Time |
Nick |
Message |
00:08 |
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00:15 |
Megaf |
[100%] Linking CXX executable ../../../bin/minetest |
00:15 |
Megaf |
[100%] Built target minetest |
00:16 |
Megaf |
either bundled and system jsoncpp working on debian 8 backports |
00:35 |
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00:55 |
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01:03 |
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01:30 |
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01:37 |
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01:51 |
ShadowNinja |
red-001: Re: CSM Security; AFAIK it's still based on the hacky server-side code. That should be fixed. Once that's done the security is probably good enough -- so long as we don't have server-sent mods and they have to be manually installed. If we add server-sent mods the security will need a lot of work (each mod should run in a seperate lua state in a seperate process that's called seccomp() or something similar). |
01:52 |
ShadowNinja |
(The reason the server-side code is so bad is mainly because of compatability) |
02:05 |
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04:51 |
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04:58 |
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06:28 |
Hijiri |
#6688 |
06:28 |
ShadowBot |
https://github.com/minetest/minetest/issues/6688 -- Custom particle generators for particle spawners by raymoo |
07:31 |
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11:33 |
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11:46 |
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12:03 |
Calinou |
sfan5: why doesn't jsoncpp build on Debian 8? the GCC/Clang in Debian 8 should definitely support C++11 |
12:03 |
Calinou |
(and C++14 for Clang) |
12:09 |
nerzhul |
Calinou, GCC 4.8 doesnt' fully support C++11 |
12:09 |
nerzhul |
just upgrade GCC and clang with debian 8 backports and that's all |
12:17 |
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12:17 |
Calinou |
nerzhul: jessie has 4.9.2 |
12:17 |
Calinou |
(https://packages.debian.org/search?keywords=gcc) |
12:18 |
Calinou |
there doesn't seem to be a backport |
12:18 |
Calinou |
I don't think it matters though, we've had Debian stretch for over 6 months now |
12:34 |
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13:19 |
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13:26 |
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14:01 |
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14:01 |
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14:25 |
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14:27 |
juhdanad |
nerzhul, have you considered updating the light only after all nodes were set in #6958? |
14:27 |
ShadowBot |
https://github.com/minetest/minetest/issues/6958 -- Add minetest.bulk_set_node call + optimize Environment::set_node call by nerzhul |
14:28 |
nerzhul |
juhdanad, not it's not in the PR scope |
14:29 |
juhdanad |
It would make the method much faster, about as fast as using a voxel manipulator. |
14:52 |
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18:03 |
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18:27 |
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18:40 |
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18:42 |
ThomasMonroe |
#6957 |
18:42 |
ShadowBot |
https://github.com/minetest/minetest/issues/6957 -- Add a refresh button to the serverlist by ThomasMonroe314 |
18:43 |
ThomasMonroe |
image buttons don't seem to work, but fixing that would have to be another PR |
18:47 |
ThomasMonroe |
rubenwardy, sfan5 any input? |
18:47 |
sfan5 |
image button would be nice |
18:48 |
sfan5 |
i can look a the actual PR later |
18:48 |
ThomasMonroe |
look at my previous comment |
18:49 |
ThomasMonroe |
they don't seem to work at all, the image just doesn't show up |
18:49 |
sfan5 |
why can't you fix that |
18:49 |
ThomasMonroe |
because i don't know that C++ or that part of the code well |
18:50 |
ThomasMonroe |
-that |
18:50 |
sfan5 |
you don't need c++ for that |
18:50 |
sfan5 |
turn it into an imagebutton[ and put the image into textures/base/pack |
18:51 |
ThomasMonroe |
I've tried that, it doesn't work |
18:51 |
* red-001 |
wonders will this end with 3 PRs for a simple refresh button |
18:51 |
Jordach_ |
ThomasMonroe: |
18:51 |
ThomasMonroe |
Shara has tried that and gets the same result as I do |
18:51 |
Jordach_ |
../textures/base/pack/tex.png |
18:51 |
Jordach_ |
fstk assumes /bin/ as the texture location |
18:52 |
ThomasMonroe |
hmm |
18:52 |
rubenwardy |
nooo |
18:52 |
rubenwardy |
that's relative to the working directory, which may not be bin |
18:52 |
red-001 |
I honestly wonder how fstk even manages to work sometimes |
18:53 |
