Time |
Nick |
Message |
01:16 |
|
Lone-Star joined #minetest-dev |
02:42 |
|
ThomasMonroe joined #minetest-dev |
03:47 |
|
ssieb joined #minetest-dev |
03:49 |
|
Dumbeldor joined #minetest-dev |
04:34 |
|
lhofhansl joined #minetest-dev |
04:34 |
|
lhofhansl left #minetest-dev |
04:34 |
|
lhofhansl joined #minetest-dev |
05:07 |
lhofhansl |
It looks like setting texture_min_size > 1 (default is 64) when no bi/trilinear filtering is used is just a waste of memory. |
06:32 |
|
lhofhansl left #minetest-dev |
07:47 |
|
Hunterz joined #minetest-dev |
08:03 |
|
nerzhul joined #minetest-dev |
09:02 |
|
YuGiOhJCJ joined #minetest-dev |
09:12 |
|
YuGiOhJCJ joined #minetest-dev |
09:35 |
|
BiKA joined #minetest-dev |
10:00 |
|
Krock joined #minetest-dev |
10:16 |
|
YuGiOhJCJ joined #minetest-dev |
10:26 |
|
YuGiOhJCJ joined #minetest-dev |
11:15 |
|
Fixer joined #minetest-dev |
11:26 |
|
YuGiOhJCJ joined #minetest-dev |
11:35 |
|
CalebDavis joined #minetest-dev |
11:36 |
|
Fritigern joined #minetest-dev |
11:36 |
|
ThomasMonroe joined #minetest-dev |
11:57 |
|
Darcidride joined #minetest-dev |
12:06 |
|
fwhcat joined #minetest-dev |
12:17 |
|
CalebDavis joined #minetest-dev |
12:29 |
|
YuGiOhJCJ joined #minetest-dev |
12:59 |
|
YuGiOhJCJ joined #minetest-dev |
13:08 |
|
fwhcat joined #minetest-dev |
13:22 |
|
Player_2 joined #minetest-dev |
13:46 |
jas_ |
basicer>Once eye hight is settable I can lower it during sneek! <-- +speed and +crouch should be two different things, but i was thinking the same. i won't though, because it belongs to crouch |
13:46 |
jas_ |
which afaik are one thing actually lol |
13:47 |
|
jas_ left #minetest-dev |
14:18 |
|
Beton joined #minetest-dev |
15:24 |
|
Beton_ joined #minetest-dev |
15:35 |
|
twoelk joined #minetest-dev |
16:46 |
|
asl97 joined #minetest-dev |
17:12 |
|
nerzhul joined #minetest-dev |
17:18 |
Hijiri |
does higher jump height also reduce falling damage |
17:26 |
Krock |
only if the jump height is increased due lower gravity |
17:58 |
|
Krock joined #minetest-dev |
17:58 |
|
paramat joined #minetest-dev |
18:00 |
paramat |
so, no. damage on hitting ground depends on vertical speed only |
18:20 |
|
torgdor joined #minetest-dev |
18:56 |
|
cx384 joined #minetest-dev |
19:02 |
|
hoodedice joined #minetest-dev |
19:02 |
hoodedice |
paramat, what requirements are you looking for the android maintainer? |
19:03 |
sfan5 |
knowing how to make the touchscreen gui suck less probably |
19:03 |
hoodedice |
I can help with compiling and testing, but anything more substantial will have to wait till I graduate (a month and a half away) |
19:11 |
paramat |
we potentally have someone in early 2018, lordfingle. but any help appreciated |
19:12 |
rubenwardy |
I wasn't able to compile for android when I tried a few weeks ago |
19:12 |
paramat |
requirements are pretty high, developing, testing, PRs for all android aspects |
19:13 |
rubenwardy |
there are a lot of crashes |
19:13 |
rubenwardy |
something like 7% or sessions end with a crash |
19:13 |
rubenwardy |
*of |
19:13 |
paramat |
lordfingle has his own android fork and worked on that 'xprize for learning' competition entry |
19:13 |
hoodedice |
not public? |
19:14 |
paramat |
? |
19:14 |
hoodedice |
is lordfingle's fork not public? |
19:14 |
paramat |
not sure |
19:17 |
paramat |
http://eidy.org/ his site |
19:17 |
paramat |
looks like a fork for education |
19:18 |
hoodedice |
yup. |
19:19 |
hoodedice |
I don't see a link to access the source |
19:19 |
paramat |
and https://forum.minetest.net/viewtopic.php?f=14&t=15495 |
19:19 |
hoodedice |
I'll look into the android files over the week and see what I can do |
19:20 |
paramat |
it seems a 'joystick' type movement control would be good, and control improvements generally |
19:21 |
paramat |
issue is #1750 |
