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IRC log for #minetest-dev, 2017-10-30

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All times shown according to UTC.

Time Nick Message
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07:17 nerzhul hello, merging #6568
07:17 ShadowBot https://github.com/minetest/minetest/issues/6568 -- Initial Haiku support by miqlas
07:18 nerzhul and #6563
07:18 ShadowBot https://github.com/minetest/minetest/issues/6563 -- Add sha1 to lua utils. by basicer
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08:34 lisac hey nore, any way to get registered chatcommands from C++?
08:35 nore no idea
08:42 sfan5 lisac: you should just be able to read the global table core.registered_chatcommands
08:42 sfan5 the question is why do you want to do that
08:43 lisac I'm trying to add autocomplete for chatcommands
08:43 lisac I'll try it, thanks. :)
08:44 sfan5 guessed something like that, it would be easier to just let lua do it
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10:28 paramat odd bug #6572
10:28 ShadowBot https://github.com/minetest/minetest/issues/6572 -- "Loaded mesh: character.b3d" repeated in terminal when form is open
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17:25 sofar toying around with minetest and frameretrace / qapitrace
17:29 sofar it actually points out a bug in our rendering?
17:29 sofar not sure, not a GL expert
17:30 sofar https://i.imgur.com/JbkqLhs.png
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17:39 sofar it's pretty cool, it complains wildly about stuff MT apparently does through GL
17:40 sofar https://i.imgur.com/Peeery4.png
17:40 sofar you can show partial steps in each render step with it
17:40 sofar here it has rendered entirely unvisible parts in the bottom
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17:57 sofar we do a ton of glDrawElements that are costly for the inventory icons
17:57 sofar it seems
18:02 Fixer very nice stall
18:07 sofar https://i.imgur.com/1QlqclU.gif
18:07 sofar each render step
18:08 sofar the thing you can't see is that in several of the steps all it does is render the inventory icon at the bottom
18:08 sofar and for each cube part it appears to be using 3 render steps
18:11 sofar this tooling is fantastic
18:11 sofar I never realized the fancy inventory stuff was this expensive
18:16 sofar weird thing is that I don't even have inventory item animations enabled
18:17 sofar so we take the full penalty
18:21 paramat maybe related to #3610
18:21 ShadowBot https://github.com/minetest/minetest/issues/3610 -- Use meshes to display inventory items by RealBadAngel
18:32 sofar well, as I'm doing some more digging into it, I'm not so sure
18:33 sofar it's a bit hard to discern the hundreds of glDraw* calls and figure out which one is each exactly
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20:36 paramat hmm kut is not particularly close to kuutio
20:37 paramat if we do rename i hope it is surface only, no need to change all instances of 'minetest' in the code
20:39 paramat anything other than celeron55 independently choosing a new name would be a nightmare of discussion and argument
20:40 paramat i expect somewhere in the world 'minetest' is a rude word =)
20:42 paramat 'Super Happy Dig Time Go!' hehe
20:43 VanessaE :)
20:51 sofar paramat: wrong channel
20:54 paramat yeah, just thought it more a dev subject (and lazy)
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