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Nick |
Message |
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14:54 |
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14:55 |
kilbith |
https://lut.im/JDczdANbLY/skA9OFYWaZPcukY2.png |
14:55 |
kilbith |
image support for tabheader |
14:55 |
kilbith |
thing you won't see in MT ;) |
14:56 |
rubenwardy |
looks shit |
14:56 |
sfan5 |
looks like you're having fun extending a broken and outdated system |
14:56 |
rubenwardy |
you need margins |
14:56 |
Krock |
the items are hard to see in the hudbar |
14:57 |
kilbith |
https://lut.im/stzakRvr1c/SycMvNqSi8nOKMGy.png |
14:57 |
kilbith |
heh |
14:57 |
kilbith |
support for scaling and margin |
14:58 |
kilbith |
next step: vertical tabheader (ala MC) |
14:58 |
Krock |
s/ala/Ã la/ ? |
15:02 |
rubenwardy |
this channel is for engine/game development, if you're not going to contribute then post your screenshots elsewhere |
15:08 |
kilbith |
I understand it's hard for you guys... |
15:08 |
kilbith |
no exciting new features since when? |
15:08 |
Krock |
it's not the feature that's the issue - it's the entire formspec mess |
15:09 |
kilbith |
fortunately paramat is there to change the grass texture, heh |
15:09 |
Krock |
extending it with more elements makes it even worse/harder to switch to another engine |
15:09 |
rubenwardy |
that's a very minor issue that I could do in an evening |
15:10 |
rubenwardy |
however, formspecs are a complete mess and have bigger issues |
15:16 |
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15:32 |
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15:44 |
Fixer |
kilbith: it is like house is about to go down, so nobody touches anything in it, maybe there will be a new house, or this one will be reinforsed (this is OpenSource Sparta) |
15:45 |
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proller joined #minetest-dev |
15:47 |
Fixer |
reinforced* |
15:55 |
kilbith |
but the FOSS losers are like punks |
15:55 |
kilbith |
they take pleasure in living in insalubrity and dilapidated buildings |
16:01 |
Fixer |
i have found strange rendering issue, i will report on it more, once i check clean default without prs |
16:02 |
Fixer |
it has to do with that damn lighting yet again |
16:11 |
Fixer |
yeah, default affected |
16:11 |
Fixer |
---- |
16:17 |
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proller joined #minetest-dev |
16:19 |
Fixer |
https://github.com/minetest/minetest/issues/6578 |
16:22 |
rubenwardy |
we need a graphics guy :( |
16:23 |
Fixer |
did ultra quick bisect via archives |
16:23 |
Fixer |
narrowed it down to 2 week window |
16:24 |
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paramat joined #minetest-dev |
16:24 |
paramat |
now merging game#1928 game#1930 |
16:24 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1928 -- Player model: Remove vertical stretch of body and limbs, remove cape by paramat |
16:24 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1930 -- Binoculars: Only set property if necessary to reduce mesh reloading by paramat |
16:28 |
Fixer |
found two suspects, compile time |
16:32 |
paramat |
merged =) |
16:36 |
paramat |
next in engine i'll add a player object property for 'eye height' and of course lower it for the new model |
16:37 |
Fixer |
i hope 1928 does not affect walk throu doors? |
16:37 |
jas_ |
can you add a new key, too? haha... one for crouching. even though, i believe, sneak is referred to as crouch in places. |
16:55 |
* twoelk |
senses dwarfs view possible |
17:01 |
paramat |
no doesn't affect passing through doors, collisionbox width is unchanged |
17:02 |
paramat |
but once eye height is settable then everything will be in place for allowing players to become any size |
17:19 |
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17:22 |
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troller joined #minetest-dev |
18:05 |
paramat |
game#1935 is ready now, stairs changed back to nodeboxes to make world-alined textures work for them |
18:05 |
ShadowBot |
