Time Nick Message 00:15 Megaf [100%] Linking CXX executable ../../../bin/minetest 00:15 Megaf [100%] Built target minetest 00:16 Megaf either bundled and system jsoncpp working on debian 8 backports 01:51 ShadowNinja red-001: Re: CSM Security; AFAIK it's still based on the hacky server-side code. That should be fixed. Once that's done the security is probably good enough -- so long as we don't have server-sent mods and they have to be manually installed. If we add server-sent mods the security will need a lot of work (each mod should run in a seperate lua state in a seperate process that's called seccomp() or something similar). 01:52 ShadowNinja (The reason the server-side code is so bad is mainly because of compatability) 06:28 Hijiri #6688 06:28 ShadowBot https://github.com/minetest/minetest/issues/6688 -- Custom particle generators for particle spawners by raymoo 12:03 Calinou sfan5: why doesn't jsoncpp build on Debian 8? the GCC/Clang in Debian 8 should definitely support C++11 12:03 Calinou (and C++14 for Clang) 12:09 nerzhul Calinou, GCC 4.8 doesnt' fully support C++11 12:09 nerzhul just upgrade GCC and clang with debian 8 backports and that's all 12:17 Calinou nerzhul: jessie has 4.9.2 12:17 Calinou (https://packages.debian.org/search?keywords=gcc) 12:18 Calinou there doesn't seem to be a backport 12:18 Calinou I don't think it matters though, we've had Debian stretch for over 6 months now 14:27 juhdanad nerzhul, have you considered updating the light only after all nodes were set in #6958? 14:27 ShadowBot https://github.com/minetest/minetest/issues/6958 -- Add minetest.bulk_set_node call + optimize Environment::set_node call by nerzhul 14:28 nerzhul juhdanad, not it's not in the PR scope 14:29 juhdanad It would make the method much faster, about as fast as using a voxel manipulator. 18:42 ThomasMonroe #6957 18:42 ShadowBot https://github.com/minetest/minetest/issues/6957 -- Add a refresh button to the serverlist by ThomasMonroe314 18:43 ThomasMonroe image buttons don't seem to work, but fixing that would have to be another PR 18:47 ThomasMonroe rubenwardy, sfan5 any input? 18:47 sfan5 image button would be nice 18:48 sfan5 i can look a the actual PR later 18:48 ThomasMonroe look at my previous comment 18:49 ThomasMonroe they don't seem to work at all, the image just doesn't show up 18:49 sfan5 why can't you fix that 18:49 ThomasMonroe because i don't know that C++ or that part of the code well 18:50 ThomasMonroe -that 18:50 sfan5 you don't need c++ for that 18:50 sfan5 turn it into an imagebutton[ and put the image into textures/base/pack 18:51 ThomasMonroe I've tried that, it doesn't work 18:51 * red-001 wonders will this end with 3 PRs for a simple refresh button 18:51 Jordach_ ThomasMonroe: 18:51 ThomasMonroe Shara has tried that and gets the same result as I do 18:51 Jordach_ ../textures/base/pack/tex.png 18:51 Jordach_ fstk assumes /bin/ as the texture location 18:52 ThomasMonroe hmm 18:52 rubenwardy nooo 18:52 rubenwardy that's relative to the working directory, which may not be bin 18:52 red-001 I honestly wonder how fstk even manages to work sometimes 18:53 ThomasMonroe which may be why the imagebuttons don't work 19:04 Shara imagebuttons don't seem to work on mainmenu. But I may well have done something wrong when testing. 19:04 Shara The button kept on being blank though, like it just didn't know where to get the image from. 19:05 ThomasMonroe Shara..http://imgur.com/NV8IJkJl.png 19:05 ThomasMonroe I just got it to work 19:05 ThomasMonroe we, uh forgot the most important variable: defaulttexdir 19:06 Shara I don't even remember what I tried anymore and can't check since it was on my other machine, but there you go then 19:06 Shara Should be easy now 19:07 ThomasMonroe core.formspec_escape(defaulttexturedir .. "server_ping_4.png") 19:07 ThomasMonroe thats the code I used 19:07 ThomasMonroe now to make a refresh icon 19:07 sfan5 minetest_game happens to have such an icon already 19:08 ThomasMonroe yeah I just saw it 19:08 ThomasMonroe wait nvmd 19:09 Shara Pretty sure I even tried defaulttexturedir before. But I'll just check your code when you make a PR so I can work out how to do it :) 19:10 ThomasMonroe sfan5, where is the texture? 19:10 sfan5 should be inside the creative mod 19:11 ThomasMonroe all I see is clear, next, prev, search, and trash icons 19:11 ThomasMonroe are* 19:12 Shara There is no refresh in creative as far as I know.. just a "Reset" button which uses the clear icon 19:15 sfan5 oh, nvm then 19:33 ThomasMonroe umm this is wierd 19:33 ThomasMonroe I can use an icon that was already there, but it blanks on the one I made 19:34 ThomasMonroe Jordach_, rubenwardy, sfan5, any ideas? 19:39 CBugDCoder tre did you run cmake or just make 19:39 ThomasMonroe hmm 19:40 CBugDCoder cmake should add the texture to the project 19:41 Shara Needed even when it's just the lua code? Well, that would be why it didn't work for me if so. 19:41 CBugDCoder and you have to put the texture into the texture pack 19:41 CBugDCoder idk the cmake thing was just a hunch 19:41 ThomasMonroe yeah /textures/base/pack/refresh.png 19:42 ThomasMonroe I don't make after changing lua, there is no need 19:42 CBugDCoder yea ik 19:42 Shara Would seem weird to need to 19:42 ThomasMonroe and also there is no reason why it should have to "add" the texture to the project 19:42 CBugDCoder so did you spell it correct in the lua XD 19:43 ThomasMonroe I copied and pasted -_- XD 19:43 CBugDCoder ik i was thinking back to when i was trying to learn C++ and i needed to do so i forgot that MT loads the textures dynamically 19:44 ThomasMonroe I'll see if compiling it does anything 19:44 * ThomasMonroe shrugs 19:44 ThomasMonroe maybe it does make a diff for the bas pack 19:44 ThomasMonroe base* 19:48 ThomasMonroe :D it works, turns out I acidentally deleted the icon 20:09 Megaf for me this looks perfect https://github.com/minetest/minetest/pull/6957#issuecomment-360135296 20:09 Megaf sfan5: rubenwardy ThomasMonroe Shara 20:09 Megaf Cant we use just text? 20:10 Megaf with image is alright too https://github.com/minetest/minetest/pull/6957#issuecomment-360257292 20:10 ThomasMonroe image looks a little out of place though 20:10 Megaf Thoug I rather have text mode, to be more consistent with every other button we have 20:40 ThomasMonroe rubenwardy, I used the icon in your link. 20:40 ThomasMonroe paramat, thanks for the tip 20:41 rubenwardy you didn't, as the rotation is different 20:44 rubenwardy ah, you just changed it 20:45 ThomasMonroe yep :) 21:44 rubenwardy merging web#112 in ten mins 21:44 ShadowBot https://github.com/minetest/minetest.github.io/issues/112 -- Move home sub items to root level by rubenwardy 21:57 rubenwardy mergin... 21:57 rubenwardy done 22:31 Hijiri #6688 22:31 ShadowBot https://github.com/minetest/minetest/issues/6688 -- Custom particle generators for particle spawners by raymoo 22:49 Hijiri for cool visual effects