ThomasMonroe |
which may be why the imagebuttons don't work |
18:53 |
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19:04 |
Shara |
imagebuttons don't seem to work on mainmenu. But I may well have done something wrong when testing. |
19:04 |
Shara |
The button kept on being blank though, like it just didn't know where to get the image from. |
19:05 |
ThomasMonroe |
Shara..http://imgur.com/NV8IJkJl.png |
19:05 |
ThomasMonroe |
I just got it to work |
19:05 |
ThomasMonroe |
we, uh forgot the most important variable: defaulttexdir |
19:06 |
Shara |
I don't even remember what I tried anymore and can't check since it was on my other machine, but there you go then |
19:06 |
Shara |
Should be easy now |
19:07 |
ThomasMonroe |
core.formspec_escape(defaulttexturedir .. "server_ping_4.png") |
19:07 |
ThomasMonroe |
thats the code I used |
19:07 |
ThomasMonroe |
now to make a refresh icon |
19:07 |
sfan5 |
minetest_game happens to have such an icon already |
19:08 |
ThomasMonroe |
yeah I just saw it |
19:08 |
ThomasMonroe |
wait nvmd |
19:09 |
Shara |
Pretty sure I even tried defaulttexturedir before. But I'll just check your code when you make a PR so I can work out how to do it :) |
19:10 |
ThomasMonroe |
sfan5, where is the texture? |
19:10 |
sfan5 |
should be inside the creative mod |
19:11 |
ThomasMonroe |
all I see is clear, next, prev, search, and trash icons |
19:11 |
ThomasMonroe |
are* |
19:12 |
Shara |
There is no refresh in creative as far as I know.. just a "Reset" button which uses the clear icon |
19:15 |
sfan5 |
oh, nvm then |
19:33 |
ThomasMonroe |
umm this is wierd |
19:33 |
ThomasMonroe |
I can use an icon that was already there, but it blanks on the one I made |
19:34 |
ThomasMonroe |
Jordach_, rubenwardy, sfan5, any ideas? |
19:39 |
CBugDCoder |
tre did you run cmake or just make |
19:39 |
ThomasMonroe |
hmm |
19:40 |
CBugDCoder |
cmake should add the texture to the project |
19:41 |
Shara |
Needed even when it's just the lua code? Well, that would be why it didn't work for me if so. |
19:41 |
CBugDCoder |
and you have to put the texture into the texture pack |
19:41 |
CBugDCoder |
idk the cmake thing was just a hunch |
19:41 |
ThomasMonroe |
yeah /textures/base/pack/refresh.png |
19:42 |
ThomasMonroe |
I don't make after changing lua, there is no need |
19:42 |
CBugDCoder |
yea ik |
19:42 |
Shara |
Would seem weird to need to |
19:42 |
ThomasMonroe |
and also there is no reason why it should have to "add" the texture to the project |
19:42 |
CBugDCoder |
so did you spell it correct in the lua XD |
19:43 |
ThomasMonroe |
I copied and pasted -_- XD |
19:43 |
CBugDCoder |
ik i was thinking back to when i was trying to learn C++ and i needed to do so i forgot that MT loads the textures dynamically |
19:44 |
ThomasMonroe |
I'll see if compiling it does anything |
19:44 |
* ThomasMonroe |
shrugs |
19:44 |
ThomasMonroe |
maybe it does make a diff for the bas pack |
19:44 |
ThomasMonroe |
base* |
19:45 |
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19:48 |
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19:48 |
ThomasMonroe |
:D it works, turns out I acidentally deleted the icon |
19:48 |
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20:09 |
Megaf |
for me this looks perfect https://github.com/minetest/minetest/pull/6957#issuecomment-360135296 |
20:09 |
Megaf |
sfan5: rubenwardy ThomasMonroe Shara |
20:09 |
Megaf |
Cant we use just text? |
20:10 |
Megaf |
with image is alright too https://github.com/minetest/minetest/pull/6957#issuecomment-360257292 |
20:10 |
ThomasMonroe |
image looks a little out of place though |
20:10 |
Megaf |
Thoug I rather have text mode, to be more consistent with every other button we have |
20:40 |
ThomasMonroe |
rubenwardy, I used the icon in your link. |
20:40 |
ThomasMonroe |
paramat, thanks for the tip |
20:41 |
rubenwardy |
you didn't, as the rotation is different |
20:44 |
rubenwardy |
ah, you just changed it |
20:45 |
ThomasMonroe |
yep :) |
21:20 |
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21:21 |
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21:27 |
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21:44 |
rubenwardy |
merging web#112 in ten mins |
21:44 |
ShadowBot |
https://github.com/minetest/minetest.github.io/issues/112 -- Move home sub items to root level by rubenwardy |
21:48 |
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21:57 |
rubenwardy |
mergin... |
21:57 |
rubenwardy |
done |
22:17 |
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22:31 |
Hijiri |
#6688 |
22:31 |
ShadowBot |
https://github.com/minetest/minetest/issues/6688 -- Custom particle generators for particle spawners by raymoo |
22:49 |
Hijiri |
for cool visual effects |
23:51 |
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