Time |
Nick |
Message |
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07:16 |
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07:17 |
nerzhul |
hello, merging #6568 |
07:17 |
ShadowBot |
https://github.com/minetest/minetest/issues/6568 -- Initial Haiku support by miqlas |
07:18 |
nerzhul |
and #6563 |
07:18 |
ShadowBot |
https://github.com/minetest/minetest/issues/6563 -- Add sha1 to lua utils. by basicer |
08:08 |
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08:20 |
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08:34 |
lisac |
hey nore, any way to get registered chatcommands from C++? |
08:35 |
nore |
no idea |
08:42 |
sfan5 |
lisac: you should just be able to read the global table core.registered_chatcommands |
08:42 |
sfan5 |
the question is why do you want to do that |
08:43 |
lisac |
I'm trying to add autocomplete for chatcommands |
08:43 |
lisac |
I'll try it, thanks. :) |
08:44 |
sfan5 |
guessed something like that, it would be easier to just let lua do it |
09:47 |
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10:25 |
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10:28 |
paramat |
odd bug #6572 |
10:28 |
ShadowBot |
https://github.com/minetest/minetest/issues/6572 -- "Loaded mesh: character.b3d" repeated in terminal when form is open |
10:42 |
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16:28 |
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16:46 |
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16:49 |
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17:17 |
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17:22 |
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17:25 |
sofar |
toying around with minetest and frameretrace / qapitrace |
17:29 |
sofar |
it actually points out a bug in our rendering? |
17:29 |
sofar |
not sure, not a GL expert |
17:30 |
sofar |
https://i.imgur.com/JbkqLhs.png |
17:32 |
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17:37 |
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17:38 |
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17:39 |
sofar |
it's pretty cool, it complains wildly about stuff MT apparently does through GL |
17:40 |
sofar |
https://i.imgur.com/Peeery4.png |
17:40 |
sofar |
you can show partial steps in each render step with it |
17:40 |
sofar |
here it has rendered entirely unvisible parts in the bottom |
17:45 |
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17:57 |
sofar |
we do a ton of glDrawElements that are costly for the inventory icons |
17:57 |
sofar |
it seems |
18:02 |
Fixer |
very nice stall |
18:07 |
sofar |
https://i.imgur.com/1QlqclU.gif |
18:07 |
sofar |
each render step |
18:08 |
sofar |
the thing you can't see is that in several of the steps all it does is render the inventory icon at the bottom |
18:08 |
sofar |
and for each cube part it appears to be using 3 render steps |
18:11 |
sofar |
this tooling is fantastic |
18:11 |
sofar |
I never realized the fancy inventory stuff was this expensive |
18:16 |
sofar |
weird thing is that I don't even have inventory item animations enabled |
18:17 |
sofar |
so we take the full penalty |
18:21 |
paramat |
maybe related to #3610 |
18:21 |
ShadowBot |
https://github.com/minetest/minetest/issues/3610 -- Use meshes to display inventory items by RealBadAngel |
18:32 |
sofar |
well, as I'm doing some more digging into it, I'm not so sure |
18:33 |
sofar |
it's a bit hard to discern the hundreds of glDraw* calls and figure out which one is each exactly |
18:49 |
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18:54 |
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18:59 |
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19:29 |
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19:29 |
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19:31 |
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19:32 |
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20:24 |
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20:36 |
paramat |
hmm kut is not particularly close to kuutio |
20:37 |
paramat |
if we do rename i hope it is surface only, no need to change all instances of 'minetest' in the code |
20:39 |
paramat |
anything other than celeron55 independently choosing a new name would be a nightmare of discussion and argument |
20:40 |
paramat |
i expect somewhere in the world 'minetest' is a rude word =) |
20:42 |
paramat |
'Super Happy Dig Time Go!' hehe |
20:43 |
VanessaE |
:) |
20:51 |
sofar |
paramat: wrong channel |
20:54 |
paramat |
yeah, just thought it more a dev subject (and lazy) |
21:00 |
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21:22 |
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21:23 |
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21:41 |
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22:20 |
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22:53 |
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23:17 |
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23:29 |
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23:30 |
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23:45 |
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23:56 |
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