Time Nick Message 05:41 QwertyCool @sfan5 how did you get leveldb to compile on windows? 05:45 QwertyCool may have found it 05:49 sofar I wouldn't bother with leveldb on windows 05:49 QwertyCool how do i build without it? isn't it required? 05:49 sofar I think it's optional 05:50 sofar -DENABLE_LEVELDB=0 05:50 sofar same with redis, postgresql etc. 05:51 sofar there's a bunch of things that you likely don't want to enable on windows just to get developing 05:51 sofar spending your time collecting optional dependencies is *meh* 05:51 sofar curl, freetype, yes 05:51 sofar luajit, probably 05:52 sofar not sure what is relevant to windows actually 05:52 QwertyCool when I get this stuff running I should update the guide 05:54 sofar the main readme has all the relevant cmake options listed 05:54 sofar https://github.com/minetest/minetest#cmake-options 07:53 Megaf Morning folks 07:53 Megaf QwertyCool: Minetest is pretty flexible and most of the dependencies are not "required" 07:54 Megaf bascailly you need sqlite3, irrlicht and a couple of more stuff 11:07 Calinou vcpkg doesn't have all the dependencies Minetest requires yet 11:07 Calinou (https://github.com/Microsoft/vcpkg) 11:07 Calinou and MSYS2 fails to build Minetest due to missing OpenGL libraries 16:44 QwertyCool Megaf: Gotcha. 16:53 QwertyCool CMake is warning about missing libs/dirs/etc but its missing the fields to ente rthem in. 16:54 sfan5 QwertyCool: for leveldb I used the source included with the bitcoin software 16:54 sfan5 since it doesn't support windows ootb 16:59 QwertyCool was it compiled or you compiled it 16:59 sfan5 latter 17:47 Fixer probable cause of mouse spin was found, fix will be appreaciated as usual https://github.com/minetest/minetest/issues/4629#issuecomment-362253640 18:44 QwertyCool soooo 18:44 Krock QwertyCool, well, there's a guide on the Minetest wiki 18:44 Krock make sure you enable the Advanced Mode in cmake-gui to see what's missing 18:45 Krock IIRC some relevant values are only visible there 18:46 Krock absolute minimum required for your build is irrlicht, zlib and probably also freetype, as I'm not sure how well non-freetype works 18:51 paramat game#2016 is ready, flora spread becomes 33% faster, but is there a preference for the spread rate to be equal to before? 18:51 ShadowBot https://github.com/minetest/minetest_game/issues/2016 -- Flower spread ABM: Optimise by paramat 18:52 ThomasMonroe I like faster flowers :) 18:53 QwertyCool having a weird issue where cmake doesn't have the path options for irrlicht, and when i manually add them it still says its missing 19:00 ThomasMonroe Krock you have any idea what's wrong here? 19:00 ThomasMonroe #7000 19:00 ShadowBot https://github.com/minetest/minetest/issues/7000 -- [WIP]Postprocessing Framework by ThomasMonroe314 19:00 sfan5 QwertyCool: which options are you passing to cmake? 19:01 QwertyCool i think i may have found a solution pressed advanced and now its showing me the built in options for irricht paths, just a sec lemme see if this works now 19:02 Krock ThomasMonroe, I'm not a shader expert 19:03 Krock ThomasMonroe, dude 19:03 Krock you must be joking https://github.com/minetest/minetest/pull/7000/files#diff-a02327626e8f66d9f2ee8726aa52069dR79 19:03 ThomasMonroe its not a shader problem though I've ruled that out 19:03 Krock C++ isn't python. put brackets and remove them at the end if possible 19:04 sofar haha, if () foo bar; return; 19:04 sofar yeah, please fix :) 19:04 ThomasMonroe *faceslap* I knew that 19:05 sofar here, free cone of shame. 19:05 ThomasMonroe kinda like last night, I couldn't figure out why std::string wasn't a valid object 19:05 ThomasMonroe then as soon as I shutdown the computer, I remembered that I needed to include "util/string.h" 19:06 Krock #include is what you were looking for 19:06 ThomasMonroe actually that didn't work for some reason 19:07 ThomasMonroe I'll try that again though 19:07 ThomasMonroe thanks for your help, it works now :D 19:08 Krock np 23:03 red-001 would numzero be interested in that opengl 4.5 irrrlicht fork? 23:10 paramat maybe mention it in 'lets fork irrlicht' issues on github? 23:12 paramat Shara game#2016 now tuned as best i can. if anyone can approve i'd like to merge it and game#2030 later 23:12 ShadowBot https://github.com/minetest/minetest_game/issues/2016 -- Flower spread ABM: Optimise by paramat 23:12 ShadowBot https://github.com/minetest/minetest_game/issues/2030 -- Intersects_protection(): Remove from Minetest Game by paramat 23:12 red-001 paramat, decent idea