https://github.com/minetest/minetest_game/issues/1935 -- Stairs: Set world-aligned textures by paramat |
18:12 |
basicer |
Once eye hight is settable I can lower it during sneek! |
18:30 |
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18:34 |
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18:34 |
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18:42 |
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18:57 |
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19:14 |
paramat |
#6579 |
19:14 |
ShadowBot |
https://github.com/minetest/minetest/issues/6579 -- Player eye height: Make this a settable player object property by paramat |
19:21 |
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19:22 |
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19:23 |
paramat |
argh BS! |
19:26 |
* Krock |
wonders when we will need the eye_height property for mobs |
19:31 |
paramat |
never |
19:32 |
twoelk |
what if I turn into a spider? |
19:34 |
twoelk |
actually is there something like eye hight for the line of sight calculations? |
19:35 |
Krock |
right. there it would be helpful to have this property for all players |
19:35 |
Krock |
s/players/entities/ |
19:38 |
paramat |
hehe i'm tiny! it works |
19:40 |
paramat |
if you turn into a spider then this still sets your eye height |
19:40 |
Krock |
you're actually large but the eyes were mounted in the wrong place during fabrication |
19:41 |
paramat |
eye height will be stored in the registered 'model' in player API mod |
19:42 |
Fixer |
flying in my huge cave, i notice from time to time big lone freezes in mainloop_other (happens since forever) |
19:43 |
paramat |
i don't understand, why would you need eye height for mobs when you never see through their eyes? or do you mean when calculating whether they can see you? |
19:43 |
paramat |
ok i guess that's what you mean |
19:43 |
Fixer |
very probably |
19:44 |
paramat |
yes i get big freezes sometimes when flying fast |
19:44 |
Fixer |
in mainloop_other |
19:44 |
Fixer |
not because of mesh gen, but some other crap |
19:45 |
Fixer |
maybe it is abm related or smth, it is all guessing, too bad you can't get more detailed output, to see what exactly spikes |
19:45 |
celeron55 |
what if a mob has eyes on different heights |
19:45 |
celeron55 |
or a player |
19:46 |
paramat |
multiple eye heights? |
19:46 |
Krock |
what if spiders have 12 eyes? |
19:46 |
celeron55 |
:D |
19:47 |
Fixer |
FOV for mobs? good idea |
19:47 |
celeron55 |
what if there's an eye in your hand and you need to be able to adjust its height by chat commands |
19:48 |
Krock |
celeron55, especially while using it as an item while digging. Barely viewable screen |
19:48 |
celeron55 |
ok i guess anything beyond a static eye height per model needs a CSM camera api or something |
19:53 |
paramat |
woo now i'm 1 pixel high, a node looks like an office block |
19:55 |
celeron55 |
the new city-building and large-scale landscape game |
19:56 |
celeron55 |
the only problem is, you need to be able to jump 16 meters high |
19:57 |
celeron55 |
or just place the equivalent of the biggest staircase you've ever seen, as a block |
19:58 |
fwhcat |
Hey there |
19:59 |
fwhcat |
interested here! Can we see a capture paramat ? :P |
19:59 |
paramat |
screenshot in the thread #6579 |
20:00 |
ShadowBot |
https://github.com/minetest/minetest/issues/6579 -- Player eye height: Make this a settable player object property by paramat |
20:01 |
paramat |
with normal jump it feels like being a flea |
20:06 |
Krock |
paramat, minimal position above surface is 1/1000 m. Do you mean 1 pixel as in 1/16m ? |
20:12 |
* twoelk |
imagines a periscope mod |
20:12 |
paramat |
1/16 node |
20:13 |
paramat |
any smaller and camera near plane makes stuff look weird |
20:14 |
paramat |
* 'camera near plane cutoff' |
20:32 |
paramat |
a high eye height makes me feel like i've got crazy long legs |
21:02 |
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21:22 |
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22:15 |
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23:10 |
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