasMonroe |
#7000 |
19:00 |
ShadowBot |
https://github.com/minetest/minetest/issues/7000 -- [WIP]Postprocessing Framework by ThomasMonroe314 |
19:00 |
sfan5 |
QwertyCool: which options are you passing to cmake? |
19:01 |
QwertyCool |
i think i may have found a solution pressed advanced and now its showing me the built in options for irricht paths, just a sec lemme see if this works now |
19:02 |
Krock |
ThomasMonroe, I'm not a shader expert |
19:03 |
Krock |
ThomasMonroe, dude |
19:03 |
Krock |
you must be joking https://github.com/minetest/minetest/pull/7000/files#diff-a02327626e8f66d9f2ee8726aa52069dR79 |
19:03 |
ThomasMonroe |
its not a shader problem though I've ruled that out |
19:03 |
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19:03 |
Krock |
C++ isn't python. put brackets and remove them at the end if possible |
19:04 |
sofar |
haha, if () foo bar; return; |
19:04 |
sofar |
yeah, please fix :) |
19:04 |
ThomasMonroe |
*faceslap* I knew that |
19:05 |
sofar |
here, free cone of shame. |
19:05 |
ThomasMonroe |
kinda like last night, I couldn't figure out why std::string wasn't a valid object |
19:05 |
ThomasMonroe |
then as soon as I shutdown the computer, I remembered that I needed to include "util/string.h" |
19:06 |
Krock |
#include <string> is what you were looking for |
19:06 |
ThomasMonroe |
actually that didn't work for some reason |
19:07 |
ThomasMonroe |
I'll try that again though |
19:07 |
ThomasMonroe |
thanks for your help, it works now :D |
19:08 |
Krock |
np |
19:32 |
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20:41 |
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20:44 |
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20:48 |
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21:40 |
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23:03 |
red-001 |
would numzero be interested in that opengl 4.5 irrrlicht fork? |
23:10 |
paramat |
maybe mention it in 'lets fork irrlicht' issues on github? |
23:12 |
paramat |
Shara game#2016 now tuned as best i can. if anyone can approve i'd like to merge it and game#2030 later |
23:12 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/2016 -- Flower spread ABM: Optimise by paramat |
23:12 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/2030 -- Intersects_protection(): Remove from Minetest Game by paramat |
23:12 |
red-001 |
paramat, decent idea |
23:19 |
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