19:21 |
ShadowBot |
https://github.com/minetest/minetest/issues/1750 -- Better controls on Android are a serious requirement. |
19:21 |
paramat |
3 years ago =} |
19:21 |
rubenwardy |
crazy that we've had an Android port for that long |
19:24 |
paramat |
anyway, sorting out android before 0.5.0 release is important |
19:24 |
paramat |
as many mobile players will need to move to a new app |
19:25 |
paramat |
multicraft with >1 million downloads won't be updating to be compatible with 0.5.0 |
19:30 |
Krock |
paramat, what's going to happen with #6444 ? |
19:30 |
ShadowBot |
https://github.com/minetest/minetest/issues/6444 -- Enable item collision detection for sudden movement by DTA7 |
19:35 |
|
ThomasMonroe joined #minetest-dev |
19:41 |
paramat |
my thoughts too :) |
19:42 |
paramat |
any volunteers for moving auth to database? quite high priority |
19:47 |
Krock |
we should get an sqlite API in the engine first and then move sauth into builtin, so people can still overwrite the auth mechanism |
19:48 |
rubenwardy |
the API should not be sqlite specific, even if we only support sqlite to start off with |
19:49 |
rubenwardy |
which I recommend |
19:50 |
Krock |
local my_db = DatabaseHandler("sqlite3", "path to stuff") |
19:50 |
paramat |
i'll merge game#1935 later, and hopefully game#1924 too if i approve it |
19:50 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1935 -- Stairs: Set world-aligned textures by paramat |
19:50 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1924 -- Bookshelf: Count written and empty books by SmallJoker |
19:51 |
paramat |
btw game#1229 just needs testing but i don't want to (eheh) |
19:51 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1229 -- Bones: Iterate player inventory lists dynamically. by t4im |
21:13 |
|
nerzhul joined #minetest-dev |
21:20 |
sfan5 |
Krock: okay with this? http://sprunge.us/XbDJ?diff |
21:21 |
|
torgdor joined #minetest-dev |
21:21 |
nerzhul |
+1 |
21:23 |
sfan5 |
pushing then |
21:23 |
Krock |
looks good |
21:24 |
sfan5 |
nerzhul: btw the linter is complaining https://travis-ci.org/minetest/minetest/jobs/295429162 |
21:25 |
nerzhul |
someone should fix the code then or add markers to ignore section if lgtm |
21:41 |
paramat |
markers to ignore section is unnecessary mess in code, best to add to whitelist as most files are |
21:44 |
nerzhul |
it reduce the code style quality on the whole file, but anyway i don't have time for this i have a new baby since some days |
21:47 |
paramat |
=) |
21:49 |
paramat |
seems to me with most files in the whitelist and LINT unable to cope with our codestyle it is of limited use and mostly annoys. not sure it's worth having |
21:52 |
|
fwhcat joined #minetest-dev |
22:02 |
|
behalebabo joined #minetest-dev |
22:05 |
|
Wuzzy joined #minetest-dev |
22:22 |
|
lhofhansl joined #minetest-dev |
22:47 |
|
stolven11 joined #minetest-dev |
23:21 |
|
paramat joined #minetest-dev |
23:24 |
paramat |
rubenwardy is #6551 still WIP? |
23:24 |
ShadowBot |
https://github.com/minetest/minetest/issues/6551 -- Revert new version system on stable-0.4 branch by rubenwardy |
23:25 |
rubenwardy |
yeah |
23:25 |
paramat |
anyway +1 |
23:26 |
paramat |
we might not even do a 0.4.17 (i hope not) |
23:36 |
|
ssieb joined #minetest-dev |
23:39 |
paramat |
will merge game#1924 game#1935 now |
23:39 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1924 -- Bookshelf: Count written and empty books by SmallJoker |
23:39 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1935 -- Stairs: Set world-aligned textures by paramat |
23:48 |
paramat |
merged |
23:53 |
paramat |
any thoughts on #6586 ? |
23:53 |
ShadowBot |
https://github.com/minetest/minetest/issues/6586 -- Do not scale texture unless necessary. by lhofhansl |
23:56 |
paramat |
+1 |