Time Nick Message 07:41 paramat crazyR not sure, please link to a screenshot 07:42 crazyR paramat https://usercontent.irccloud-cdn.com/file/B34T2vQW/screenshot_20171212_073929.png 07:43 crazyR These are the mapgen settings i have got: https://www.irccloud.com/pastebin/ZmiTaeOH/ 07:44 crazyR forgot to mention this is on the stable branch 07:57 paramat 0.4.16 stable then 07:57 paramat those tunnels are not intentional 07:58 paramat do they all stop at y = -32? or some other y? 07:59 paramat oh i can see they stop at different ys 08:00 paramat looks like tunnel generation is being weird 08:00 paramat ah chunksize = 16 is too big 08:00 crazyR is there any way to disable tunnels leaving only caves? 08:00 crazyR ahh 08:00 paramat default is 5 08:01 paramat it's in mapblocks not nodes 08:01 crazyR yeah i know. ive alwasy set it to 16 apart from the tunnels it seems to produce nicer maps 08:01 paramat that's probably overloading noise calculations 08:02 crazyR that would actually make sense as at one point the server crashed due to invalid noise values 08:03 paramat instead of calculating 512000 values (80 ^ 3) you're calculating (16 * 16) ^ 3 = 16,777,216 per mapchunk 08:04 paramat likewise the voxelmanip is trying to process 17 million nodes at once 08:04 crazyR server handles that in a blink of a second... lol.. il tinker about with the chunk size till i find a sweet spot 08:04 paramat i wouldn't go above chunksize 6 personally 08:05 crazyR thanks :) 08:05 paramat larger chunksize doesn't change terrain in any way, it just reduces number of large caves and dungeons 08:07 crazyR maybe its a placeebo but ive always felt the terrain is generated much smoother when ive had it that high... mind playing tricks i gues 08:07 paramat you can't independently switch normal caves and tunnels, but the 'massive caverns' at depth are independent 08:07 paramat no it won't be smoother 08:08 paramat however 08:08 paramat you can probably adjust tunnel noise params to make tunnels zero width 08:09 paramat hang on 08:10 paramat there's a parameter for tunnel width 'mgv7_cave_width = 0.09' a smaller value creates wider tunnels. 08:10 paramat so make that big 08:10 paramat until they disappear 08:12 paramat i advise using default chunksize 08:13 paramat anyway i'm relieved, it's your fault =D 08:13 crazyR thanks il give it a go :) 09:20 crazyR erm.. when i try to migrate player backend. i get this message: An error occured during migration: Database backend leveldb not supported. 09:21 crazyR but leveldb is enabled and setup correctly 09:23 nerzhul crazyR, leveldb is not supported for players 09:23 nerzhul you must use files, sqlite3 or postgresql 09:24 crazyR ahh thank you.. might be worth someone updating the wiki to make it clearer 09:27 crazyR whats the better option of the 2? performance wise? 09:27 crazyR *of sqlite and postgresql 15:03 Megaf #6775 thoughts please? 15:03 ShadowBot https://github.com/minetest/minetest/issues/6775 -- Server terminal will not take any server command unless you first login in first. And suggestions. 15:04 crazyR im not sure i see the point in it.... althought i suppose if you have multiple server admins it would make sense 15:05 Megaf That issue is mostly related to testing. Testing what? Everything, mods, compiler flags, CPU, basically comparing different configurations. 15:05 Megaf Also, it takes away choice 15:05 Megaf which seems to be a trend in Minetest, taking away choice from the server owner. 15:05 Megaf But that is a discussion for another moment. 15:07 rubenwardy u wot m8 15:07 Megaf anyway. Just read my issue, carefully. 15:07 rubenwardy that's obviously a bug 15:07 rubenwardy the admin account isn 15:07 rubenwardy the admin account isn't being created, so commands are failing 15:08 Megaf rubenwardy: I thought it was a feature... 15:13 Megaf I just added a paste of the current behaviour to the original topic 15:13 Megaf better illustrating it 18:00 paramat #6696 good and simple PR, needs another +1 18:00 ShadowBot https://github.com/minetest/minetest/issues/6696 -- Update light decoding table size by numberZero 18:17 Krock Trivial fix for #6776 : https://pastebin.com/raw/3V4QSMMG 18:17 ShadowBot https://github.com/minetest/minetest/issues/6776 -- Punching Minimal game's Tester Node with Tester Tool causes Lua Runtime Error 18:19 Krock pushing in 10 minutes if there are no objections 18:19 rubenwardy lgtm 18:22 Krock will merge #6696 after pushing the fix 18:22 ShadowBot https://github.com/minetest/minetest/issues/6696 -- Update light decoding table size by numberZero 18:45 paramat \O/ 18:51 Megaf branch backport-0.4 builds 0.4.17-dev-da2b521 and branch stable-0.4 builds 0.4.16 18:51 Megaf Is that right? 18:52 Krock yes. 18:52 Krock 0.4.17 release is still pending