Time |
Nick |
Message |
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07:41 |
paramat |
crazyR not sure, please link to a screenshot |
07:42 |
crazyR |
paramat https://usercontent.irccloud-cdn.com/file/B34T2vQW/screenshot_20171212_073929.png |
07:43 |
crazyR |
These are the mapgen settings i have got: https://www.irccloud.com/pastebin/ZmiTaeOH/ |
07:44 |
crazyR |
forgot to mention this is on the stable branch |
07:57 |
paramat |
0.4.16 stable then |
07:57 |
paramat |
those tunnels are not intentional |
07:58 |
paramat |
do they all stop at y = -32? or some other y? |
07:59 |
paramat |
oh i can see they stop at different ys |
08:00 |
paramat |
looks like tunnel generation is being weird |
08:00 |
paramat |
ah chunksize = 16 is too big |
08:00 |
crazyR |
is there any way to disable tunnels leaving only caves? |
08:00 |
crazyR |
ahh |
08:00 |
paramat |
default is 5 |
08:01 |
paramat |
it's in mapblocks not nodes |
08:01 |
crazyR |
yeah i know. ive alwasy set it to 16 apart from the tunnels it seems to produce nicer maps |
08:01 |
paramat |
that's probably overloading noise calculations |
08:02 |
crazyR |
that would actually make sense as at one point the server crashed due to invalid noise values |
08:03 |
paramat |
instead of calculating 512000 values (80 ^ 3) you're calculating (16 * 16) ^ 3 = 16,777,216 per mapchunk |
08:04 |
paramat |
likewise the voxelmanip is trying to process 17 million nodes at once |
08:04 |
crazyR |
server handles that in a blink of a second... lol.. il tinker about with the chunk size till i find a sweet spot |
08:04 |
paramat |
i wouldn't go above chunksize 6 personally |
08:05 |
crazyR |
thanks :) |
08:05 |
paramat |
larger chunksize doesn't change terrain in any way, it just reduces number of large caves and dungeons |
08:07 |
crazyR |
maybe its a placeebo but ive always felt the terrain is generated much smoother when ive had it that high... mind playing tricks i gues |
08:07 |
paramat |
you can't independently switch normal caves and tunnels, but the 'massive caverns' at depth are independent |
08:07 |
paramat |
no it won't be smoother |
08:08 |
paramat |
however |
08:08 |
paramat |
you can probably adjust tunnel noise params to make tunnels zero width |
08:09 |
paramat |
hang on |
08:10 |
paramat |
there's a parameter for tunnel width 'mgv7_cave_width = 0.09' a smaller value creates wider tunnels. |
08:10 |
paramat |
so make that big |
08:10 |
paramat |
until they disappear |
08:12 |
paramat |
i advise using default chunksize |
08:13 |
paramat |
anyway i'm relieved, it's your fault =D |
08:13 |
crazyR |
thanks il give it a go :) |
08:23 |
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09:12 |
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09:20 |
crazyR |
erm.. when i try to migrate player backend. i get this message: An error occured during migration: Database backend leveldb not supported. |
09:21 |
crazyR |
but leveldb is enabled and setup correctly |
09:23 |
nerzhul |
crazyR, leveldb is not supported for players |
09:23 |
nerzhul |
you must use files, sqlite3 or postgresql |
09:24 |
crazyR |
ahh thank you.. might be worth someone updating the wiki to make it clearer |
09:27 |
crazyR |
whats the better option of the 2? performance wise? |
09:27 |
crazyR |
*of sqlite and postgresql |
09:30 |
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14:35 |
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15:03 |
Megaf |
#6775 thoughts please? |
15:03 |
ShadowBot |
https://github.com/minetest/minetest/issues/6775 -- Server terminal will not take any server command unless you first login in first. And suggestions. |
15:04 |
crazyR |
im not sure i see the point in it.... althought i suppose if you have multiple server admins it would make sense |
15:05 |
Megaf |
That issue is mostly related to testing. Testing what? Everything, mods, compiler flags, CPU, basically comparing different configurations. |
15:05 |
Megaf |
Also, it takes away choice |
15:05 |
Megaf |
which seems to be a trend in Minetest, taking away choice from the server owner. |
15:05 |
Megaf |
But that is a discussion for another moment. |
15:07 |
rubenwardy |
u wot m8 |
15:07 |
Megaf |
anyway. Just read my issue, carefully. |
15:07 |
rubenwardy |
that's obviously a bug |
15:07 |
rubenwardy |
the admin account isn |
15:07 |
rubenwardy |
the admin account isn't being created, so commands are failing |
15:08 |
Megaf |
rubenwardy: I thought it was a feature... |
15:13 |
Megaf |
I just added a paste of the current behaviour to the original topic |
15:13 |
Megaf |
better illustrating it |
15:14 |
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17:44 |
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18:00 |
paramat |
#6696 good and simple PR, needs another +1 |
18:00 |
ShadowBot |
https://github.com/minetest/minetest/issues/6696 -- Update light decoding table size by numberZero |
18:17 |
Krock |
Trivial fix for #6776 : https://pastebin.com/raw/3V4QSMMG |
18:17 |
ShadowBot |
https://github.com/minetest/minetest/issues/6776 -- Punching Minimal game's Tester Node with Tester Tool causes Lua Runtime Error |
18:19 |
Krock |
pushing in 10 minutes if there are no objections |
18:19 |
rubenwardy |
lgtm |
18:22 |
Krock |
will merge #6696 after pushing the fix |
18:22 |
ShadowBot |
https://github.com/minetest/minetest/issues/6696 -- Update light decoding table size by numberZero |
18:25 |
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18:45 |
paramat |
\O/ |
18:51 |
Megaf |
branch backport-0.4 builds 0.4.17-dev-da2b521 and branch stable-0.4 builds 0.4.16 |
18:51 |
Megaf |
Is that right? |
18:52 |
Krock |
yes. |
18:52 |
Krock |
0.4.17 release is still pending |
18:57 |
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