Time |
Nick |
Message |
01:34 |
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01:47 |
garywhite |
Could someone please look at #6656 and tell me that it's not just me? |
01:47 |
ShadowBot |
https://github.com/minetest/minetest/issues/6656 -- Protocol version error disallows connections to non-0.5.0 servers in 0.5.0-dev |
02:12 |
paramat |
0.5 breaks network compatibility, both client and server must be on 0.5, see news threads in the forum |
02:15 |
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02:17 |
garywhite |
I'll pull my issue from GitHub |
02:19 |
paramat |
closed it already :] |
02:23 |
garywhite |
eh, didn't know how to delete an issue anyway |
02:48 |
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02:58 |
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03:41 |
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04:09 |
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04:34 |
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06:09 |
sofar |
what are the ranges for heat and humidity in the biome system? 0-100? |
06:10 |
sofar |
the values that go into the mapgen objects, that is |
06:11 |
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06:22 |
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06:28 |
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06:55 |
sofar |
I can't figure out how the heatmap/humiditymap is laid out. It doesn't seem to be 80x80 long strides, but strides of 16? |
06:56 |
sofar |
time to read code I guess |
07:02 |
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09:03 |
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09:40 |
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16:23 |
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18:18 |
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18:34 |
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18:35 |
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19:10 |
Krock |
merging #6648 in 10 mins |
19:10 |
ShadowBot |
https://github.com/minetest/minetest/issues/6648 -- core.rotate_node: Run callbacks like with any regular placed node by SmallJoker |
19:11 |
sofar |
does anyone know why hardware palette coloring colors the alpha part of textures? |
19:12 |
sofar |
I should dig into that |
19:12 |
sofar |
it's not very nice to use that way :/ |
19:16 |
Krock |
+1 issue? |
19:21 |
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19:24 |
sofar |
I'm thinking, yes |
19:24 |
sofar |
ahh no, I see what is going wrong |
19:24 |
sofar |
it's not a bug |
19:24 |
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19:37 |
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19:57 |
sofar |
somehow it colors the overlay as well, so it's still bugged I think |
19:58 |
sofar |
the overlay *works* but it's just colored as well |
20:02 |
sofar |
hmmm, seems I really need to follow this example to the *letter* |
20:02 |
sofar |
https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L679 |
20:02 |
sofar |
IOW, use { name= .. , color = "white"} |
20:06 |
sofar |
oh, the overlay ignores alpha |
20:06 |
sofar |
pfff |
20:06 |
sofar |
this is a rough battle |
20:15 |
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20:23 |
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20:26 |
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20:27 |
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20:42 |
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21:27 |
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21:54 |
rubenwardy |
merging #6660 in 10 mins |
21:55 |
ShadowBot |
https://github.com/minetest/minetest/issues/6660 -- Remove caching from getTextureDirs by numberZero |
21:55 |
rubenwardy |
nice number |
21:55 |
rubenwardy |
almost #6666 though :O |
21:55 |
ShadowBot |
rubenwardy: Error: Delimiter not found in "HTTP Error 404: Not Found" |
21:58 |
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22:40 |
Fixer |
reopen 6 times |
22:56 |
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23:23 |
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23:26 |
sofar |
hmmm, I'm getting mod storage failures - objects written are not actually making it to disk |
23:30 |
sofar |
*some* are |
23:35 |
sofar |
oh, of course |
23:35 |
sofar |
mod_storage is unreliable from the mapgen thread |
23:35 |
sofar |
yeah, doh |
23:35 |
sofar |
and, dayum |
23:35 |
rubenwardy |
lua is single threaded |
23:36 |
rubenwardy |
is this from C++? |
23:37 |
lisac |
My Android MT build errors. |
23:37 |
lisac |
last lines: https://pastebin.com/jdSRnaEs |
23:37 |
lisac |
#6628 is applied |
23:37 |
ShadowBot |
https://github.com/minetest/minetest/issues/6628 -- Android: Update build system for ndk-r15x by stujones11 |